Merge branch 'dev' into project_details

This commit is contained in:
Veronica K. B. Olsen
2021-01-09 22:25:57 +01:00
10 changed files with 310 additions and 223 deletions
+10 -9
View File
@@ -71,16 +71,16 @@ needed are `pyqt5`, `lxml` and `pyenchant`.
You can also install novelWriter from source with:
```bash
python3 setup.py sample
sudo python3 setup.py install
sudo python3 setup.py launcher
python setup.py sample
sudo python setup.py install
sudo python setup.py xdg-install
```
The last line will install the application icons and set up a launcher for novelWriter. The method
uses hardcoded paths, so it may or may not work for your Linux distro. If you have any issues,
please submit a ticket so the script can be tuned.
The last line will install the application icons and set up a launcher for novelWriter. The script
may prompt you to choose which executable to configure if it finds more than one.
The script may prompt you to choose which executable to configure if it finds more than one.
**Note:** If your distro has multiple versions of Python installed, you may need to use the
`python3` command instead of `python`.
### Running from Source
@@ -162,7 +162,8 @@ particularly useful for increasing logging output for debugging.
# Key Features
Some features of novelWriter are listed below. Consult the documentation for more information.
Some features of novelWriter are listed below. Consult the
[documentation](https://novelwriter.readthedocs.io/) for more information.
### Markdown Flavour
@@ -170,7 +171,7 @@ novelWriter is _not_ a full-feature Markdown editor. It allows for a minimal set
needed for writing text documents for novels. These are currently limited to:
* Headings level 1 to 4 using the `#` syntax only.
* Emphasised and strong text. These are rendered as italicised and bold.
* Emphasised and strongly emphasised text. These are rendered as italicised and bold text.
* Strikethrough text.
* Hard line breaks using two or more spaces at the end of a line.
+180 -130
View File
@@ -7,105 +7,65 @@ Getting Started
This is a brief guide to how you can get novelWriter running on your computer. These are the
methods currently supported by the developer. Packages may also be available in other package
managers, but those are not managed by the developer. A Windows installer file is also provided on
the GitHub page and main website.
the GitHub page and on the main website.
As novelWriter matures, more options for how to install it and get it running will be added. For
non-Windows users the install process is at the present time best suited for people used to working
with the command line.
with the command line. But even if you're not, the install process is fairly straight forward.
.. note::
The text below assumes the command ``python`` corresponds to a Python 3 executable. For
operating systems with both Python 2 and 3, the command ``python3`` may be needed instead. On
Linux, the scripts can also be made executable and run without the ``python`` command.
Linux, the scripts can also be made executable and run without the ``python`` command. Likewise,
``pip`` may need to be replaced with ``pip3``.
.. _a_started_install:
Installation
============
Installing and Running
======================
You can download the latest version of novelWriter from the source repository on GitHub_. You can
also install it directly from PyPi with ``pip install novelwriter``, or download the packages
directly from the PyPi_ project page.
The application is written in Python 3 using Qt5 via PyQt5. It is developed on Linux, but it should
in principle work fine on other operating systems as well as long as dependencies are met.
Latest version of novelWriter is |release|.
You can download the latest version of novelWriter from the source repository on GitHub_.
novelWriter is also hosted on PyPi_, and can be installed on all operating systems that support Qt5
and Python 3. It is regularly tested on Linux, Windows and macOS.
To install from PyPi you must first have the ``python`` and ``pip`` commands available on your
system. If you don't, see specific instructions for your operating system later in this document.
To install novelWriter from PyPi, use the following command:
.. code-block:: console
pip install novelwriter
To upgrade an existing installation, use:
.. code-block:: console
pip install --upgrade novelwriter
The latest version of novelWriter is |release|.
.. _GitHub: https://github.com/vkbo/novelWriter/releases
.. _PyPi: https://pypi.org/project/novelWriter/
.. _a_started_install_win:
Windows Installer
-----------------
You can run novelWriter directly from source on Windows, but a Windows installer is also provided
for 64-bit Windows on the `main website`_ and GitHub_ page. This installer bundles all that is
needed for novelWriter to run, including Python and the xml and Qt libraries.
.. _main website: https://novelwriter.io
.. _a_started_install_source:
Install from Source on Linux
----------------------------
For Linux systems, novelWriter can be installed from source with the provided ``setup.py`` script.
To install novelWriter into the system's default Python install locations, run:
.. code-block:: console
python setup.py install
To set up the novelWriter desktop launcher, the icons and the project file association, run:
.. code-block:: console
python setup.py xdg-install
By default, these commands installs novelWriter and its icons for the current user only. To install
for all users, run the script with the ``sudo`` command. Other options are also available. Run
``python setup.py help`` for a full list of install options.
.. _a_started_depend:
Dependencies
============
Python Dependencies
-------------------
novelWriter has been designed to rely on as few dependencies as possible. Aside from the package(s)
needed to communicate with the Qt GUI libraries, only one package is required for handling the XML
format of the main project file. Everything else is handled with standard Python libraries.
Optionally, a package can be installed to interface with the Enchant spell checking libaries, but
this isn't strictly required. If no external spell checking library is available, novelWriter falls
back to using the internal ``difflib`` of Python to check spelling. This is a much slower approach,
and it is less sophisticated than full spell checking libaries, but if you only work with small
files, the performance loss is not noticeable.
The following Python packages are needed to run novelWriter:
.. _a_started_depend_packages:
Package Installation
--------------------
If you already have Python installed, all you need to do is install the dependencies. To do this,
you need to open your command line tool, find the folder where you extracted novelWriter, and run
the following command:
.. code-block:: console
pip install -r requirements.txt
This will install all the dependencies and recommended packages.
The following Python packages are required to run novelWriter:
* ``pyqt5``, needed for connecting with the Qt5 libraries.
* ``lxml``, needed full XML support.
You can of course also install these packages from your operating system's package repository.
* ``pyqt5`` needed for connecting with the Qt5 libraries.
* ``lxml`` needed for full XML support.
* ``pyenchant`` needed for efficient spell checking (optional).
PyQt/Qt should be at least 5.2.1, but ideally 5.10 or higher for nearly all features to work.
Exporting to standard Markdown, for instance, requires PyQt/Qt 5.14. Searching using regular
@@ -113,18 +73,158 @@ expressions requires 5.3, and for full Unicode support, 5.13. There is no known
requirement for package ``lxml``, but the code was originally written with 4.2, which is therefore
set as the minimum. It may work on lower versions. You have to test it.
The spell checking extension is optional, but recommended:
Optionally, a package can be installed to interface with the Enchant spell checking libaries, but
this isn't strictly required. If no external spell checking library is available, novelWriter falls
back to using the internal ``difflib`` of Python to check spelling. This is a much slower approach,
and it is less sophisticated than full spell checking libaries, but if you only work with small
files, the performance loss is not noticeable. The spell check library must be at least 3.0 to work
with Windows. On Linux, 2.0 also works fine.
* ``pyenchant``, needed for efficient spell checking.
If you install from PyPi, these dependencies should be installed automatically. They can be
manually installed with:
The optional spell check library must be at least 3.0 to work with Windows. On Linux, 2.0 also
works fine.
.. code-block:: console
pip install -r requirements.txt
.. _a_started_depend_docs:
.. _a_started_running:
Running from Source
-------------------
If all the required dependencies are met, you can run novelWriter from the command line with:
.. code-block:: console
python novelWriter.py
A few switches are supported from the command line, mostly to assist in debugging if an error is
encountered. To list all options, run:
.. code-block:: console
python novelWriter.py --help
.. _a_started_linux:
Setup on Linux
==============
The dependencies of novelWriter are generally available from Linux distro repositories. For Debian
and Ubuntu, they can be installed with:
.. code-block:: console
sudo apt install python3-pyqt5 python3-lxml python3-enchant
If you downloaded the source, you can use the provided ``setup.py`` script to install novelWriter
into the system's default Python install locations. If so, run:
.. code-block:: console
python setup.py install
To set up the novelWriter desktop launcher, the icons, and the project file association, run:
.. code-block:: console
python setup.py xdg-install
By default, these commands install novelWriter and its icons for the current user only. To install
for all users, run the script with the ``sudo`` command. Other options are also available. Run
``python setup.py help`` for a full list of install options.
.. _a_started_macos:
Setup on macOS
==============
These instructions assume you're using brew, and have Python and pip set up. If not, see the
`brew docs`_ for help. Main requirements are installed via the requirements file. You also need to
install the ``pyobjc`` package, so you must run:
.. code-block:: console
pip3 install --user -r requirements.txt
pip3 install --user pyobjc
For spell checking you may also need to install the enchant package. It comes with a lot of default
dictionaries.
.. code-block:: console
brew install enchant
.. _brew docs: https://docs.brew.sh/Homebrew-and-Python
.. _a_started_windows:
Setup on Windows
================
On Windows, you have two options: You can either run from source, or install novelWriter via a
Windows installer.
.. _a_started_win_installer:
Windows Installer
-----------------
You can install novelWriter with the Windows installer for 64-bit Windows available on the
`main website`_ and GitHub_ page. This installer bundles all that is needed for novelWriter to run,
including Python and the xml and Qt libraries. When installing novelWriter this way, you don't need
to install any of the dependencies manually. The installer is made with pyinstaller and Inno Setup.
.. _main website: https://novelwriter.io
.. _a_started_win_source:
From Source
-----------
To run from source, you may first need to install Python. If you don't have it installed, you can
download it from the python.org_ website. novelWriter should work with Python 3.6 or higher, but it
is recommended that you install the latest version of Python.
Also, make sure you select the "Add Python to PATH" option during installation.
.. image:: images/python_win_install.png
:width: 600
Once Python is set up and running, you can either run novelWriter from the folder where you
extracted it, or you can build an executable and run that from a desktop icon instead.
The PyPi installer should come bundled with the Python installation, so to install dependencies,
run:
.. code-block:: console
pip install --user -r requirements.txt
.. tip::
To create a desktop shortcut to launch novelWriter, you can right click the ``novelWriter.py``
file, create a shortcut, then right click again, select "Properties" and change the target to
your python executable followed by ``novelWriter.py``. It should look something like this:
``C:\...\AppData\Local\Programs\Python\Python38\python.exe novelWriter.py``
You can also run the ``make.py`` script to generate a single executable, or an installer.
See `Build and Install novelWriter`_ for more details or run: ``python make.py help``.
.. _python.org: https://www.python.org/downloads/windows/
.. _Build and Install novelWriter: https://github.com/vkbo/novelWriter/blob/main/setup/README.md
.. _a_started_docs:
Building the Documentation
--------------------------
==========================
If you installed novelWriter from a package, the documentation should be included. If you're
running novelWriter from the source code, a local copy of this documentation can be generated. It
@@ -145,7 +245,7 @@ The documentation can then be built from the ``docs`` folder in the source code
make html
If successful, the documentation should then be available in the ``docs/build/html`` folder.
If successful, the documentation should be available in the ``docs/build/html`` folder.
The documentation can also be built for the Qt Assistant. To build the help packages from the
documentation source, run the following from the root source folder:
@@ -164,53 +264,3 @@ locally first, then send you to the website as a fallback.
computer. If it isn't available, or novelWriter cannot find it, the help feature will fall back
to redirecting you to the documentation website.
.. _a_started_running:
Running from Source
===================
If all the required dependencies are met, you can run novelWriter from the command line:
.. code-block:: console
python novelWriter.py
A few switches are supported from the command line, mostly to assist in debugging if an error is
encountered. To list all options, run:
.. code-block:: console
python novelWriter.py --help
.. _a_started_standalone:
Building a Standalone Executable
================================
A standalone executable can be built with ``pyinstaller``, using the provided python script
``make.py`` in the source folder. This script can install dependencies, build a standalone
executable of novelWriter, or build a ``setup.exe`` file with Inno Setup.
For a full list of the script's options, run ``python make.py help``.
.. _a_started_standalone_win:
Additional Instructions for Windows
-----------------------------------
If you don't have Python installed, you can download it from the python.org website. The installers
for Windows are available at https://www.python.org/downloads/windows/
novelWriter should work with Python 3.6 or higher, and the executable installer is the easiest to
install.
Also, make sure you select the "Add Python to PATH" option.
.. image:: images/python_win_install.png
:width: 600
Once Python is set up and running, you can either run novelWriter from the folder where you
extracted it, or you can build an executable and run that from a desktop icon instead.
+10 -9
View File
@@ -1,7 +1,7 @@
# -*- coding: utf-8 -*-
from nw.constants.iso import isoLanguage, isoCountry
from nw.constants.constants import (
nwConst, nwRegEx, nwFiles, nwKeyWords, nwLabels, nwQuotes, nwUnicode
nwConst, nwLists, nwRegEx, nwFiles, nwKeyWords, nwLabels, nwQuotes, nwUnicode
)
from nw.constants.enum import (
nwAlert, nwDocAction, nwItemClass, nwItemLayout, nwItemType, nwOutline,
@@ -11,18 +11,19 @@ from nw.constants.enum import (
__all__ = [
"isoCountry",
"isoLanguage",
"nwAlert",
"nwConst",
"nwDocAction",
"nwDocInsert",
"nwLists",
"nwRegEx",
"nwFiles",
"nwKeyWords",
"nwLabels",
"nwQuotes",
"nwUnicode",
"nwAlert",
"nwDocAction",
"nwItemClass",
"nwItemLayout",
"nwItemType",
"nwKeyWords",
"nwLabels",
"nwOutline",
"nwQuotes",
"nwRegEx",
"nwUnicode",
"nwDocInsert",
]
+11 -2
View File
@@ -45,10 +45,19 @@ class nwConst():
SP_INTERNAL = "internal"
SP_ENCHANT = "enchant"
# Check Lists
# END Class nwConst
class nwLists():
"""Lists used for grouping various other constants.
"""
# Regular user-accessible item types
REG_TYPES = {nwItemType.ROOT, nwItemType.FOLDER, nwItemType.FILE}
# END Class nwConst
# Item classes where the full list of novel layouts are allowed
CLS_NOVEL = {nwItemClass.NOVEL, nwItemClass.ARCHIVE}
# END Class nwLists
class nwRegEx():
+4 -1
View File
@@ -606,10 +606,13 @@ class NWProject():
self.theParent.setStatus("Opened Project: %s" % self.projName)
self._scanProjectFolder()
self.setProjectChanged(False)
self.currWCount = self.lastWCount
self.projOpened = time()
self.projAltered = False
self._writeLockFile()
self.setProjectChanged(False)
return True
+18 -5
View File
@@ -316,7 +316,6 @@ class GuiDocEditor(QTextEdit):
self.lastEdit = time()
self._runCounter()
self.wcTimer.start()
self.setDocumentChanged(False)
self.theHandle = tHandle
self.setReadOnly(False)
@@ -341,6 +340,9 @@ class GuiDocEditor(QTextEdit):
self.docFooter.updateLineCount()
self.lengthLast = self.qDocument.characterCount()
qApp.processEvents()
self.setDocumentChanged(False)
qApp.restoreOverrideCursor()
return True
@@ -373,8 +375,8 @@ class GuiDocEditor(QTextEdit):
qApp.setOverrideCursor(QCursor(Qt.WaitCursor))
self.setPlainText(theText)
self.setDocumentChanged(True)
self.updateDocMargins()
self.setDocumentChanged(True)
qApp.restoreOverrideCursor()
return True
@@ -450,11 +452,17 @@ class GuiDocEditor(QTextEdit):
lM = max(cM, fH)
self.setViewportMargins(tM, uM, tM, lM)
docChanged = self.docChanged
if self.mainConf.scrollPastEnd:
docFrame = self.qDocument.rootFrame().frameFormat()
docFrame.setBottomMargin(max(0, 0.6*(wH - uM - lM - 4*tB)))
self.qDocument.rootFrame().setFrameFormat(docFrame)
# This is needed as the setFrameFormat function itself will
# trigger the contetsChanged signal which sets docChanged, so we
# set it back to whatever it was before.
self.setDocumentChanged(docChanged)
return
def updateDocInfo(self, tHandle):
@@ -895,12 +903,13 @@ class GuiDocEditor(QTextEdit):
##
@pyqtSlot(int, int, int)
def _docChange(self, thePos, charsRemoved, charsAdded):
def _docChange(self, thePos, chrRem, chrAdd):
"""Triggered by QTextDocument->contentsChanged. This also
triggers the syntax highlighter.
"""
self.lastEdit = time()
self.lastFind = None
if self.qDocument.characterCount() > nwConst.MAX_DOCSIZE:
self.theParent.makeAlert((
"The document has grown too big and you cannot add more text to it. "
@@ -908,12 +917,16 @@ class GuiDocEditor(QTextEdit):
) % (nwConst.MAX_DOCSIZE/1.0e6), nwAlert.ERROR)
self.undo()
return
if not self.docChanged:
self.setDocumentChanged(True)
self.setDocumentChanged(chrRem != 0 or chrAdd != 0)
if not self.wcTimer.isActive():
self.wcTimer.start()
if self.doReplace and charsAdded == 1:
if self.doReplace and chrAdd == 1:
self._docAutoReplace(self.qDocument.findBlock(thePos))
return
@pyqtSlot("QPoint")
+57 -34
View File
@@ -28,13 +28,14 @@
import nw
import logging
from PyQt5.QtCore import pyqtSlot
from PyQt5.QtWidgets import (
QDialog, QVBoxLayout, QGridLayout, QLineEdit, QComboBox, QLabel,
QDialogButtonBox
)
from nw.gui.custom import QSwitch
from nw.constants import nwLabels, nwItemLayout, nwItemClass, nwItemType
from nw.constants import nwLabels, nwItemLayout, nwItemType, nwLists
logger = logging.getLogger(__name__)
@@ -50,23 +51,29 @@ class GuiItemEditor(QDialog):
self.theProject = theProject
self.theParent = theParent
self.outerBox = QVBoxLayout()
##
# Build GUI
##
self.theItem = self.theProject.projTree[tHandle]
if self.theItem is None:
self._doClose()
self.setWindowTitle("Item Settings")
self.setLayout(self.outerBox)
mVd = self.mainConf.pxInt(220)
mSp = self.mainConf.pxInt(16)
vSp = self.mainConf.pxInt(4)
# Item Label
self.editName = QLineEdit()
self.editName.setMinimumWidth(self.mainConf.pxInt(220))
self.editName.setMaxLength(self.mainConf.pxInt(200))
self.editName.setMinimumWidth(mVd)
self.editName.setMaxLength(200)
# Item Status
self.editStatus = QComboBox()
if self.theItem.itemClass == nwItemClass.NOVEL:
self.editStatus.setMinimumWidth(mVd)
if self.theItem.itemClass in nwLists.CLS_NOVEL:
for sLabel, _, _ in self.theProject.statusItems:
self.editStatus.addItem(
self.theParent.statusIcons[sLabel], sLabel, sLabel
@@ -79,24 +86,24 @@ class GuiItemEditor(QDialog):
# Item Layout
self.editLayout = QComboBox()
self.validLayouts = []
self.editLayout.setMinimumWidth(mVd)
validLayouts = []
if self.theItem.itemType == nwItemType.FILE:
if self.theItem.itemClass == nwItemClass.NOVEL:
self.validLayouts.append(nwItemLayout.TITLE)
self.validLayouts.append(nwItemLayout.BOOK)
self.validLayouts.append(nwItemLayout.PAGE)
self.validLayouts.append(nwItemLayout.PARTITION)
self.validLayouts.append(nwItemLayout.UNNUMBERED)
self.validLayouts.append(nwItemLayout.CHAPTER)
self.validLayouts.append(nwItemLayout.SCENE)
self.validLayouts.append(nwItemLayout.NOTE)
else:
self.validLayouts.append(nwItemLayout.NOTE)
if self.theItem.itemClass in nwLists.CLS_NOVEL:
validLayouts.append(nwItemLayout.TITLE)
validLayouts.append(nwItemLayout.BOOK)
validLayouts.append(nwItemLayout.PAGE)
validLayouts.append(nwItemLayout.PARTITION)
validLayouts.append(nwItemLayout.UNNUMBERED)
validLayouts.append(nwItemLayout.CHAPTER)
validLayouts.append(nwItemLayout.SCENE)
validLayouts.append(nwItemLayout.NOTE)
else:
self.validLayouts.append(nwItemLayout.NO_LAYOUT)
validLayouts.append(nwItemLayout.NO_LAYOUT)
self.editLayout.setEnabled(False)
for itemLayout in nwItemLayout:
if itemLayout in self.validLayouts:
if itemLayout in validLayouts:
self.editLayout.addItem(nwLabels.LAYOUT_NAME[itemLayout], itemLayout)
# Export Switch
@@ -109,23 +116,30 @@ class GuiItemEditor(QDialog):
self.editExport.setEnabled(False)
self.editExport.setChecked(False)
self.editName.setText(self.theItem.itemName)
statusIdx = self.editStatus.findData(self.theItem.itemStatus)
if statusIdx != -1:
self.editStatus.setCurrentIndex(statusIdx)
layoutIdx = self.editLayout.findData(self.theItem.itemLayout)
if layoutIdx != -1:
self.editLayout.setCurrentIndex(layoutIdx)
# Buttons
self.buttonBox = QDialogButtonBox(QDialogButtonBox.Ok | QDialogButtonBox.Cancel)
self.buttonBox.accepted.connect(self._doSave)
self.buttonBox.rejected.connect(self._doClose)
# Assemble
# Set Current Values
self.editName.setText(self.theItem.itemName)
self.editName.selectAll()
statusIdx = self.editStatus.findData(self.theItem.itemStatus)
if statusIdx != -1:
self.editStatus.setCurrentIndex(statusIdx)
layoutIdx = self.editLayout.findData(self.theItem.itemLayout)
if layoutIdx != -1:
self.editLayout.setCurrentIndex(layoutIdx)
##
# Assemble
##
self.mainForm = QGridLayout()
self.mainForm.setVerticalSpacing(self.mainConf.pxInt(4))
self.mainForm.setHorizontalSpacing(self.mainConf.pxInt(16))
self.mainForm.setVerticalSpacing(vSp)
self.mainForm.setHorizontalSpacing(mSp)
self.mainForm.addWidget(QLabel("Label"), 0, 0, 1, 1)
self.mainForm.addWidget(self.editName, 0, 1, 1, 2)
self.mainForm.addWidget(QLabel("Status"), 1, 0, 1, 1)
@@ -134,20 +148,28 @@ class GuiItemEditor(QDialog):
self.mainForm.addWidget(self.editLayout, 2, 1, 1, 2)
self.mainForm.addWidget(self.textExport, 3, 0, 1, 2)
self.mainForm.addWidget(self.editExport, 3, 2, 1, 1)
self.mainForm.setColumnStretch(0, 0)
self.mainForm.setColumnStretch(1, 1)
self.mainForm.setColumnStretch(2, 0)
self.outerBox.setSpacing(self.mainConf.pxInt(16))
self.outerBox = QVBoxLayout()
self.outerBox.setSpacing(mSp)
self.outerBox.addLayout(self.mainForm)
self.outerBox.addStretch(1)
self.outerBox.addWidget(self.buttonBox)
self.setLayout(self.outerBox)
self.rejected.connect(self._doClose)
self.editName.selectAll()
logger.debug("GuiItemEditor initialisation complete")
return
##
# Slots
##
@pyqtSlot()
def _doSave(self):
"""Save the setting to the item.
"""
@@ -170,10 +192,11 @@ class GuiItemEditor(QDialog):
return
@pyqtSlot()
def _doClose(self):
"""Close the dialog without saving the settings.
"""
logger.verbose("ItemEditor close button clicked")
logger.verbose("ItemEditor cancel button clicked")
self.close()
return
+7 -13
View File
@@ -553,36 +553,30 @@ class GuiProjectTree(QTreeWidget):
the project tree. Does not trigger a tree change as the data is
already coming from the project tree.
"""
trItem = self._getTreeItem(tHandle)
nwItem = self.theProject.projTree[tHandle]
tName = nwItem.itemName
tClass = nwItem.itemClass
tHandle = nwItem.itemHandle
trItem = self._getTreeItem(tHandle)
nwItem = self.theProject.projTree[tHandle]
expIcon = QIcon()
stClass = nwLabels.CLASS_FLAG[nwItem.itemClass]
stLayout = ""
stFlags = nwLabels.CLASS_FLAG[nwItem.itemClass]
if nwItem.itemType == nwItemType.FILE:
stLayout = "."+nwLabels.LAYOUT_FLAG[nwItem.itemLayout]
stFlags += "."+nwLabels.LAYOUT_FLAG[nwItem.itemLayout]
if nwItem.isExported:
expIcon = self.theTheme.getIcon("check")
else:
expIcon = self.theTheme.getIcon("cross")
tStatus = stClass+stLayout
iStatus = nwItem.itemStatus
if tClass == nwItemClass.NOVEL:
if nwItem.itemClass == nwItemClass.NOVEL:
iStatus = self.theProject.statusItems.checkEntry(iStatus) # Make sure it's valid
flagIcon = self.theParent.statusIcons[iStatus]
else:
iStatus = self.theProject.importItems.checkEntry(iStatus) # Make sure it's valid
flagIcon = self.theParent.importIcons[iStatus]
trItem.setText(self.C_NAME, tName)
trItem.setText(self.C_NAME, nwItem.itemName)
trItem.setIcon(self.C_EXPORT, expIcon)
trItem.setText(self.C_FLAGS, tStatus)
trItem.setIcon(self.C_FLAGS, flagIcon)
trItem.setText(self.C_FLAGS, stFlags)
return
+2 -17
View File
@@ -51,9 +51,6 @@ class GuiMainStatus(QStatusBar):
self.theTheme = theParent.theTheme
self.refTime = None
self.projWords = 0
self.sessWords = 0
colNone = QColor(*self.theTheme.statNone)
colTrue = QColor(*self.theTheme.statUnsaved)
colFalse = QColor(*self.theTheme.statSaved)
@@ -182,26 +179,14 @@ class GuiMainStatus(QStatusBar):
def setStats(self, pWC, sWC):
"""Set the current project statistics.
"""
self.projWords = pWC
self.sessWords = sWC
self._updateStats()
self.statsText.setText(f"Words: {pWC:n} ({sWC:+n})")
self.statsText.setToolTip("Project word count (session change)")
return
##
# Internal Functions
##
def _updateStats(self):
"""Update statistics.
"""
self.statsText.setToolTip(
"Project word count (session change)"
)
self.statsText.setText(
f"Words: {self.projWords:n} ({self.sessWords:+n})"
)
return
def _updateTime(self):
"""Update the session clock.
"""
+11 -3
View File
@@ -47,7 +47,7 @@ from nw.gui import (
GuiProjectTree, GuiProjectWizard, GuiTheme, GuiWritingStats
)
from nw.core import NWProject, NWDoc, NWIndex
from nw.constants import nwItemType, nwItemClass, nwAlert, nwConst
from nw.constants import nwItemType, nwItemClass, nwAlert, nwLists
from nw.common import getGuiItem
logger = logging.getLogger(__name__)
@@ -446,10 +446,12 @@ class GuiMain(QMainWindow):
self.docEditor.setSpellCheck(self.theProject.spellCheck)
self.mainMenu.setAutoOutline(self.theProject.autoOutline)
self.statusBar.setRefTime(self.theProject.projOpened)
self.statusBar.setStats(self.theProject.currWCount, 0)
# Restore previously open documents, if any
if self.theProject.lastEdited is not None:
self.openDocument(self.theProject.lastEdited, doScroll=True)
if self.theProject.lastViewed is not None:
self.viewDocument(self.theProject.lastViewed)
@@ -457,6 +459,12 @@ class GuiMain(QMainWindow):
if self.theIndex.indexBroken:
self.rebuildIndex()
# Make sure the changed status is set to false on all that was
# just opened
qApp.processEvents()
self.docEditor.setDocumentChanged(False)
self.theProject.setProjectChanged(False)
logger.debug("Project load complete")
return True
@@ -477,7 +485,7 @@ class GuiMain(QMainWindow):
return False
self.treeView.saveTreeOrder()
self.theProject.saveProject(autoSave)
self.theProject.saveProject(autoSave=autoSave)
self.theIndex.saveIndex()
return True
@@ -743,7 +751,7 @@ class GuiMain(QMainWindow):
tItem = self.theProject.projTree[tHandle]
if tItem is None:
return
if tItem.itemType not in nwConst.REG_TYPES:
if tItem.itemType not in nwLists.REG_TYPES:
return
logger.verbose("Requesting change to item %s" % tHandle)