Move around icons and add an icons folder to assets
This commit is contained in:
+1
-1
@@ -65,7 +65,7 @@ instOpt = [
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"--onefile",
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"--add-data=%s%s%s" % (os.path.join("nw", "themes"), dotDot,"themes"),
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"--add-data=%s%s%s" % (os.path.join("nw", "graphics"),dotDot,"graphics"),
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"--icon=%s" % os.path.join("nw", "graphics", "novelWriter.ico"),
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"--icon=%s" % os.path.join("nw", "assets", "icons", "novelWriter.ico"),
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]
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if buildWindowed:
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instOpt.append("--windowed")
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Before Width: | Height: | Size: 142 KiB After Width: | Height: | Size: 142 KiB |
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Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 45 KiB |
+8
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@@ -54,6 +54,7 @@ class Config:
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self.themeRoot = None
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self.graphPath = None
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self.dictPath = None
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self.iconPath = None
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# Set default values
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self.confChanged = False
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@@ -61,6 +62,7 @@ class Config:
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## General
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self.guiTheme = "default"
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self.guiSyntax = "default_light"
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self.guiDark = False
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## Sizes
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self.winGeometry = [1100, 650]
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@@ -175,7 +177,8 @@ class Config:
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self.themeRoot = path.join(self.assetPath,"themes")
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self.graphPath = path.join(self.assetPath,"graphics")
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self.dictPath = path.join(self.assetPath,"dict")
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self.appIcon = path.join(self.graphPath, nwFiles.APP_ICON)
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self.iconPath = path.join(self.assetPath,"icons")
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self.appIcon = path.join(self.iconPath, nwFiles.APP_ICON)
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# If config folder does not exist, make it.
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# This assumes that the os config folder itself exists.
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@@ -224,6 +227,9 @@ class Config:
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self.guiSyntax = self._parseLine(
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cnfParse, cnfSec, "syntax", self.CNF_STR, self.guiSyntax
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)
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self.guiDark = self._parseLine(
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cnfParse, cnfSec, "guidark", self.CNF_BOOL, self.guiDark
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)
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## Sizes
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cnfSec = "Sizes"
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@@ -358,6 +364,7 @@ class Config:
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cnfParse.set(cnfSec,"timestamp", datetime.now().strftime("%Y-%m-%d %H:%M:%S"))
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cnfParse.set(cnfSec,"theme", str(self.guiTheme))
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cnfParse.set(cnfSec,"syntax", str(self.guiSyntax))
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cnfParse.set(cnfSec,"guidark", str(self.guiDark))
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## Sizes
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cnfSec = "Sizes"
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@@ -1,7 +1,8 @@
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[Main]
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timestamp = 2019-11-08 00:27:54
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timestamp = 2019-11-08 18:43:21
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theme = default
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syntax = default_light
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guidark = False
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[Sizes]
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geometry = 1100, 650
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