Merge pull request #375 from vkbo/docs_updates

Documentation Updates
This commit is contained in:
Veronica K. Berglyd Olsen
2020-08-07 23:13:23 +02:00
committed by GitHub
21 changed files with 1442 additions and 571 deletions
+2 -1
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@@ -8,7 +8,8 @@
# Documentation
/docs/build/
/docs/source/_*
novelWriter.qch
novelWriter.qhc
# Python Temp
__pycache__
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@@ -3,6 +3,8 @@
[![Build Status](https://travis-ci.com/vkbo/novelWriter.svg?branch=main)](https://travis-ci.com/vkbo/novelWriter)
[![codecov](https://codecov.io/gh/vkbo/novelWriter/branch/main/graph/badge.svg)](https://codecov.io/gh/vkbo/novelWriter)
[![Documentation Status](https://readthedocs.org/projects/novelwriter/badge/?version=latest)](https://novelwriter.readthedocs.io/en/latest/?badge=latest)
[![PyPI](https://img.shields.io/pypi/v/novelwriter)](https://pypi.org/project/novelWriter/)
[![PyPI - Python Version](https://img.shields.io/pypi/pyversions/novelwriter)](https://pypi.org/project/novelWriter/)
<img align="left" style="margin: 0 16px 4px 0;" src="assets/icons/96x96/novelwriter.png">
novelWriter is a markdown-like text editor designed for writing novels and larger projects of many smaller plain text documents.
+23
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@@ -0,0 +1,23 @@
/*
* Custom CSS Rules for Sphinx RTD Theme
*/
.kbd {
background-color: #eeeeee;
border: 1px solid #b4b4b4;
border-radius: 3px;
color: #333333;
display: inline-block;
font-size: 0.85em;
font-weight: 400;
line-height: 1;
padding: 2px 4px;
margin-left: 1px;
margin-right: 1px;
white-space: nowrap;
}
.tight-table td {
white-space: normal !important;
vertical-align: text-top;
}
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@@ -15,7 +15,7 @@
# import os
# import sys
# sys.path.insert(0, os.path.abspath("."))
import sphinx_rtd_theme
# -- Project information -----------------------------------------------------
@@ -32,13 +32,13 @@ release = "0.10.2"
# -- General configuration ---------------------------------------------------
# If your documentation needs a minimal Sphinx version, state it here.
#
# needs_sphinx = "1.0"
# Add any Sphinx extension module names here, as strings. They can be
# extensions coming with Sphinx (named "sphinx.ext.*") or your custom
# ones.
extensions = [
"sphinx_rtd_theme",
]
# Add any paths that contain templates here, relative to this directory.
@@ -46,7 +46,6 @@ templates_path = ["_templates"]
# The suffix(es) of source filenames.
# You can specify multiple suffix as a list of string:
#
# source_suffix = [".rst", ".md"]
source_suffix = ".rst"
@@ -55,7 +54,6 @@ master_doc = "index"
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.
#
# This is also used if you do content translation via gettext catalogs.
# Usually you set "language" from the command line for these cases.
language = None
@@ -71,30 +69,29 @@ pygments_style = None
# -- Options for HTML output -------------------------------------------------
# The theme to use for HTML and HTML Help pages. See the documentation for
# a list of builtin themes.
#
html_theme = "default"
html_theme = "sphinx_rtd_theme"
html_logo = "images/novelwriter.png"
html_theme_options = {
# Toc options
"collapse_navigation": True,
"sticky_navigation": True,
"navigation_depth": 3,
"includehidden": True,
"titles_only": False,
"logo_only": True,
}
# Theme options are theme-specific and customize the look and feel of a theme
# further. For a list of options available for each theme, see the
# documentation.
#
# html_theme_options = {}
# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ["_static"]
html_css_files = [
"css/custom.css",
]
# Custom sidebar templates, must be a dictionary that maps document names
# to template names.
#
# The default sidebars (for documents that don"t match any pattern) are
# defined by theme itself. Builtin themes are using these templates by
# default: ``["localtoc.html", "relations.html", "sourcelink.html",
# "searchbox.html"]``.
#
# html_sidebars = {}
@@ -127,20 +124,19 @@ latex_elements = {
# Grouping the document tree into LaTeX files. List of tuples
# (source start file, target name, title,
# author, documentclass [howto, manual, or own class]).
latex_documents = [
(master_doc, "novelWriter.tex", "novelWriter Documentation",
"Veronica Berglyd Olsen", "manual"),
]
latex_documents = [(
master_doc, "novelWriter.tex", "novelWriter Documentation",
author, "manual"
)]
# -- Options for manual page output ------------------------------------------
# One entry per manual page. List of tuples
# (source start file, name, description, authors, manual section).
man_pages = [
(master_doc, "novelwriter", "novelWriter Documentation",
[author], 1)
]
man_pages = [(
master_doc, "novelwriter", "novelWriter Documentation", [author], 1
)]
# -- Options for Texinfo output ----------------------------------------------
@@ -148,11 +144,10 @@ man_pages = [
# Grouping the document tree into Texinfo files. List of tuples
# (source start file, target name, title, author,
# dir menu entry, description, category)
texinfo_documents = [
(master_doc, "novelWriter", "novelWriter Documentation",
author, "novelWriter", "Markdown-like editor for novels.",
"Miscellaneous"),
]
texinfo_documents = [(
master_doc, "novelWriter", "novelWriter Documentation", author,
"novelWriter", "Markdown-like editor for novels.", "Miscellaneous"
)]
# -- Options for Epub output -------------------------------------------------
@@ -162,11 +157,9 @@ epub_title = project
# The unique identifier of the text. This can be a ISBN number
# or the project homepage.
#
# epub_identifier = ""
# A unique identification for the text.
#
# epub_uid = ""
# A list of files that should not be packed into the epub file.
+112 -72
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@@ -1,113 +1,153 @@
##################
.. _a_export:
******************
Exporting Projects
##################
******************
The novelWriter project can be exported in various formats using the build tool available from :menuselection:`Project --> Build Project` or by pressing :kbd:`F5`.
The novelWriter project can be exported in various formats using the build tool available from
:guilabel:`Build Novel Project` in the :guilabel:`Tools` menu, or by pressing :kbd:`F5`.
.. _a_export_headers:
*****************
Header Formatting
*****************
=================
The titles for the four levels of story structure can be formatted collectively in the export tool.
This is done through a series of keywordreplace steps.
The titles for the five types of titles (the chapter headings come in a numbered and unnumbered
version) of story structure can be formatted collectively in the export tool. This is done through
a series of keywordreplace steps. They are all on the format ``%keyword%``.
The keyword ``%title%`` will always be replaced by the text you put after the ``#`` characters in your document.
``%title%``
This keyword will always be replaced with the title text you put after the ``#`` characters in
your document.
The keywords ``%ch%`` and ``%chw%`` is replaced by a number, or a number word, respectively.
You can also use ``%chi%`` or ``%chI%`` for lower and upper case Roman numbers.
The number is incremented by one each time the build tool sees a new heading of level two in a file with layout "Chapter".
If the file has layout "Unnumbered", the counter is *not* incremented.
The latter is useful for for instance Prologue and Epilogue chapters.
``%ch%``
This is replaced by a chapter number. The number is incremented by one each time the build tool
sees a new heading of level two in a file with layout :guilabel:`Chapter`. If the file has layout
:guilabel:`Unnumbered`, the counter is *not* incremented. The latter is useful for for instance
Prologue and Epilogue chapters.
Likewise, the keywords ``%sc%`` and ``%sca%`` are number counters for scene files.
These are incremented each time a heading of level three is encountered.
The former keyword is reset to one for each new chapter, while the latter is not reset but counts from first scene encountered in the project.
``%chw%``
This is like ``%ch%``, but the number is expressed as a word like for instance "One", "Two", etc.
If you want to insert a line break in your title format, add two backslashes ``\\``.
``%chi%``
This is also like ``%ch%``, but the number is represented as a lower case Roman number.
``%chI%``
This is also like ``%ch%``, but the number is represented as an upper case Roman number.
``%sc%``
This is the number counter equivalent for scenes. These are incremented each time a heading of
level three is encountered, but reset to 1 each time a chapter is encountered. They can thus be
used for counting scenes within a chapter.
``%sca%``
This is like ``%sc%``, but the number is *not* reset to 1 for each chapter. Instead it runs from
1 from the beginning of the novel.
``\\``
This inserts a line break within the title.
.. note::
Header formatting only applies to novel files.
Headings in note files will will be left as-is, but heading levels 1 through 4 are converted to the correct heading level in the respective output formats.
Header formatting only applies to novel files. Headings in note files will will be left as-is on
export. However, heading levels 1 through 4 are converted to the correct heading level in the
respective output formats.
**Example**
* The format ``%title%`` just reproduces the title you set in the document file.
* The format ``Chapter %ch%: %title%`` produces something like "Chapter 1: My Chapter Title".
* The format ``Scene %ch%.%sc%`` produces something like "Scene 1.2" for scene 2 in chapter 1.
.. _a_export_scenes:
****************
Scene Separators
****************
================
If you don't want any titles for your scenes (and for your sections if you have them), you can leave the boxes empty, and an empty paragraph will be inserted between the scenes or sections instead.
Alternatively, if you want a separator between them, like the common "\*\*\*", you can also enter that in the box.
In fact, if the format is a piece of static text, it will always be treated as a separator.
If you don't want any titles for your scenes (and for your sections if you have them), you can leave
the boxes empty, and an empty paragraph will be inserted between the scenes or sections instead.
Alternatively, if you want a separator between them, like the common ``* * *``, you can also enter
that in the box. In fact, if the format is a piece of static text, it will always be treated as a
separator.
.. _a_export_files:
**************
File Selection
**************
==============
Which files are selected for export can be controlled from the options on the left side of the dialog window.
The switch for "Include novel files" will select any file that isn't classified as a note.
That is, files with layout "Book", "Page", "Partition", "Chapet", "Unnumbered", or "Scene".
The switch for "Include note files" will select any file that is a note.
That is, files with layout "Note".
This is allows for exporting just the novel, just your notes, or both, as you see fit.
Which files are selected for export can also be controlled from the options on the left side of the
dialog window. The switch for :guilabel:`Include novel files` will select any file that isn't
classified as a note. The switch for :guilabel:`Include note files` will select any file that *is*
a note. This is allows for exporting just the novel, just your notes, or both, as you see fit.
In addition, you can select to export the synopsis comments, regular comments, keywords, and even exclude the body text itself.
If you for instance want to export a document with an outline of the novel, you can enable keywords and synopsis export and disable body text, thus getting a document with each heading followed by the tags and references and the synopsis.
In addition, you can select to export the synopsis comments, regular comments, keywords, and even
exclude the body text itself.
If you need to exclude specific files from your exports, like draft files or files you want to take out of your build, but don't want to delete, you can uncheck the "Include when building project" option for each file in the project tree.
An included file has a checkmark after the status icon in the "Flags" column.
The "Build Novel Project" tool has a switch to ignore this flag if you need to collectively override these settings.
.. tip::
If you for instance want to export a document with an outline of the novel, you can enable
keywords and synopsis export and disable body text, thus getting a document with each heading
followed by the tags and references and the synopsis.
If you need to exclude specific files from your exports, like draft files or files you want to take
out of your manuscript, but don't want to delete, you can un-check the :guilabel:`Include when
building project` option for each file in the project tree. An included file has a checkmark after
the status icon in the :guilabel:`Flags` column. The :guilabel:`Build Novel Project` tool has a
switch to ignore this flag if you need to collectively override these settings.
.. _a_export_formats:
**************
Export Formats
**************
==============
Currently, six formats are supported for exporting.
OpenDocument Format
===================
This is produces an open document ``.odt`` file.
The document produced has very little formatting, and may require further editing afterwards.
For a better formatted office document, you may get a better result with exporting to HTML and the import that HTML document in your office word processor.
This produces an open document ``.odt`` file. The document produced has very little formatting,
and may require further editing afterwards. For a better formatted office document, you may get a
better result with exporting to HTML and the import that HTML document into your office word
processor. They are generally very good at importing HTML files.
PDF Format
==========
The PDF export is just a shortcut for print to file.
The PDF export is just a shortcut for print to file. For a better PDF result, you may instead
want to export HTML, and use a word processor to convert the HTML document to PDF.
novelWriter HTML
================
The HTML export format writes a single ``.htm`` file with minimal style formatting.
The exported HTML file is suitable for further processing by document conversion tools like Pandoc, for importing in word processors, or for printing from browser.
The HTML export format writes a single ``.htm`` file with minimal style formatting. The exported
HTML file is suitable for further processing by document conversion tools like Pandoc, for
importing in word processors, or for printing from browser. It is generally the best formatted
export option and supports all features of novelWriter since it is entirely geenrated by the
application and doesn't depend on Qt library features.
novelWriter Markdown
====================
This is simply a concatenation of the files selected by the filters.
The files in the project are stacked together in the order they appear in the tree view, with comments, tags, etc. included if they are selected.
This is a useful format for exporting the project for later import back into novelWriter.
This is simply a concatenation of the files selected by the filters. The files in the project are
stacked together in the order they appear in the tree view, with comments, tags, etc. included if
they are selected. This is a useful format for exporting the project for later import back into
novelWriter.
Standard Markdown
=================
If you have Qt 5.14 or higher, the option to export to plain Markdown is available.
This feature uses Qt's own Markdown export feature.
If you have Qt 5.14 or higher, the option to export to plain markdown is available. This feature
uses Qt's own markdown export feature.
Plain Text
==========
The plain text export format writes a simple ``.txt`` file without any formatting at all.
The plain text export format writes a simple ``.txt`` file without any formatting at all.
*************************
.. _a_export_options:
Additional Export Options
*************************
=========================
In addition to the above document formats, the novelWriter HTML and Markdown formats can also be wrapped in a JSON file.
The files will have a meta data entry and a body entry.
For HTML, also the accompanying css styles are exported.
In addition to the above document formats, the novelWriter HTML and Markdown formats can also be
wrapped in a JSON file. The files will have a meta data entry and a body entry. For HTML, also the
accompanying css styles are exported.
The text body is saved in a two-level list.
The outer list contains one entry per exported file, in the order they appear in the project tree.
Each file is then split up into a lst as well, with one entry per line.
The text body is saved in a two-level list. The outer list contains one entry per exported file, in
the order they appear in the project tree. Each file is then split up into a list as well, with one
entry per paragraph in the document.
These files are mainly intended for scripted post-processing for those who want that option.
A JSON file can be imported directly into a Python dict object or a PHP array, to mentions a few options.
These files are mainly intended for scripted post-processing for those who want that option. A JSON
file can be imported directly into a Python dict object or a PHP array, to mentions a few options.
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####################################
Welcome to novelWriter Documentation
####################################
#####################
novelWriter |release|
#####################
This is the documentation for novelWriter |version|.
.. image:: https://travis-ci.com/vkbo/novelWriter.svg?branch=master
:target: https://travis-ci.com/vkbo/novelWriter
:alt: Build Status
.. image:: https://codecov.io/gh/vkbo/novelWriter/branch/master/graph/badge.svg
:target: https://codecov.io/gh/vkbo/novelWriter
:alt: Code Coverage
.. image:: https://readthedocs.org/projects/novelwriter/badge/?version=latest
:target: https://novelwriter.readthedocs.io/en/latest/?badge=latest
:alt: Documentation
.. image:: https://img.shields.io/github/v/release/vkbo/novelwriter
:target: https://github.com/vkbo/novelWriter/releases
:alt: GitHub Release
.. image:: https://img.shields.io/pypi/v/novelwriter
:target: https://pypi.org/project/novelWriter/
:alt: PyPI
.. image:: https://img.shields.io/pypi/pyversions/novelwriter
:target: https://pypi.org/project/novelWriter/
:alt: Python Version
novelWriter is a markdown-like text editor designed for writing novels and larger projects of many
smaller plain text documents. It uses its own flavour of markdown that supports a meta data syntax
for comments, synopsis and cross-referencing between files. The idea is to have a simple text editor
which allows for easy organisation of text files and notes, built on a plain text file project
repository for robustness.
The plain text storage is suitable for version control software, and also well suited for file
synchronisation tools. The core project structure is stored in a project XML file. Other meta data
is primarily saved as JSON files.
Any operating system that can run Python 3 and has the Qt 5 libraries should be able to run
novelWriter. It runs fine on Linux, Windows and macOS already, and users have tested it on other
platforms too. Since novelWriter is still under development, it is easier to run it if you are
already familiar with how to run Python applications on your platform.
**Useful Links**
* Website: https://novelwriter.io
* Documentation: https://novelwriter.readthedocs.io
* Source Code: https://github.com/vkbo/novelWriter
* Source Releases: https://github.com/vkbo/novelWriter/releases
* Issue Tracker: https://github.com/vkbo/novelWriter/issues
* PyPi Project: https://pypi.org/project/novelWriter
**Contents**
.. toctree::
:maxdepth: 2
:caption: First Steps
introduction
started
interface
.. toctree::
:maxdepth: 2
:caption: Writing Novels
projects
structure
notes
export
.. toctree::
:maxdepth: 2
:caption: Under the Hood
technical
**Indices and Tables**
Indices and Tables
==================
* :ref:`genindex`
* :ref:`modindex`
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.. _a_ui:
***************
User Interface
***************
The user interface is kept as simple as possible to avoid distractions when writing.
The main window contains a tree view pane with the entire structure of the project, and a small details panel below it to display additional information about the currently selected item.
The user interface is kept as simple as possible to avoid distractions when writing. This page lists
all the main GUI elements, and explains what they do.
Edit View
=========
.. _a_ui_tree:
Editing a document can be done by either double-clicking on it, or hitting the return key when a file is selected.
This will open the document editor, which uses a simplified markdown format, described in the section below.
The Project Tree
================
The document currently being edited can also be viewed in parallel in a right hand side view pane.
To view a document, simply press :kbd:`Ctrl-R`, or select a file and go to :menuselection:`Document --> View Document` in the menu.
The document viewed does not need to be the same document currently being edited.
If you are viewing the same document as the one you're editing, pressing :kbd:`Ctrl-R` again will update the document with your last changes.
The main window contains a project tree in the left-most panel. It shows the entire structure of the
project. It has four columns:
References to tags can be opened in the view pane from the document editor by moving the cursor to a reference to a tag and hitting :kbd:`Ctrl-Enter`.
In the view panel, the references become clickable links, and the "Referenced By" panel at the bottom will show links to all documents referring back to it.
:guilabel:`Label`
The first column shows the item icon and its label. The labels can be edited from the menu, or by
pressing :kbd:`F2` or :kbd:`Ctrl`:kbd:`E`. The label is not the same as the title you set inside
the document, but it will appear in the header above the document text itself.
:guilabel:`Words`
The second column shows the word count of the file, or the sum of words in the child items if it
is a folder. If the counts seem incorrect, they can be updated by rebuilding the project index
from the :guilabel:`Tools` menu, or by pressing :kbd:`F9`.
:guilabel:`Inc`
The third column indicates whether the file is included in the final project build or not. You
may want to filter out files that you no longer want to keep in the final manuscript, but want to
keep in the project for reference.
:guilabel:`Flags`
The fourth column shows various meta data flags for the item. The first is an icon indicating the
importance or status of the file. These are colour coded status levels that you control and
define yourself. They can be changed in :guilabel:`Project Settings` from the :guilabel:`Project`
menu. The first character after the icon indicates the class of the item, that is ``N`` for
**Novel**, ``C`` for **Character**, etc (see :ref:`a_struct_tags`. The second character indicates
the file layout type (see :ref:`a_proj_roots`).
Below the project tree you will find a small details panel showing the full information of the
currently selected item. This panel also includes the latest paragraph and character counts in
addition to the word count.
.. _a_ui_edit:
Editing and Viewing Documents
=============================
To edit a document, double-click the file in the project tree, or press the :kbd:`Return` key while
having it selected. This will open the file in the document editor. The editor uses a simplified
markdown format. The format is described in the :ref:`a_ui_md` section below. The editor has a
maximise button (activates :guilabel:`Focus Mode`) and a close button in the top-right corner.
Any document in the project tree can also be viewed in parallel in a right hand side document viewer
To view a document, press :kbd:`Ctrl`:kbd:`R`, or select :guilabel:`View Document` in the menu. The
document viewed does not have to be the same document currently being edited. However, If you *are*
viewing the same document, pressing :kbd:`Ctrl`:kbd:`R` again will update the document with your
latest changes. You can also press the little reload button in the top-right corner of the view
panel next to the close button to achieve the same thing.
Both the document editor and viewer will show the label of the document in the header at the top of
the edit or view panel. Optionally, the full project path to the file can be shown. This can be set
in the :guilabel:`Preferences` dialog from the :guilabel:`Tools` menu. Clicking on the document
title bar will select and reveal the file in the project tree, making it easier to find the project
location of the file in a large project.
Any reference to a tag in the editor can be opened in the viewer by moving the cursor to the label
and pressing :kbd:`Ctrl`:kbd:`Return`. In the viewer, the references become clickable links.
Clicking them will replace the content of the viewer with the content of the document the reference
points to.
At the bottom of the view panel there is a :guilabel:`References` panel. (If it is hidden, click the
icon to reveal it.) This panel will show links to all documents referring back to it, if any has
been defined. The :guilabel:`Sticky` button will freeze the content of the panel to the current
document, even if you navigate to another document. This is convenient if you want to quickly look
through all documents in the list in the :guilabel:`References` panel.
.. note::
The "Referenced By" panel relies on an up-to-date index of the project.
If anything is missing, or seems wrong, the index can always be rebuilt from :menuselection:`Tools --> Rebuild Index` or by pressing :kbd:`F9`.
The :guilabel:`References` panel relies on an up-to-date index of the project. If anything is
missing, or seems wrong, the index can always be rebuilt by selecting :guilabel:`Rebuild Index`
from the :guilabel:`Tools` menu, or by pressing :kbd:`F9`.
Both the document editor and the viewer will show the label of the document as set in the Project Tree.
Optionally, the full project path to the file can be shown.
This can be set the Preferences.
Clicking on the document title bar will select and reveal the file in the Project Tree, making it easier to find the project location of the file in a large project.
.. _a_ui_edit_auto:
Auto-Replace as You Type
========================
A few auto-replace features are supported by the editor. You can control every aspect of the
auto-replace feature from :guilabel:`Preferences`.
.. tip::
If you don't like auto-replacement, all symbols inserted by this feature are also available in
the :guilabel:`Insert` menu, and via convenient :ref:`a_ui_shortcuts_ins`.
The editor is able to replace two and three hyphens with short and long dashes, triple points with
ellipsis, and replace straight single and double quotes with user-defined quote symbols. It will
also try to determine whether to use the opening or closing symbol, but this feature isn't always
accurate.
.. tip::
If the editor changes a symbol when you did not want it to change, pressing :kbd:`Ctrl`:kbd:`Z`
immediately after the auto-replacement will undo it without undoing the character you typed.
.. _a_ui_md:
Markdown Format
===============
The document editor uses a simplified markdown format.
That is, it supports basic formatting like emphasis (italic), strong emphasis (bold) and strikethrough text, as well as four levels of headings.
It is commonly recommended style to differentiate between strong emphasis and emphasis by using ``**`` for strong emphasis and ``_`` for emphasis, although Markdown generally supports also ``__`` for strong emphasis and ``*`` fdr emphasis.
However, since the differentiation makes the highlighting and conversion significantly simpler and faster, in novelWriter this is a rule, not just a recommendation.
The document editor uses a simplified markdown format. That is, it supports basic formatting like
emphasis (italic), strong importance (bold) and strikethrough text, as well as four levels of
headings.
In addition to these standard markdown features, the editor also allows for comments, that is text that is ignored by the word counter and not exported or, optionally, hidden in the document viewer.
If the first word of a comment is "Synopsis:" (with the colon), the comment is treated specially, and will show up in the Outline View.
The editor also has a minimal set of keywords used for setting tags and references between files.
Some non-standard markdown features have been added. For instance, novelWriter allows for comments,
a synopsis tag, and a set of keyword and value sets used for tags and references.
.. csv-table:: Formatting Syntax
:header: "Format", "Description"
:widths: 15, 50
"``# Title``", "Heading level one. The space after the # is mandatory."
"``## Title``", "Heading level two. The space after the # is mandatory."
"``### Title``", "Heading level three. The space after the # is mandatory."
"``#### Title``", "Heading level four. The space after the # is mandatory."
"``_text_``", "The text is rendered as emphasised text (italicised)."
"``**text**``", "The text is rendered as strongly emphasised text (bold)."
"``~~text~~``", "Strikethrough text."
"``% text...``", "A comment. The text is not exported by default, seen in viewer, or counted towards word counts."
"``% Synopsis: text...``", "A synopsis comment. Shows up in the Synopsis column of the Outline View, but is otherwise treated as a comment."
"``@keyword: value``", "A keyword argument followed by a value, or a comma separated list of values."
.. _a_ui_md_head:
Some additional rules:
Headings
--------
1. The emphasis and strikethrough formatting tags do not allow spaces between the words and the tag itself.
That is, ``**text**`` is valid, ``**text **`` is not.
2. More generally, the delimiters must be on the outer edge of words.
That is, ``some **text in bold** here`` is valid, ``some** text in bold** here`` is not.
Four levels of headings are allowed. For files of type "Note", they are free to be used as you see
fit, but for all other file layouts used for the novel text itself, they indicate the structural
level of the novel. See :ref:`a_struct_heads` for more details.
``# Title``
Heading level one. If the file is a novel file, the header level indicates the start of a new
partition. This heading level can also be used for the title page novel title.
``## Title``
Heading level two. If the file is a novel file, the header level indicates the start of a new
chapter.
``### Title``
Heading level three. If the file is a novel file, the header level indicates the start of a new
scene.
``#### Title``
Heading level four. If the file is a novel file, the header level indicates the start of a new
section.
.. note::
The space after the ``#`` characters is mandatory. The syntaxhighlighter will change colour and
font size when the heading is correctly formatted.
.. _a_ui_md_emph:
Text Emphasis
-------------
A minimal set of text emphasis styles are supported.
``_text_``
The text is rendered as emphasised text (italicised).
``**text**``
The text is rendered as strongly important text (bold).
``~~text~~``
Strikethrough text.
In markdown guides it is often recommended to differentiate between strong importance and emphasis
by using ``**`` for strong and ``_`` for emphasis, although markdown generally supports also ``__``
for strong and ``*`` fdr emphasis. However, since the differentiation makes the highlighting and
conversion significantly simpler and faster, in novelWriter this is a rule, not just a
recommendation. The following is therefore the only supported formatting syntax:
There are also some additional rules:
1. The emphasis and strikethrough formatting tags do not allow spaces between the words and the tag
itself. That is, ``**text**`` is valid, ``**text **`` is not.
2. More generally, the delimiters must be on the outer edge of words. That is, ``some **text in
bold** here`` is valid, ``some** text in bold** here`` is not.
3. If using both ``**`` and ``_`` to wrap the same text, the underscore must be the inner wrapper.
This is due to the underscore also being a valid word character, so if they are on the outside, they violate rule 2.
This is due to the underscore also being a valid word character, so if they are on the outside,
they violate rule 2.
The editor and viewer also supports markdown standard hard line breaks, and preserves non-breaking spaces.
A hard line break is achieved by leaving two or more spaces at the end of the line.
Alternatively, the user can press :kbd:`Ctrl-K, Return` to insert this.
A non-breaking space is inserted with :kbd:`Ctrl-K, Space`.
Thin spaces are also supported, and can be inserted with :kbd:`Ctrl-K, Shift-Space`, and the non-breaking version of it with :kbd:`Ctrl-K, Ctrl-Space`.
.. _a_ui_md_comm:
Both hard line breaks and non-breaking spaces are highlighted by the syntax highlighter as an alternate coloured background, depending on the selected theme.
Comments and Synopsis
---------------------
In addition to these standard markdown features, novelWriter also allows for comments in the text
files. The text of the comment is ignored by the word counter and not exported or, optionally,
hidden when viewing the document. If the first word of a comment is ``Synopsis:`` (with the colon),
the comment is treated specially, and will show up in the :ref:`a_ui_outline` in a dedicated column.
``% text...``
A comment. The text is not exported by default (this can be overridden), seen in the Viewer, or
counted towards word counts.
``% Synopsis: text...``
A synopsis comment. It is generally treated in the same way as regular comments, except that it
is captured by the indexing algorithm and displayed in the :ref:`a_ui_outline`. It can also be
filtered separately when exporting the project to for instance generate an outline document of
the whole project.
.. _a_ui_md_tags:
Tags and References
-------------------
The document editor supports a minimal set of keywords used for setting tags, and making references
between files. The tags and references can be set once per section defined by a heading. Using them
multiple times under the same heading will just override the previous setting.
``@keyword: value``
A keyword argument followed by a value, or a comma separated list of values.
The available tag and reference keywords are listed in the :ref:`a_struct_tags` section.
.. _a_ui_md_add:
Additional Markdown and Non-Standard Features
---------------------------------------------
The editor and viewer also supports markdown standard hard line breaks, and preserves non-breaking
spaces if running with Qt 5.9 or higher. For older versions, the non-breaking spaces are lost when
the file is saved. This is unfortunately hard-coded in the Qt text editor.
* A hard line break is achieved by leaving two or more spaces at the end of the line. Alternatively,
the user can press :kbd:`Ctrl`:kbd:`K`, :kbd:`Return` to insert this.
* A non-breaking space is inserted with :kbd:`Ctrl`:kbd:`K`, :kbd:`Space`.
* Thin spaces are also supported, and can be inserted with :kbd:`Ctrl`:kbd:`K`, :kbd:`Shift`:kbd:`Space`.
* Non-breaking thin space can be inserted with :kbd:`Ctrl`:kbd:`K`, :kbd:`Ctrl`:kbd:`Space`.
These are all insert features, and the :guilabel:`Insert` menu has more. They are also listed
in :ref:`a_ui_shortcuts_ins`.
Both hard line breaks and non-breaking spaces are highlighted by the syntax highlighter as an
alternate coloured background, depending on the selected theme.
.. _a_ui_outline:
Project Outline View
====================
The Project Outline View is available as the second tab on the right hand side of the main window marked "Outline".
The Outline View provides an overview of the novel structure, displaying a tree hierarchy of the elements of the novel, that is, the level 1 to 4 headings.
The project's Outline view is available as the second tab on the right hand side of the main window
labelled :guilabel:`Outline`. The outline provides an overview of the novel structure, displaying a
tree hierarchy of the elements of the novel, that is, the level 1 to 4 headings, not the files.
Various meta data and information extracted from tags can be displayed in columns in the Outline View.
To turn on or off specific columns, right click the header and select the columns you want to show.
The order of the columns can be rearranged by dragging them to a different position.
The document file containing the heading can also be displayed as a separate column, as well as the
line number where it occurs. Double-clicking an entry will open the corresponding file in the
editor.
.. note::
The "Title" columns cannot be disabled or moved.
Since the internal structure of the novel does not depend on the file structure of the project
tree, these will not necessarily look the same, depending how you chose to organise your files.
See the :ref:`a_struct` page for more details.
The information viewed in teh Outline View is based on the Project Index.
While novelWriter does its best to keep the index up-to-date when content changes, you can always rebuild it manually by pressing :kbd:`F9`.
The Outline View itself can be regenerated by pressing :kbd:`F10`.
You can also enable automatic updating in the :menuselection:`Tools` menu, which will trigger an update whenever the index is updated.
You may want to disable this feature if your project is very large,
Synopsis Feature
================
The "Synopsis" column of the Outline View takes its information from a specially formatted comment.
In order to flag a comment as a Synopsis, add the word "Synopsis:" as the first word of the comment.
The ":" is required, and "synopsis" is not case sensitive.
If it is correctly formatted, the syntax highlighter will indicate this by altering the colour of the word.
Various meta data and information extracted from tags can be displayed in columns in the outline.
A default set of such columns is visible, but you can turn on or off more columns by right clicking
the header and selecting the columns you want to show. The order of the columns can also be
rearranged by dragging them to a different position.
.. note::
Only one comment can be flagged as a synopsis comment for each heading.
If multiple comments are flagged as a synopsis, the last one will be used.
The :guilabel:`Title` column cannot be disabled or moved.
The information viewed in the outline is based on the project's main index. While novelWriter does
its best to keep the index up to date when content changes, you can always rebuild it manually by
pressing :kbd:`F9` if something isn't right.
The outline view itself can be regenerated by pressing :kbd:`F10`. You can also enable automatic
updating in the :guilabel:`Tools` menu, which will trigger an update whenever the index is updated
and the :guilabel:`Outline` tab is active. You may want to disable this feature if your project is
very large,
.. _a_ui_outline_synopsis:
Synopsis Column
---------------
The :guilabel:`Synopsis` column of the outline view takes its information from a specially formatted
comment. See :ref:`a_ui_md_comm`. In order to flag a comment as a synopsis, add the word
``Synopsis:`` as the first word of the comment. The ``:`` is required, and the word ``synopsis`` is
not case sensitive. If it is correctly formatted, the syntax highlighter will indicate this by
altering the colour of the word.
.. note::
Only one comment can be flagged as a synopsis comment for each heading. If multiple comments are
flagged as a synopsis comment, the last one will be used.
.. _a_ui_shortcuts:
Keyboard Shortcuts
==================
Most features are available as keyboard shortcuts.
These are as following:
Most features are available as keyboard shortcuts. These are as follows:
.. csv-table:: Keyboard Shortcuts
:header: "Shortcut", "Description"
:widths: 15, 50
:widths: 30, 70
:class: "tight-table"
":kbd:`Alt-1`", "Switch focus to tree view pane."
":kbd:`Alt-2`", "Switch focus to document editor pane."
":kbd:`Alt-3`", "Switch focus to document viewer pane."
":kbd:`Ctrl-.`", "Correct word under cursor."
":kbd:`Ctrl-,`", "Open the Preferences dialog."
":kbd:`Ctrl-/`", "Change block format to comment."
":kbd:`Ctrl--`", "Strikethrough selected text, or word under cursor."
":kbd:`Ctrl-0`", "Remove block formatting for block under cursor."
":kbd:`Ctrl-1`", "Change block format to header level 1."
":kbd:`Ctrl-2`", "Change block format to header level 2."
":kbd:`Ctrl-3`", "Change block format to header level 3."
":kbd:`Ctrl-4`", "Change block format to header level 4."
":kbd:`Ctrl-A`", "Select all text in document."
":kbd:`Ctrl-B`", "Format selected text, or word under cursor, with strong emphasis (bold)."
":kbd:`Ctrl-C`", "Copy selected text to clipboard."
":kbd:`Ctrl-D`", "Wrap selected text, or word under cursor, in double quotes."
":kbd:`Ctrl-E`", "If in tree view, edit a document or folder settings. (Same as :kbd:`F2`)"
":kbd:`Ctrl-F`", "Open the search bar and search for selected word, if any is selected."
":kbd:`Ctrl-G`", "Find next occurrence of word in current document. (Same as :kbd:`F3`)"
":kbd:`Ctrl-H`", "Open the search and replace bar and search for selected word, if any is selected. (On Mac, this is :kbd:`Cmd-=`)"
":kbd:`Ctrl-I`", "Format selected text, or word under cursor, with emphasis (italic)."
":kbd:`Ctrl-N`", "Create new document."
":kbd:`Ctrl-O`", "Open selected document."
":kbd:`Ctrl-Q`", "Exit novelWriter."
":kbd:`Ctrl-R`", "If in tree view, open a document for viewing. If editor pane has focus, open current document for viewing."
":kbd:`Ctrl-S`", "Save the current document in the editor."
":kbd:`Ctrl-V`", "Paste text from clipboard to cursor position."
":kbd:`Ctrl-W`", "Close the current document in the editor."
":kbd:`Ctrl-X`", "Cut selected text to clipboard."
":kbd:`Ctrl-Y`", "Redo latest undo."
":kbd:`Ctrl-Z`", "Undo latest changes."
":kbd:`Ctrl-F7`", "Toggle spell checking."
":kbd:`Ctrl-F10`", "Toggle automatic updating of project outline."
":kbd:`Ctrl-Del`", "If in tree view, move a document to trash, or delete a folder."
":kbd:`Ctrl-Enter`", "Open the tag or reference under the cursor in the view panel."
":kbd:`Ctrl-Shift-,`", "Open the Project Settings dialog."
":kbd:`Ctrl-Shift-/`", "Remove block formatting for block under cursor."
":kbd:`Ctrl-Shift-1`", "Replace occurrence of word in current document, and search for next occurrence."
":kbd:`Ctrl-Shift-A`", "Select all text in current paragraph."
":kbd:`Ctrl-Shift-B`", "Format selected text, or word under cursor, with very strong emphasis (bold and italic)."
":kbd:`Ctrl-Shift-D`", "Wrap selected text, or word under cursor, in single quotes."
":kbd:`Ctrl-Shift-G`", "Find previous occurrence of word in current document. (Same as :kbd:`Shift-F3`"
":kbd:`Ctrl-Shift-I`", "Import text to the current document from a text file."
":kbd:`Ctrl-Shift-N`", "Create new folder."
":kbd:`Ctrl-Shift-O`", "Open a project."
":kbd:`Ctrl-Shift-R`", "Close the document view pane."
":kbd:`Ctrl-Shift-S`", "Save the current project."
":kbd:`Ctrl-Shift-W`", "Close the current project."
":kbd:`Ctrl-Shift-Up`", "Move item one step up in the tree view."
":kbd:`Ctrl-Shift-Down`", "Move item one step down in the tree view."
":kbd:`F1`", "Open documentation. This just tries to send the documentation URL ti your browser."
":kbd:`F2`", "If in tree view, edit a document or folder settings. (Same as :kbd:`Ctrl-E`)"
":kbd:`F3`", "Find next occurrence of word in current document. (Same as :kbd:`Ctrl-G`)"
":kbd:`F5`", "Open the Build Novel Project dialog."
":kbd:`F6`", "Open the Writing Statistics dialog."
":kbd:`F7`", "Re-run spell checker."
":kbd:`F8`", "Activate Focus Mode, hiding project tree and view panel."
":kbd:`F9`", "Re-build project index."
":kbd:`F10`", "Re-build project outline."
":kbd:`F11`", "Activate full screen mode."
":kbd:`Shift-F3`", "Find previous occurrence of word in current document. (Same as :kbd:`Ctrl-Shift-G`"
":kbd:`Enter`", "If in tree view, open a document for editing."
":kbd:`Alt`:kbd:`1`", "Switch focus to the project tree."
":kbd:`Alt`:kbd:`2`", "Switch focus to document editor."
":kbd:`Alt`:kbd:`3`", "Switch focus to document viewer."
":kbd:`Ctrl`:kbd:`.`", "Open menu to correct word under cursor."
":kbd:`Ctrl`:kbd:`,`", "Open the :guilabel:`Preferences` dialog."
":kbd:`Ctrl`:kbd:`/`", "Change block format to comment."
":kbd:`Ctrl`:kbd:`-`", "Strikethrough selected text, or word under cursor."
":kbd:`Ctrl`:kbd:`0`", "Remove block formatting for block under cursor."
":kbd:`Ctrl`:kbd:`1`", "Change block format to header level 1."
":kbd:`Ctrl`:kbd:`2`", "Change block format to header level 2."
":kbd:`Ctrl`:kbd:`3`", "Change block format to header level 3."
":kbd:`Ctrl`:kbd:`4`", "Change block format to header level 4."
":kbd:`Ctrl`:kbd:`A`", "Select all text in the document."
":kbd:`Ctrl`:kbd:`B`", "Format selected text, or word under cursor, with strong emphasis (bold)."
":kbd:`Ctrl`:kbd:`C`", "Copy selected text to clipboard."
":kbd:`Ctrl`:kbd:`D`", "Wrap selected text, or word under cursor, in double quotes."
":kbd:`Ctrl`:kbd:`E`", "If in the project tree, edit a document or folder settings. (Same as :kbd:`F2`)"
":kbd:`Ctrl`:kbd:`F`", "Open the search bar and search for the selected word, if any is selected."
":kbd:`Ctrl`:kbd:`G`", "Find next occurrence of search word in current document. (Same as :kbd:`F3`)"
":kbd:`Ctrl`:kbd:`H`", "Open the search and replace bar and search for the selected word, if any is selected. (On Mac, this is :kbd:`Cmd`:kbd:`=`)"
":kbd:`Ctrl`:kbd:`I`", "Format selected text, or word under cursor, with emphasis (italic)."
":kbd:`Ctrl`:kbd:`N`", "Create new document."
":kbd:`Ctrl`:kbd:`O`", "Open selected document."
":kbd:`Ctrl`:kbd:`Q`", "Exit novelWriter."
":kbd:`Ctrl`:kbd:`R`", "If in the project tree, open a document for viewing. If the editor has focus, open current document for viewing."
":kbd:`Ctrl`:kbd:`S`", "Save the current document in the document editor."
":kbd:`Ctrl`:kbd:`V`", "Paste text from clipboard to cursor position."
":kbd:`Ctrl`:kbd:`W`", "Close the current document in the document editor."
":kbd:`Ctrl`:kbd:`X`", "Cut selected text to clipboard."
":kbd:`Ctrl`:kbd:`Y`", "Redo latest undo."
":kbd:`Ctrl`:kbd:`Z`", "Undo latest changes."
":kbd:`Ctrl`:kbd:`F7`", "Toggle spell checking."
":kbd:`Ctrl`:kbd:`F10`", "Toggle automatic updating of project outline."
":kbd:`Ctrl`:kbd:`Del`", "If in the project tree, move a document to trash, or delete a folder."
":kbd:`Ctrl`:kbd:`Enter`", "Open the tag or reference under the cursor in the Viewer."
":kbd:`Ctrl`:kbd:`Shift`:kbd:`,`", "Open the :guilabel:`Project Settings` dialog."
":kbd:`Ctrl`:kbd:`Shift`:kbd:`/`", "Remove block formatting for block under cursor."
":kbd:`Ctrl`:kbd:`Shift`:kbd:`1`", "Replace occurrence of search word in current document, and search for next occurrence."
":kbd:`Ctrl`:kbd:`Shift`:kbd:`A`", "Select all text in current paragraph."
":kbd:`Ctrl`:kbd:`Shift`:kbd:`D`", "Wrap selected text, or word under cursor, in single quotes."
":kbd:`Ctrl`:kbd:`Shift`:kbd:`G`", "Find previous occurrence of search word in current document. (Same as :kbd:`Shift`:kbd:`F3`)"
":kbd:`Ctrl`:kbd:`Shift`:kbd:`I`", "Import text to the current document from a text file."
":kbd:`Ctrl`:kbd:`Shift`:kbd:`N`", "Create new folder."
":kbd:`Ctrl`:kbd:`Shift`:kbd:`O`", "Open a project."
":kbd:`Ctrl`:kbd:`Shift`:kbd:`R`", "Close the document viewer."
":kbd:`Ctrl`:kbd:`Shift`:kbd:`S`", "Save the current project."
":kbd:`Ctrl`:kbd:`Shift`:kbd:`W`", "Close the current project."
":kbd:`Ctrl`:kbd:`Shift`:kbd:`Up`", "Move item one step up in the project tree."
":kbd:`Ctrl`:kbd:`Shift`:kbd:`Down`", "Move item one step down in the project tree."
":kbd:`F1`", "Open the documentation. This will either open the Qt Assistant, if available, or send you to the documentation website."
":kbd:`F2`", "If in the project tree, edit a document or folder settings. (Same as :kbd:`Ctrl`:kbd:`E`)"
":kbd:`F3`", "Find next occurrence of search word in current document. (Same as :kbd:`Ctrl`:kbd:`G`)"
":kbd:`F5`", "Open the :guilabel:`Build Novel Project` dialog."
":kbd:`F6`", "Open the :guilabel:`Writing Statistics` dialog."
":kbd:`F7`", "Re-run spell checker."
":kbd:`F8`", "Activate :guilabel:`Focus Mode`, hiding the project tree and document viewer."
":kbd:`F9`", "Re-build the project index."
":kbd:`F10`", "Re-build the project outline."
":kbd:`F11`", "Activate full screen mode."
":kbd:`Shift`:kbd:`F3`", "Find previous occurrence of search word in current document. (Same as :kbd:`Ctrl`:kbd:`Shift`:kbd:`G`)"
":kbd:`Enter`", "If in the project tree, open a document for editing."
.. note::
On macOS, replace :kbd:`Ctrl` with :kbd:`Cmd`.
A set of insert features are also available through shortcuts, but they require a double combination of shortcuts.
The insert feature is activated with :kbd:`Ctrl-K`, followed by a key for the inserted character or punctuation.
.. _a_ui_shortcuts_ins:
Insert Shortcuts
----------------
A set of insert features are also available through shortcuts, but they require a double combination
of key sequences. The insert feature is activated with :kbd:`Ctrl-K`, followed by a key or
combination for the inserted character or punctuation.
.. csv-table:: Keyboard Shortcuts
:header: "Shortcut", "Description"
:widths: 30, 50
:widths: 40, 60
:class: "tight-table"
":kbd:`Ctrl-K, -`", "Insert a short dash (en dash)."
":kbd:`Ctrl-K, _`", "Insert a long dash (em dash)."
":kbd:`Ctrl-K, .`", "Insert ellipsis."
":kbd:`Ctrl-K, 1`", "Insert left single quote."
":kbd:`Ctrl-K, 2`", "Insert right single quote."
":kbd:`Ctrl-K, 3`", "Insert left double quote."
":kbd:`Ctrl-K, 4`", "Insert right double quote."
":kbd:`Ctrl-K, Return`", "Insert a hard line break."
":kbd:`Ctrl-K, Space`", "Insert a non-breaking space."
":kbd:`Ctrl-K, Shift-Space`", "Insert a thin space."
":kbd:`Ctrl-K, Ctrl-Space`", "Insert a thin non-breaking space."
":kbd:`Ctrl`:kbd:`K`, :kbd:`-`", "Insert a short dash (en dash)."
":kbd:`Ctrl`:kbd:`K`, :kbd:`_`", "Insert a long dash (em dash)."
":kbd:`Ctrl`:kbd:`K`, :kbd:`.`", "Insert ellipsis."
":kbd:`Ctrl`:kbd:`K`, :kbd:`1`", "Insert left single quote."
":kbd:`Ctrl`:kbd:`K`, :kbd:`2`", "Insert right single quote."
":kbd:`Ctrl`:kbd:`K`, :kbd:`3`", "Insert left double quote."
":kbd:`Ctrl`:kbd:`K`, :kbd:`4`", "Insert right double quote."
":kbd:`Ctrl`:kbd:`K`, :kbd:`Return`", "Insert a hard line break."
":kbd:`Ctrl`:kbd:`K`, :kbd:`Space`", "Insert a non-breaking space."
":kbd:`Ctrl`:kbd:`K`, :kbd:`Shift`:kbd:`Space`", "Insert a thin space."
":kbd:`Ctrl`:kbd:`K`, :kbd:`Ctrl`:kbd:`Space`", "Insert a thin non-breaking space."
+92 -25
View File
@@ -1,48 +1,115 @@
.. _a_intro:
************
Introduction
************
novelWriter is a simple, multi-document plain text editor using a modified markdown syntax to apply simple formatting.
Additional features that are not standard markdown are available through special meta data keywords.
These keywords make it possible to inter-link documents, and generate an overview of the entire novel project and how the various files are interconnected.
novelWriter is a simple, multi-document plain text editor using a modified markdown syntax to apply
simple formatting. It is designed for writing novels, and allows for the component documents to be
ordered freely to create the desired structure of the novel. More details about how projects are
structured is covered on the :ref:`a_struct` page.
In addition, the project can contain notes on the various plot elements, characters, locations, etc,
that make up the story. These notes are organised in a set of category-specific top-level folders,
and each entry can be tagged and cross-referenced from within the novel files and other notes. These
tags make it possible to inter-link documents, and generate an overview of the entire novel project
and how the various files and plot elements are interconnected. This is covered on the :ref:`a_proj`
and :ref:`a_notes` pages.
These additional features are not standard in markdown, but are available through special meta
keywords. Syntax highlighting is provided to make it easier to verify that the markdown tags are
used correctly. The syntax is covered on the :ref:`a_ui` page.
.. _a_intro_design:
Design Philosophy
-----------------
=================
The user interface is intended to be as minimalistic as practically possible, while at the same time provide a complete set of features needed for writing a novel.
The user interface of novelWriter is intended to be as minimalistic as practically possible, while
at the same time provide a complete set of features needed for writing a novel.
.. note::
novelWriter is not intended to be a full office type word processor.
It doesn't support images, links, tables, and its formatting is limited to headers, and bold, italicised and underlined text.
novelWriter is not intended to be a full office type word processor. It doesn't support images,
links, tables, and other complex structure and objects often needed for such document. Formatting
is limited to headers, and bold, italicised and strikethrough text.
Most features are accessible through the menu and through keyboard shortcuts.
The colour scheme of the user interface can be modified with various themes, and new themes are fairly straight forward to add.
The main window does not have a toolbar like most other applications do. This reduces clutter, and
since the documents are formatted with markdown tags, is more or less redundant. However, all
formatting features supported are available through convenient keyboard shortcuts. They are also
available in the main menu. A full list of shortcuts can be found in the :ref:`a_ui_shortcuts`
section.
The project itself is laid out in a tree view on the left hand side of the main window.
It has various sections, called *root folders*, for the various types of supporting files that the user may want to add to the project.
The novel itself lives under its own root folder.
In addition, novelWriter offers a :guilabel:`Focus Mode` where all the user interface elements other
than the document editor itself are hidden away.
The colour scheme of the user interface defaults to that of the host operating system. In addition,
a dark theme is provided, and can be enabled in :guilabel:`Preferences` from the :guilabel:`Tools`
menu. A number of syntax highlighting themes are also available in :guilabel:`Preferences`. A set of
icon themes in colour and greyscale are also offered. The icons are based on the Typicon_ icon set
designed by Stephen Hutchings.
The main window is split in two, or optionally three, panels. The left-most contains the project
tree and all the files in your project. The second panel is the document editor, and the optional
third panel is a document viewer which can view any document in your project.
A second tab is also available on the main window. This is the :guilabel:`Outline` tab where the
entire novel structure can be displayed, with all the tags and references listed. Depending on how
you structure your novel project files, this outline can be quite different than your project tree.
Your project tree lists files, your Outline tree lists the structure of the novel itself.
.. _Typicon: https://github.com/stephenhutchings/typicons.font
.. _a_intro_project:
Project Layout
--------------
==============
The layout of the novel itself is managed through the four supported heading levels, H1 through H4.
H1 is used for the book title, and for partitions.
H2 is used for chapter tiles.
H3 is reserved for scene titles.
H4 is for section titles within scenes, if such granularity is necessary.
You are free to structure your project files as you wish in subfolders, and split the text between
files in whatever way suits you. All that matters to novelWriter is the linear order the files
appear at in the project tree (top to bottom). The chapters, scenes and sections of the novel are
determined by the headings within those files.
For the files designated as project notes, the usage of headers imply no structural meaning, and the user is free to do whatever they want.
The four heading levels (**H1** to **H4**) are treated as follows:
* **H1** is used for the book title, and for partitions.
* **H2** is used for chapter tiles.
* **H3** is used for scene titles optionally replaced by separators.
* **H4** is for section titles within scenes, if such granularity is needed.
This header level structure is only taken into account for novel files. For the files designated as
project notes, the header levels imply no structural meaning, and the user is free to do whatever
they want. See the :ref:`a_struct` page for more details.
.. _a_intro_export:
Project Export
--------------
==============
The project can at any time be exported to a range of different formats.
Natively, novelWriter supports export to plain text file, HTML document, novelWriter flavoured markdown, standard markdown (requires Qt 5.14), and to a basic Open Document.
In addition, printing and printing to PDF is also possible.
The best supported export format is HTML, which can be imported or converted by a number of other tools like Pandoc, or simply imported into Libre Office and similar.
The project can at any time be exported to a range of different formats. Natively, novelWriter
supports export to plain text file, HTML document, novelWriter flavoured markdown, standard
markdown (requires Qt 5.14), and to a basic Open Document.
In addition, printing and printing to PDF is also possible. The best supported export format is
HTML, which can be imported or converted by a number of other tools like Pandoc, or simply imported
into Libre Office Writer and similar word processors.
It is also possible to export the content of the project to a JSON file. This is useful if you want
to write your own processing script in for instance Python as the entire novel can be read into a
Python dictionary with a couple of lines of code.
A number of filter options can be applied to the produced document, allowing you to export a draft
manuscript, a reference document of notes, an outline based on chapter and scene titles with a
synopsis each, and so on. See the :ref:`a_export` page for more details on export features and
formats.
.. _a_intro_screenshots:
Screenshot
----------
==========
**novelWriter with default system theme:**
+35 -14
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@@ -1,23 +1,44 @@
.. _a_notes:
************************
Supporting Files (Notes)
************************
Supporting files, or notes, are any files stored in root folders that are not the Novel root folder.
These files are intended for summaries and outlines of the various plot elements, characters, locations, and so on, of the novel.
These are not required, but making at least minimal files for each such element, and add a tag to them, makes it possible to use the Outline View feature to see how each element intersects with each section of the novel itself, and add clickable cross-references between document in the editor and viewer.
novelWriter doesn't have a database and compicated forms to fill in all details about plot elements,
characters, and all sorts of additional information that isn't a part of the novel text itself.
Instead, all such information is saved in notes. The relation between all these additional elements
is extracted from these files by the project indexer based on the tags and references you set.
File Tags
=========
These files are not required, but making at least minimal files for each such plot element, and add
a tag to them, makes it possible to use the :guilabel:`Outline` feature to see how each element
intersects with each section of the novel itself, and add clickable cross-references between
documents in the editor and viewer.
Each new heading in a note file can have a tag associated with it.
The format of a tag is ``@tag: tagname``, where tagname is a unique identifier.
Tags can then be referenced in the novel files, or other note files, and will show up in the Outline View and in the back-reference panel when a document is being viewed.
The syntax highlighter will alert the user that the keyword is correctly used and that the tag is allowed, that is, the tag is unique.
Duplicate tags should be detected as long as the index is up to date.
.. _a_notes_tags:
The tag is the only part of these files that the application uses.
The rest of the file is there for the writer to use in whatever way they wish.
Tags in Notes
=============
A note file can also reference other note files in the same way novel files do.
When the note file is opened in the view pane, these become clickable links, making it easier to follow connections in the plot.
Each new heading in a note file can have a tag associated with it. The format of a tag is
``@tag: tagname``, where tagname is a unique identifier. Tags can then be referenced in the novel
files, or cross-referenced in other note files, and will show up in the outline view and in the
back-reference panel when a document is being viewed.
The syntax highlighter will alert the user that the keyword is correctly used and that the tag is
allowed, that is, the tag is unique. Duplicate tags should be detected as long as the index is up
to date. An invalid tag should have a green wiggly line under it, and will not receive the syntax
colour that valid tags do.
The tag is the only part of these files that the application uses. The rest of the file content is
there for the writer to use in whatever way they wish. Of course, the content of the files can be
exported if you want to compile a single document of all your notes, or include them in an outline.
A note file can also reference other note files in the same way novel files do. When the note file
is opened in the view panel, these become clickable links, making it easier to follow connections in
the plot. Note files don't show up in the outline view though, so referencing between notes is only
meaningful if you want to be able to click-navigate between them.
.. tip::
If you cross-reference between notes as well, and export your project as an HTML file using the
export tool, the cross-references become clickable in the exported document.
+217 -96
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@@ -1,158 +1,279 @@
.. _a_proj:
**************
Novel Projects
**************
A novelWriter project requires a dedicated folder for storing its files on the local file system.
See the Technical Information section for further details.
See the :ref:`a_tech` page for further details on how files are organised.
A new project can be created from the Project menu by selecting :menuselection:`Project --> New Project`.
A list of recently opened projects is maintained, and displayed in the "Open Project" dialog.
A project can be removed from this list by selecting it and pressing the :kbd:`Del` key.
A new project can be created from the :guilabel:`Project` menu by selecting :guilabel:`New Project`.
A list of recently opened projects is maintained, and displayed in the :guilabel:`Open Project`
dialog. A project can be removed from this list by selecting it and pressing the :kbd:`Del` key.
The project specific settings are available in :menuselection:`Project --> Project Settings`.
See further details below.
The project specific settings are available in :guilabel:`Project Settings` in the
:guilabel:`Project` menu. See further details below in the :ref:`a_proj_settings` section.
.. _a_proj_roots:
Project Roots
=============
Projects are structured into a set of root folders, visible in the left side tree view panel.
Projects are structured into a set of top level folders called *root folders*. They are visible in
the project tree at the left side of the main window.
The core novel files go into a root folder of type "Novel".
Other supporting files go into root folders of types "Plot", "Characters", "Locations", "Timeline", "Objects", "Entities", or "Custom".
These other root folder types are intended for your notes on the various elements of your story.
Using these is of course entirely optional.
A new project will not have all of the root folders present, but you can add the ones you want from :menuselection:`Project --> Create Root Folder`.
The core novel files go into a root folder of type :guilabel:`Novel`. Other supporting files go into
the other root folders. These other root folder types are intended for your notes on the various
elements of your story. Using these is of course entirely optional.
The root folders are intended for the following use, but aside from the Novel folder, no restrictions are enforced by the application.
You can use them however you want.
A new project will not have all of the root folders present, but you can add the ones you want from
:guilabel:`Create Root Folder` in the :guilabel:`Project` menu.
.. note::
The root folders correspond to the categories of tags that can be used.
See the "Project Structure" section for further details.
The root folders are intended for the following use, but aside from the :guilabel:`Novel` folder, no
restrictions are enforced by the application. You can use them however you want.
* **Novel:** The root folder of all text that goes into the final novel.
This class of files have other rules and features than other files in the project.
See the Novel Structure section for more details.
* **Plot:** This is the root folder where main plots can be outlined.
It is optional, but adding at least dummy files can be useful in order to tag plot elements for the Outline View.
* **Characters:** Character files go in this root folder.
These are especially important if one wants to use the Outline View to see which character appears where, and which part of the story is told from a specific character's point-of-view.
* **Locations:** Location is for various scene locations that one wants to track.
* **Timeline:** If the story jumps in time within the same plot, this class of files can be used to track this.
* **Objects:** Important objects in the story can be tracked here.
* **Entities:** Entities, like organisations or companies, that are part of the plot, can be organised here.
* **Custom:** The custom root folder can be used for tracking anything else not covered by the above options.
:guilabel:`Novel`
This is the root folder of all text that goes into the final novel. This class of files have
other rules and features than other files in the project. See the :ref:`a_struct` page for more
details.
Deleted files will be moved into a special "Trash" root folder.
Files in the Trash folder can be deleted permanently.
:guilabel:`Plot`
This is the root folder where main plots can be outlined. It is optional, but adding at least
dummy files can be useful in order to tag plot elements for the Outline view. Tags in this folder
can be references using the ``@plot`` keyword.
:guilabel:`Characters`
Character files go in this root folder. These are especially important if one wants to use the
Outline view to see which character appears where, and which part of the story is told from a
specific character's point-of-view. Tags in this folder can be references using the ``@pov``
keyword for point-of-view characters, or the ``@char`` keyword for other characters.
:guilabel:`Locations`
The locations folder is for various scene locations that you want to track. Tags in this folder
can be references using the ``@location`` keyword.
:guilabel:`Timeline`
If the story has multiple plot timelines or jumps in time within the same plot, this class of
files can be used to track this. Tags in this folder can be references using the ``@time``
keyword.
:guilabel:`Objects`
Important objects in the story, for instance important objects that change hands often, can be
tracked here. Tags in this folder can be references using the ``@object`` keyword.
:guilabel:`Entities`
Does your plot have many powerful organisations or companies? Or other entities that are part of
the plot? They can be organised here. Tags in this folder can be references using the ``@entity``
keyword.
:guilabel:`Custom`
The custom root folder can be used for tracking anything else not covered by the above options.
Tags in this folder can be references using the ``@custom`` keyword.
The root folders correspond to the categories of tags that can be used to reference them. For more
information about the tags listed, see :ref:`a_struct_tags`.
.. tip::
You can rename root folders to whatever you want. The first character in the :guilabel:`Flags`
column will still indicate what type they are, and so will the icon if you are using one of the
Typicons icon sets.
.. _a_proj_roots_del:
Deleted Documents
-----------------
Deleted document files will be moved into a special :guilabel:`Trash` root folder. Files in the
trash folder can then be deleted permanently, either individually, or by emptying the trash from the
menu.
Folders and root folders can only be deleted when they are empty. Recursive deletion is not
supported.
A document file or a folder can be deleted from the :guilabel:`project` menu, or by pressing
:kbd:`Ctrl`:kbd:`Del`.
.. _a_proj_roots_orph:
Orphaned Documents
------------------
In the event the editor crashes or otherwise exits without saving the project state, files that have been added to the project tree and are saved to disk will appear in a special "Orphaned Items" root folder next time the application is started.
These orphaned files will not have any meta data associated with them, although novelWriter will try to restore the file label it had in the project tree.
Other information will have to be set again, and the files moved back to the correct location in the project.
If novelWriter crashes or otherwise exits without saving the project state, or if you're using a
file synchronisation tool that runs out of sync, there may be files in the project folder that isn't
tracked in the core project file. These files, when discovered, are handled by the Orphaned
Documents routine.
Files that are discovered in the project folder, but not in the project, will be re-added to the
project tree in a special :guilabel:`Orphaned Items` root folder next time the application is
started. These orphaned files will not have most of the meta data preserved, although novelWriter
will try to restore the file label it had in the project tree. Other information will have to be set
again, and the files moved back to the correct location in the project tree.
.. _a_proj_roots_lock:
Project Lockfile
----------------
To prevent orphaned files caused by file conflicts when novelWriter projects are synced with file synchronisation tools, a project lockfile is written to the project folder.
If you try to open a project which has such a file, you will be presented with a warning, and some information about where novelWriter thinks the project is open.
You will be give the option to ignore this warning, and continue opening the project.
However, if multiple instances are in fact editing the same project, you are likely to cause inconsistencies and create diverging project files, potentially resulting in loss of data.
To prevent orphaned files caused by file conflicts when novelWriter projects are synced with file
synchronisation tools, a project lockfile is written to the project folder. If you try to open a
project which has such a file present, you will be presented with a warning, and some information
about where else novelWriter thinks the project is also open. You will be give the option to ignore
this warning, and continue opening the project.
.. note::
If, for some reason, novelWriter crashes, the lock file may remain.
In such a case it is safe to ignore the lock file warning when re-opening the project.
If, for some reason, novelWriter crashes, the lock file may remain even if there are no other
instances keeping the project open. In such a case it is safe to ignore the lock file warning
when re-opening the project.
.. warning::
If you choose to ignore the warning and continue opening the project, and multiple instances of
the project are in fact open, you are likely to cause inconsistencies and create diverging
project files, potentially resulting in loss of data and orphaned files.
.. _a_proj_roots_dirs:
Using Folders in the Project Tree
---------------------------------
Folders, aside from root folders, have no structural significance to the project.
They are there purely as a way for the user to organise the files in meaningful sections and to be able to close them in the tree view.
When processing the files in the novel, like for instance during export, the folders are ignored.
Folders, aside from root folders, have no structural significance to the project. When novelWriter
is processing the files in the novel, like for instance during export, these folders are ignored.
Only the order of the document files themselves matter.
The folders are there purely as a way for the user to organise the files in meaningful sections and
to be able to collapse and hide them in the project tree when you're not working on those files.
.. tip::
You can use folders to sort your scene files into chapters. You will then need to add a chapter
file as the first file of your folder, and the scene files as the following files.
.. _a_proj_files:
Project Files
=============
New document files can be created from the :guilabel:`Document` menu, or by pressing
:kbd:`Ctrl`:kbd:`N` while in the Project Tree. This will create a new, empty file, and open the
:guilabel:`:Item Settings` dialog where the filename and various other settings can be changed.
This dialog can also be opened again later from either the :guilabel:`Project` menu, selecting
:guilabel:`Edit Item`, or by pressing :kbd:`Ctrl`:kbd:`E` or :kbd:`F2` with the item selected.
The layout of the file is also defined here. For Novel files, the full list of layout options are
available. For non-Novel files, only "Note" is available. See :ref:`a_struct_layout` for more
details.
You can also select whether the file is by default included when building the project. This setting
can be overridden in the :guilabel:`Build Novel Project` tool if you wish to include them anyway.
This is covered in the :ref:`a_export_files` section.
.. _a_proj_files_counts:
Word Counts
-----------
A character, word and paragraph count is maintained for each file, as well as dor each section of a
file defined by a header. The word count, and change of words in the current session, is displayed
in the footer of any document open in the editor, and all stats are shown in the details panel below
the project tree for any file selected.
The word counts are not updated in real time, but runs in the background every five seconds for as
long as the document is being actively edited.
A total project word count is displayed in the status bar. The total count depends on the sum of the
values in the project tree, which again depend on an up to date index. If the counts seem wrong, a
full project word recount can be initiated by rebuilding the project's index. Either form the
:guilabel:`Tools` menu, or by pressing :kbd:`F9`.
.. _a_proj_settings:
Project Settings
================
The project settings can be accessed from the :menuselection:`Project --> Project Settings` menu entry.
This will open a dialog box, with a set of tabs.
The :guilabel:`Project Settings` can be accessed from the :guilabel:`Project` menu, or by pressing
:kbd:`Ctrl`:kbd:`Shift`:kbd:`,`. This will open a dialog box, with a set of tabs.
Settings Tab
------------
The Settings tab holds the project title and author settings.
Working Title can be set to a different title than the Book Title.
The difference between them is simply that the Working Title is used for the GUI (main window title) and for generating the backup files.
The intention is that the working title should remain unchanged, while changing the final title has no effect on features relying on the project name.
The Book Title is currently not ues for anything, so setting it is just for the benefit of the author.
The :guilabel:`Settings` tab holds the project title and author settings.
The :guilabel:`Working Title` can be set to a different title than the :guilabel:`Book Title`. The
difference between them is simply that the :guilabel:`Working Title` is used for the GUI (main
window title) and for generating the backup files. The intention is that the :guilabel:`Working
Title` should remain unchanged throughput the project, otherwise the name of exported files and
backup files may change too.
The :guilabel:`Book Title` and :guilabel:`Book Authors` settings are currently not used for
anything, so setting then is just for the benefit of the author. Future, planned features will be
using them, and they are exported on some export formats in the :guilabel:`Build Novel Project`
tool.
The Book Authors text box takes one author per line.
Details Tab
-----------
This tab presents an overview of meta data about the project.
It states where on your file system the project is saved, how may times it has been saved, how many folders and files it contains, and how many words exist in the entire project.
This tab presents an overview of meta data for the project. It states where on your file system the
project is saved, how may times it has been saved, how many folders and files it contains, and how
many words exist in the entire project.
Status Tab
----------
Each file of type "Novel" can be given a status level, signified by a coloured icon.
These are purely there for the user's convenience, and you are not required to use them for any other feature to work.
The intention is to use this list to set what stage of writing you are on, although you can in principle make them whatever you want.
Status and Importance Tabs
--------------------------
Each file of type "Novel" can be given a status level, signified by a coloured icon and each file of
the remaining types can be given an importance level. These are colour coded icons and labels that
can be applied to each file.
These are purely there for the user's convenience, and you are not required to use them for any
other feature to work. No other part of novelWriter accesses this information. The intention is to
use these to indicate at what stage of completeion each novel file is, or how important the content
of a note file is to the plot. You don't have to use them this way, that's just what they were
intended for, but you can make them whatever you want.
.. note::
The status levels currently in use by a file cannot be deleted.
The status or importance level currently in use by one or more files cannot be deleted, but they
can be edited.
Importance Tab
--------------
Each file of types "Plot", "Character", "World", "Timeline", "Object", "Entity", or "Custom", can be given an importance level, signified by a coloured icon like for status level.
These are also purely there for the user's convenience, and you are not required to use them for any other feature to work.
The intention is to use this list to set how important the character, plot element, or otherwise, is for the story.
Again, these can in principle be used for whatever you want.
.. note::
The importance levels currently in use by a file cannot be deleted.
Auto-Replace Tab
----------------
A set of automatically replaced keywords can be added in this tab.
The keywords in the left column wile be replaced by the text in the right column when documents are opened in the viewer.
This will also be applied to exports when the feature is added.
A set of automatically replaced keywords can be added in this tab. The keywords in the left column
will be replaced by the text in the right column when documents are opened in the viewer. They will
also be applied to exports.
Note that a keyword cannot contain any spaces.
The angle brackets are added by default, and when used in the text are a part of the keyword to be replaced.
This is to ensure that parts of the text isn't unintentionally replaced by the content of the list.
.. note::
A keyword cannot contain any spaces. The angle brackets are added by default, and when used in
the text are a part of the keyword to be replaced. This is to ensure that parts of the text isn't
unintentionally replaced by the content of the list.
Writing Files
=============
New document files can be created from the Document menu, or by pressing :kbd:`Ctrl-N` while in the tree view pane.
This will create a new, empty file, and open the item settings dialog where the filename and various other settings can be set.
This dialog can also be opened again later from either the menu, :menuselection:`Project -> Edit` item, or by pressing :kbd:`Ctrl-E` or :kbd:`F2` with the item selected.
The layout of the file is also defined here.
For Novel files, the full list of layout options are available.
For non-Novel files, only "Note" is available.
You can also select whether the file is by default included when building the project.
This setting can be overridden in the export tool if you wish to include them anyway.
See the Project Structure section for more details.
.. _a_proj_backup:
Backup
======
An automatic backup system is built into novelWriter.
In order to use it, a backup path to where the backups are to be stored must to be provided in :menuselection:`Tools --> Preferences`.
Backups can be run automatically when a project is closed, which also implies it is run when the application is closed.
Backups are date stamped zip files of the entire project folder, and are stored in a subfolder of the backup path with the same name as the project working title set in Project Settings.
An automatic backup system is built into novelWriter. In order to use it, a backup path to where the
backup files are to be stored must to be provided in :guilabel:`Preferences`.
The backup feature, when configured, can also be run manually from the :menuselection:`Tools` menu.
It is also possible to dissable automated backup for a given project in Project Settings.
Backups can be run automatically when a project is closed, which also implies it is run when the
application is closed. Backups are date stamped zip files of the entire project folder, and are
stored in a subfolder of the backup path with the same name as the project :guilabel:`Working Title`
set in :ref:`a_proj_settings`.
The backup feature, when configured, can also be run manually from the :guilabel:`Tools` menu.
It is also possible to dissable automated backup for a given project in :guilabel:`Project
Settings`.
.. note::
For the backup to be able to run, the Working Title must be set in Project Settings.
This value is used to generate the folder name for the zip files.
For the backup to be able to run, the :guilabel:`Working Title` must be set in :guilabel:`Project
Settings`. This value is used to generate the folder name for the zip files. Without it, the
backup will not run at all, but produce a warning message.
+130 -32
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@@ -1,45 +1,135 @@
.. _a_started:
***************
Getting Started
***************
You can download novelWriter from https://github.com/vkbo/novelWriter/releases
This is a brief guide to how you can get novelWriter running on your computer. These are the methods
currently supported by the developer. Packages may also be available in other package managers, but
those are not managed by me.
Latest version is |version|.
As novelWriter matures, more options for how to install it and get it running will be added. At the
present time, the process is best suited for people used to work with Python projects from command
line.
Installing Dependencies
=======================
If you already have Python installed, all you need to do is install the dependencies.
To do this, your need to open your command line tool, find the folder where you extracted novelWriter, and run:
.. _a_started_install:
Installation
============
You can download the latest version of novelWriter from the source repository on GitHub_. You can
also install it directly from PyPi with ``pip install novelwriter``, or download the packages
directly from the PyPi_ project page.
Latest version of novelWriter is |release|.
.. _GitHub: https://github.com/vkbo/novelWriter/releases
.. _PyPi: https://pypi.org/project/novelWriter/
.. _a_started_depend:
Dependencies
============
novelWriter has been designed to rely on as few dependencies as possible. Aside from the package(s)
needed to communicate with the Qt GUI libraries, only one package is required for handling the XML
format of the main project file. Everything else is handled with standard Python libraries.
Optionally, a package can be installed to interface with the Enchant spell checking libaries, but
this isn't strictly required. If no external spell checking library is available, novelWriter falls
back to using the internal ``difflib`` of Python to check spelling. This is a much slower approach,
and it is less sophisticated than full spell checking libaries, but if you only work with small
files, the performance loss is not noticeable.
.. _a_started_depend_packages:
Package Installation
--------------------
If you already have Python installed, all you need to do is install the dependencies. To do this,
you need to open your command line tool, find the folder where you extracted novelWriter, and run
the following command:
.. code-block:: console
python -m pip install -r requirements.txt
pip install -r requirements.txt
On some operating systems you need to use ``python3`` instead of ``python``.
This will install all the dependencies and recommended packages.
The following Python packages are required to run novelWriter:
* ``pyqt5`` for the GUI
* ``lxml`` for writing project files
* ``pyqt5``, needed for connecting with the Qt5 libraries.
* ``lxml``, needed full XML support.
You can of course also install these packages from your operating system's package repository.
.. note::
Sometimes the SVG graphics package for pyqt5 must be installed separately.
The following are optional, but recommended:
* ``pyenchant`` for spell checking
Sometimes the SVG graphics package for PyQt5 must be installed separately. It is usually called
something like ``python3-pyqt5.qtsvg``.
PyQt/Qt should be at least 5.2.1, but ideally 5.10 or higher for nearly all features to work.
Exporting to standard Markdown requires PyQt/Qt 5.14.
There are no known minimum for package lxml, but the code was originally written with 4.2.
The optional spell check library must be at least 3.0.0 to work with Windows.
On Linux, 2.0.0 also works fine.
Exporting to standard Markdown, for instance, requires PyQt/Qt 5.14. Searching using regular
expressions requires 5.3, and for full Unicode support, 5.13.
There are no known minimum version requirement for package ``lxml``, but the code was originally
written with 4.2, which is therefore set as the minimum. It may work on lower versions. You have to
test it.
The spell checking extension is optional, but recommended:
* ``pyenchant``, needed for efficient spell checking.
The optional spell check library must be at least 3.0.0 to work with Windows. On Linux, 2.0.0 also
works fine.
.. _a_started_depend_docs:
Building the Documentation
--------------------------
If you installed novelWriter from a package, the documentation should be included. If you're running
novelWriter from the source code, a local copy of this documentation can be generated. It requires
the following Python packages on Debian and Ubuntu.
* ``python3-sphinx``
* ``python3-sphinxcontrib.qthelp``
Or from PyPi:
.. code-block:: console
pip install sphinx sphinxcontrib-qthelp
To build the help packages from the documentation source, run
.. code-block:: console
./setup.py qthelp
from the root source folder.
The setup script will copy the generated files into the ``nw/assets/help`` folder, and novelWriter
will detect the presence of the files and redirect the menu help entry to open help locally instead
of sending the user to the website. Pressing the :kbd:`F1` key will in any case try to open help
locally first, then send you to the website as a fallback.
.. note::
In order for the local version of help to work, the Qt Assistant must be installed on the local
computer. If it isn't available, or novelWriter cannot find it, the help feature will fall back
to redirecting you to the documentation website.
.. _a_started_running:
Running novelWriter
===================
If all the required dependencies are met, you can run novelWriter from the command line in one of the following ways:
If all the required dependencies are met, you can run novelWriter from the command line in one of
the following ways:
.. code-block:: console
@@ -47,22 +137,27 @@ If all the required dependencies are met, you can run novelWriter from the comma
python3 novelWriter.py
./novelWriter.py
A few switches are supported from the command line, mostly to assist in debugging if an error is encountered.
To list all options, run:
A few switches are supported from the command line, mostly to assist in debugging if an error is
encountered. To list all options, run:
.. code-block:: console
python novelWriter.py --help
There are also a couple of install scripts in the assets folder which will assist in setting up launch icon and the novelWriter project file mimetype for Gnome desktops on Linux.
Currently, there's one script for Debian and one for Ubuntu.
There are also a couple of install scripts in the assets folder which will assist in setting up a
launch icon and the novelWriter project file mimetype for Gnome desktops on Linux. Currently,
there's one script for Debian and one for Ubuntu.
.. _a_started_standalone:
Building a Standalone Executable
================================
A standalone executable can be built with pyinstaller, using the provided python script "install.py" in the source folder.
This script will automatically try to install all dependencies and build the standalone executable of novelWriter.
You can run the script by typing the following into your command prompt:
A standalone executable can be built with ``pyinstaller``, using the provided python script
``install.py`` in the source folder. This script will automatically try to install all dependencies
and build the standalone executable of novelWriter. You can run the script by typing the following
into your command prompt:
.. code-block:: console
@@ -71,18 +166,21 @@ You can run the script by typing the following into your command prompt:
If successful, the executable will be in the "dist" folder.
.. _a_started_standalone_win:
Additional Instructions for Windows
-----------------------------------
If you don't have Python installed, you can download it from the python.org website.
The installers for Windows are available at https://www.python.org/downloads/windows/
If you don't have Python installed, you can download it from the python.org website. The installers
for Windows are available at https://www.python.org/downloads/windows/
novelWriter should work with Python 3.5 or higher, and the executable installer is the easiest to install.
Please note that the `pyenchant` package for spell checking does not currently work with the x86-64 version, so if you want spell checking, you must install the x86 version.
novelWriter should work with Python 3.6 or higher, and the executable installer is the easiest to
install.
Also, make sure you select the "Add Python to PATH" option.
.. image:: images/python_win_install.png
:width: 600
Once Python is set up and running, you can either run novelWriter from the folder where you extracted it, or you can build an executable and run that from a desktop icon instead.
Once Python is set up and running, you can either run novelWriter from the folder where you
extracted it, or you can build an executable and run that from a desktop icon instead.
+168 -90
View File
@@ -1,120 +1,198 @@
*****************
Project Structure
*****************
.. _a_struct:
***************
Novel Structure
***************
This section covers the structure of a novel project.
.. note::
This section concerns files under the Novel type root folder only.
There are some restrictions and features that only applies to these type of files.
This section concerns files under the Novel type root folder only. There are some restrictions
and features that only applies to these type of files.
.. _a_struct_heads:
Importance of Headings
======================
Subfolders under root folders have no impact on the structure of the novel itself.
The structure is instead dictated by the heading level.
Four levels of headings are supported, signified by the number of hashes preceding the title.
See the Markdown section.
Subfolders under root folders have no impact on the structure of the novel itself. The structure is
instead dictated by the heading level of the headers within the document files.
The header levels are not only important when generating the exported novel file, but they are also used by the indexer and Outline View.
Each heading starts a new region where new references to tags can be set.
Four levels of headings are supported, signified by the number of hashes preceding the title. See
also the :ref:`a_ui_md` section for more details about the markdown syntax.
The different header levels are interpreted as specific section types of the novel.
.. note::
The header levels are not only important when generating the exported novel file, they are also
used by the indexer when building the outline tree in the :guilabel:`Outline` tab. Each heading
also starts a new region where new references to tags can be set.
* ``# Header1``: Header level 1 signifies that the text refers to either the novel title or the name of a top level partition.
* ``## Header2``: Header level 2 signifies a chapter level partition.
* ``### Header3``: Header level 3 signifies a scene level partition.
* ``#### Header4``: Header level 4 signifies a sub-scene level partition (section).
The different header levels are interpreted as specific section types of the novel in the following
way:
``# Header1``
Header level one signifies that the text refers to either the novel title or the name of a top
level partition when you want to split the manuscript up into books, parts, or acts.
``## Header2``
Header level two signifies a chapter level partition. Each time you want to start a new chapter,
you must add such a heading. If you choose to split your manuscript up into one file per scene,
you need a single chapeter file with just the heading. You can of course also add a synopsis and
reference keywords to the chapter file. If you want to open the chaper with a quote, this is
also where you'd put the text for that.
``### Header3``
Header level three signifies a scene level partition. The title itself can be replaced with a
scene separator or just skipped entirely when you export your manuscript.
``#### Header4``
Header level four signifies a sub-scene level partition, usually called just a section in the
documentation und user interface. These can be useful if you want to change tag references
mid-scene, like if you change the point-of-view character. You are free to use sections as you
wish also in novel files, and can filter the titles out of the final manuscript just like with
scene titles.
There are multiple options of how to process novel titles when exporting the manuscript. For
instance, chapter numbers can be applied automatically, and so can scene numbers if you want them in
a draft manuscript. See the :ref:`a_export` page for more details.
.. _a_struct_tags:
Tag References
==============
Each partition, indicated by a heading, can contain references to tags set in the supporting files of the project.
Each text section indicated by a heading of any level, can contain references to tags set in the
supporting files of the project. The references are gathered by the indexer and used to generate the
outline view on the :guilabel:`Outline` tab of how the different parts of the novel are connected.
The references are gathered by the indexer and used to generate the Outline View of how the different parts of the novel are connected.
References and tags are also clickable in the view panel, and makes it easy to navigate reference notes while writing.
The targets of references can also be set per header.
This is covered in the "Supporting Files" section.
References and tags are also clickable in the document editor and viewer, making it easy to navigate
between reference notes while writing. Clicked links are always opened in the view panel.
References are set as keyword and a list of corresponding tags.
The valid keywords are listed below.
The format of a meta line is ``@keyword: value1, [value2] ... [valueN]``.
All keywords allow multiple values.
References are set as a keyword and a list of corresponding tags. The valid keywords are listed
below. The format of a reference line is ``@keyword: value1, [value2] ... [valueN]``. All keywords
allow multiple values.
* ``@pov``: The point-of-view character for the current section.
The target must be a note tag in the character root folder.
* ``@char``: Other characters in the current section.
The target must be a note tag in the character root folder.
This should not include the point-of-view character.
* ``@plot``: The plot timelines touched by the current section.
The target must be a note tag in the plot root folder.
* ``@time``: The timelines touched by the current section.
The target must be a note tag in the timeline root folder.
* ``@location``: The location the current section takes place in.
The target must be a note tag in the locations root folder.
* ``@object``: Objects present in the current section.
The target must be a note tag in the object root folder.
* ``@entity``: Entities present in the current section.
The target must be a note tag in the entities root folder.
* ``@custom``: Custom references in the current section.
The target must be a note tag in the custom root folder.
``@pov``
The point-of-view character for the current section. The target must be a note tag in the
:guilabel:`Character` type root folder.
The syntax highlighter will alert the user that only the correct keywords are used, and that the tags referenced exist.
If the index of defined tags is out of date, press :kbd:`F9` to regenerate it, or select :menuselection:`Tools --> Rebuild Index` from the menu.
In general, the index for a file is regenerated when a file is saved, so this shouldn't normally be necessary.
``@char``
Other characters in the current section. The target must be a note tag in a :guilabel:`Character`
type root folder. This should not include the point-of-view character(s).
``@plot``
The plot or subplot advanced in the current section. The target must be a note tag in a
:guilabel:`Plot` type root folder.
``@time``
The timelines touched by the current section. The target must be a note tag in a
:guilabel:`Timeline` type root folder.
``@location``
The location the current section takes place in. The target must be a note tag in a
:guilabel:`Locations` type root folder.
``@object``
Objects present in the current section. The target must be a note tag in an :guilabel:`Object`
type root folder.
``@entity``
Entities present in the current section. The target must be a note tag in an :guilabel:`Entities`
type root folder.
``@custom``
Custom references in the current section. The target must be a note tag in a :guilabel:`Custom`
type root folder.
The syntax highlighter will alert the user that the tags and references are used correctly, and that
the tags referenced exist.
The highlighter may be mistaken if the index of defined tags is out of date. If so, press :kbd:`F9`
to regenerate it, or select :guilabel:`Rebuild Index` from the :guilabel:`Tools` menu. In general,
the index for a file is regenerated when a file is saved, so this shouldn't normally be necessary.
.. _a_struct_layout:
Novel File Layout
=================
Files in a novelWriter project can have a layout format set.
These layouts are important when the project is exported, as they indicate how to treat the content in terms of formatting, headings and page breaks.
The layout for each file is indicated as the last set of characters in the Flags column of the project tree.
They also help to indicate what each file is for in your project.
All files in a novelWriter project can have a layout format set. These layouts are important when
the project is exported as they indicate how to treat the content in terms of formatting, headings,
and page breaks. The layout for each file is indicated as the last set of characters in the
:guilabel:`Flags` column of the project tree.
Some of these layout types are different, some are just cosmetic.
The "Book" layout is a generic novel file layout that in formatting is identical to "Chapter" and "Scene", but may help to indicate what files do in your project.
You can lay out your project using Book files for each act, and then later split those into chapter or scene files by using the "Split Document" tool.
Scenes can also be contained within chapter files, but you lose the drag and drop feature that comes with having them in separate files.
Not all layout types are actually treated differently, but they also help to indicate what each file
is for in your project. The :guilabel:`Book` layout is a generic novel file layout that is formatted
identically to :guilabel:`Chapter` and :guilabel:`Scene` layout files, but may help to indicate what
files do in your project.
Some layouts have implications on how the project is exported.
Files with layout "Title" and "Partition" have all headings and text centred, while the "Unnumbered" layout disables the automatic chapter numbering feature for everything contained within it.
You can for instance lay out your project using :guilabel:`Book` files for each act, and then later
split those into chapter or scene files by using the :guilabel:`Split Document` tool. Scenes can
also be contained within :guilabel:`Chapter` type files, but you lose the drag and drop feature that
comes with having them in separate files if you organise them this way.
All of the above layout formats are only usable in the Novel root folder.
Files that are not a part of the novel itself should have the Note layout.
These files are not getting any special formatting, and it is possible to collectively filter them out during export.
Note files can be used anywhere in the project.
Some layouts *do* have implications on how the project is exported. Files with layout
:guilabel:`Title Page` and :guilabel:`Partition` have all headings and text centred, while the
:guilabel:`Unnumbered` layout disables the automatic chapter numbering feature for everything
contained within it. The latter is convenient for Prologue and Epilogue type chapters.
All of the above layout formats are only usable in the Novel root folder. Files that are not a part
of the novel itself should have the Note layout. These files are not getting any special formatting,
and it is possible to collectively filter them out during export. Note files can be used anywhere
in the project, also in the Novel root folder.
Below is an overview of all available layout formats.
* **Title Page**: The title page layout.
The title should be formatted as a heading level one.
All text is automatically centred on exports.
* **Plain Page**: A plain page layout useful for instance for front matter pages.
Heading levels are ignored for this layout format, and so are formatting options like Justify Text.
The page is exported with a page break before it.
* **Book**: This is the generic novel file format that in principle can be used for all novel files.
Since the internal structure of the novel is controlled by the heading levels, this file will produce the same result as a collection of Partition, Chapter and Scene type files.
However, it does not provide the functionality of the Unnumbered layout format.
* **Partition**: A partition can be used to split the novel into parts.
Partition titles are indicated with a level one heading.
You can also add text and meta data to the page.
The Partition file layout will in addition force a page break before the heading, and centre all content on the page.
* **Chapter**: Signifies the start of a new chapter.
If the text itself is contained in scene files, these files should only contain the title, comments, synopsis, and tag references for characters, plot, etc.
The heading for chapters should be level two.
If you need an opening text, like a quote or other leading text before the first scene, this is also where you'd want to add this text.
* **Unnumbered**: Same as Chapter, but when exporting the files and automatic chapter numbering is enabled, this file will not receive a number.
This makes the layout suitable for Prologue and Epilogue type chapters.
* **Scene**: A scene file.
This file should have a header of level three.
Further sections can have headers of level four, but there are no file layout specifically for sections.
* **Note**: A generic file that is optionally ignored when the novel is exported.
Use these files for descriptions of content in the supporting root folders.
Note files can also be added to the Novel root folder if you need to insert notes there.
Note file headers receive no formatting when building the project.
They are always exported as-is.
:guilabel:`Title Page`
The title page layout. The title should be formatted as a heading level one. All text is
automatically centred on exports.
:guilabel:`Plain Page`
A plain page layout useful for instance for front matter pages. Heading levels are ignored for
this layout format, and so are formatting options like :guilabel:`Justify Text`. The page is
exported with a page break before it.
:guilabel:`Book`
This is the generic novel file format that in principle can be used for all novel files. Since
the internal structure of the novel is controlled by the heading levels, this file will produce
the same result as a collection of :guilabel:`Partition`, :guilabel:`Chapter` and
:guilabel:`Scene` type files. However, it does not provide the functionality of the
:guilabel:`Unnumbered` layout format.
:guilabel:`Partition`
A partition can be used to split the novel into parts. Partition titles are indicated with a
level one heading. You can also add text and meta data to the page. The :guilabel:`Partition`
file layout will in addition force a page break before the heading, and centre all content on the
page.
:guilabel:`Chapter`
Signifies the start of a new chapter. If the text itself is contained in scene files, these files
should only contain the title, comments, synopsis, and tag references for characters, plot, etc.
The heading for chapters should be level two. If you need an opening text, like a quote or other
leading text before the first scene, this is also where you'd want to add this text.
:guilabel:`Unnumbered`
Same as :guilabel:`Chapter`, but when exporting the files and automatic chapter numbering is
enabled, this file will not increment the chapeter number. It also has a separate title
formatting setting. This makes the layout suitable for Prologue and Epilogue type chapters.
:guilabel:`Scene`
A scene file. This file should have a header of level three. Further sections can have headers
of level four, but there are no file layout specifically for sections.
:guilabel:`Note`
A generic file that is optionally ignored when the novel is exported. Use these files for
descriptions of content in the supporting root folders. Note files can also be added to the Novel
root folder if you need to insert notes there. Note file headers receive no special formatting
when building the project. They are always exported as-is.
.. note::
The layout granularity is entirely optional.
In principle, you can write the entire novel in a single file with layout "Book".
You can also have a single file per chapter.
The layout granularity is entirely optional. In principle, you can write the entire novel in a
single file with layout :guilabel:`Book`. You can also have a single file per chapter if that
suits you better. The :guilabel:`Outline` will show your structure of chapters and scenes
regardless of how your files are organised.
.. tip::
You can always start writing with a coarse file layout with one or a few files, and then later
use the split tool to automatically split the files into chapter and scene files.
+54 -27
View File
@@ -1,55 +1,82 @@
.. _a_tech:
*********************
Technical Information
*********************
This section contains details of how novelWriter stores and handles the project data.
How Data is Stored
==================
All novelWriter files are written with utf-8 encoding.
Since Python automatically converts Unix line endings to Windows line endings on Windows systems, novelWriter does not make any adaptations to the formatting on Windows systems.
This is handled entirely by the Python standard library.
All novelWriter files are written with utf-8 encoding. Since Python automatically converts Unix line
endings to Windows line endings on Windows systems, novelWriter does not make any adaptations to the
formatting on Windows systems. This is handled entirely by the Python standard library. Python also
handles this fairly well when working on the same files on both Windows and Unix-based operating
systems.
Main Project File
-----------------
The project itself requires a dedicated folder for storing its files, where novelWriter will create its own "file system" where the folder and file hierarchy is described in a project XML file.
This is the main project file in the project's root folder with the name ``nwProject.nwx``.
This file also contains all the meta data required for the project, and a number of related project settings.
The project itself requires a dedicated folder for storing its files, where novelWriter will create
its own "file system" where the folder and file hierarchy is described in a project XML file. This
is the main project file in the project's root folder with the name ``nwProject.nwx``. This file
also contains all the meta data required for the project, and a number of related project settings.
If this file is lost or corrupted, the structure of the project is lost.
It is important to keep this file backed up, either through the built-in backup tool, or your own backup solution.
If this file is lost or corrupted, the structure of the project is lost. It is important to keep
this file backed up, either through the built-in backup tool, or your own backup solution.
.. note::
The novelWriter project folder is structured so that it can easily be added to a version control system like git.
If so, you may want to add a `.gitignore` file to exclude files with the extensions `.json` as JSON files are used to cache the index and various run-time settings.
.. tip::
The novelWriter project folder is structured so that it can easily be added to a version control
system like git. If so, you may want to add a `.gitignore` file to exclude files with the
extensions `.json` as JSON files are used to cache the index and various run-time settings and
are generally large files that change often. You'd also want to exclude the ``cache`` folder.
The project XML file is indent-formatted, suitable for diff tools and version control since most of
the file will stay static, although a timesetamp is set in the meta section on line 2 each time the
file is saved.
The project XML file is indent-formatted, suitable for diff tools and version control, although a timesetamp is set in the meta section on line 2 each time the file is saved.
Project Documents
-----------------
The project documents are saved in a folder in the main project folder named ``content``.
Each document has a file handle taken from the first 13 characters of a SHA256 hash of the system time when the file was first created.
The documents are saved with a filename assembled from this hash and the file extension ``.nwd``.
If you wish to find the physical location of a file in the project, you can either look it up in the project XML file, or select :menuselection:`Document --> Show File Details` in the menu when having the document open.
The project documents are saved in a folder in the main project folder named ``content``. Each
document has a file handle taken from the first 13 characters of a SHA256 hash of the system time
when the file was first created. The documents are saved with a filename assembled from this hash
and the file extension ``.nwd``.
The reason for this cryptic file naming is to avoid issues with file naming conventions and restrictions on different operating systems, and also to have a file name that does not depend on what the user names the files, or changes it to.
The file meta data in the tree view, except the file label, is only saved in the project XML file.
If you wish to find the physical location of a file in the project, you can either look it up in the
project XML file, select :guilabel:`Show File Details` from the :guilabel:`Document` menu when
having the document open, or look in one of the ``ToC`` files in the root of the project folder.
The ``ToC`` files have a list of all document files in the project and where they are saved.
Each document file contains a plain text version of the text from the editor.
The file can in principle be edited in any text editor, and is suitable for diffing and version control if so desired.
Just make sure the file remains in utf-8 encoding, otherwise unicode chatracters may become mangled when opened in novelWriter again.
The reason for this cryptic file naming is to avoid issues with file naming conventions and
restrictions on different operating systems, and also to have a file name that does not depend on
what the user names the files, or changes it to. The file meta data in the tree view, except the
file label, is only saved in the project XML file.
Each document file contains a plain text version of the text from the editor. The file can in
principle be edited in any text editor, and is suitable for diffing and version control if so
desired. Just make sure the file remains in utf-8 encoding, otherwise unicode chatracters may become
mangled when the file is opened in novelWriter again.
The first line of the file contains some meta data starting with the characters ``%%~``. This line
is mainly there to restore some information if it is lost from the project file, and the information
may be helpful if you do open the file in an external editor as it contains the file label as the
last entry. The line can be deleted without any consequences to the rest of the content of the file,
and will be added back the next time the file is saved in novelWriter.
The first line of the file contains some meta data starting with the characters "%%~".
This line is mainly there to restore some information if it is lost from the project file, and the information may be helpful if you do open the file in an external editor as it contains the file label as the last entry.
The line can be deleted without any consequences to the rest of the content of the file, and will be added back next time the file is saved in novelWriter.
The File Saving Process
-----------------------
When saving the project file, or any of the documents, the data is first saved to a temporary file.
If successful, the old data file is removed, and the temporary file becomes the new file.
This ensures that the previously saved data is only replaced when the new data has been successfully saved.
For the project XML file, a `.bak` file is kept which will always contain the previous version of the file, although when auto-save is enabled, they may have the same content.
If successful, the old data file is removed, and the temporary file becomes the new file. This
ensures that the previously saved data is only replaced when the new data has been successfully
saved.
For the project XML file, a ``.bak`` file is kept which will always contain the previous version of
the file, although when auto-save is enabled, they may have the same content. If the opening of a
project file fails, novelWriter will automatically try to open the ``.bak`` file instead.
+21 -5
View File
@@ -33,6 +33,7 @@ import nw
from os import path, mkdir, unlink, rename
from time import time
from shutil import which
from PyQt5.Qt import PYQT_VERSION_STR
from PyQt5.QtCore import QT_VERSION_STR, QStandardPaths, QSysInfo
@@ -76,9 +77,11 @@ class Config:
self.graphPath = None
self.dictPath = None
self.iconPath = None
self.helpPath = None
# Set default values
# Runtime Settings and Variables
self.confChanged = False
self.hasHelp = False
## General
self.guiTheme = "default"
@@ -200,8 +203,8 @@ class Config:
self.kernelVer = "Unknown"
# Packages
self.hasEnchant = False
self.hasSymSpell = False
self.hasEnchant = False # The pyenchant package
self.hasAssistant = False # The Qt Assistant executable
# Recent Cache
self.recentProj = {}
@@ -315,6 +318,10 @@ class Config:
if self.spellLanguage is None:
self.spellLanguage = "en"
# Check if local help files exist
self.helpPath = path.join(self.assetPath, "help", "novelWriter.qhc")
self.hasHelp = path.isfile(self.helpPath)
logger.debug("Config initialisation complete")
return True
@@ -888,10 +895,19 @@ class Config:
try:
import enchant
self.hasEnchant = True
logger.debug("Checking package pyenchant: Ok")
logger.debug("Checking package 'pyenchant': Ok")
except:
self.hasEnchant = False
logger.debug("Checking package pyenchant: Missing")
logger.debug("Checking package 'pyenchant': Missing")
try:
self.hasAssistant = which("assistant")
except:
self.hasAssistant = False
if self.hasAssistant:
logger.debug("Checking executable 'assistant': Ok")
else:
logger.debug("Checking executable 'assistant': Missing")
return
-1
View File
@@ -43,7 +43,6 @@ class NWSpellCheck():
SP_INTERNAL = "internal"
SP_ENCHANT = "enchant"
SP_SYMSPELL = "symspell"
theDict = None
PROJW = []
+67 -12
View File
@@ -28,7 +28,9 @@
import logging
import nw
from PyQt5.QtCore import QUrl
from os import path
from PyQt5.QtCore import QUrl, QProcess
from PyQt5.QtGui import QDesktopServices
from PyQt5.QtWidgets import QMenuBar, QAction, QMessageBox
@@ -47,6 +49,10 @@ class GuiMainMenu(QMenuBar):
self.theParent = theParent
self.theProject = theParent.theProject
# Internals
self.assistProc = None
# Build Menu
self._buildProjectMenu()
self._buildDocumentMenu()
self._buildEditMenu()
@@ -67,15 +73,40 @@ class GuiMainMenu(QMenuBar):
return
##
# Methods
##
def setAvailableRoot(self):
for itemClass in nwItemClass:
if itemClass == nwItemClass.NO_CLASS: continue
if itemClass == nwItemClass.TRASH: continue
if itemClass == nwItemClass.NO_CLASS:
continue
if itemClass == nwItemClass.TRASH:
continue
self.rootItems[itemClass].setEnabled(
self.theProject.projTree.checkRootUnique(itemClass)
)
return
def closeHelp(self):
"""Close the process used for the Qt Assistant, if it is open.
"""
if self.assistProc is None:
return
if self.assistProc.state() == QProcess.Starting:
if self.assistProc.waitForStarted(10000):
self.assistProc.terminate()
else:
self.assistProc.kill()
elif self.assistProc.state() == QProcess.Running:
self.assistProc.terminate()
if not self.assistProc.waitForFinished(10000):
self.assistProc.kill()
return
##
# Update Menu on Settings Changed
##
@@ -134,10 +165,24 @@ class GuiMainMenu(QMenuBar):
msgBox.aboutQt(self.theParent,"About Qt")
return True
def _openHelp(self):
"""Open the documentation URL in the system's default browser.
def _openAssistant(self):
"""Open the documentation in Qt Assistant.
"""
QDesktopServices.openUrl(QUrl(nw.__docurl__))
if not self.mainConf.hasHelp:
return False
self.assistProc = QProcess(self)
self.assistProc.start("assistant", ["-collectionFile", self.mainConf.helpPath])
if not self.assistProc.waitForStarted(10000):
return False
return True
def _openWebsite(self, theUrl):
"""Open an URL in the system's default browser.
"""
QDesktopServices.openUrl(QUrl(theUrl))
return True
def _openIssue(self):
@@ -818,17 +863,27 @@ class GuiMainMenu(QMenuBar):
# Help > Separator
self.helpMenu.addSeparator()
# Document > Preview
self.aHelp = QAction("Online Documentation", self)
self.aHelp.setStatusTip("View online documentation")
# Document > Documentation
self.aHelp = QAction("Documentation", self)
if self.mainConf.hasHelp and self.mainConf.hasAssistant:
self.aHelp.setStatusTip("View local documentation with Qt Assistant")
self.aHelp.triggered.connect(self._openAssistant)
else:
self.aHelp.setStatusTip("View online documentation")
self.aHelp.triggered.connect(lambda: self._openWebsite(nw.__docurl__))
self.aHelp.setShortcut("F1")
self.aHelp.triggered.connect(self._openHelp)
self.helpMenu.addAction(self.aHelp)
# Document > Go to Website
self.aWebsite = QAction("Open the novelWriter Website", self)
self.aWebsite.setStatusTip("View the main website")
self.aWebsite.triggered.connect(lambda: self._openWebsite(nw.__url__))
self.helpMenu.addAction(self.aWebsite)
# Document > Report Issue
self.aIssue = QAction("Report an Issue", self)
self.aIssue.setStatusTip("View online documentation")
self.aIssue.triggered.connect(self._openIssue)
self.aIssue.setStatusTip("Report a bug or issue on GitHub")
self.aIssue.triggered.connect(lambda: self._openWebsite(nw.__issuesurl__))
self.helpMenu.addAction(self.aIssue)
return
+2 -5
View File
@@ -626,13 +626,10 @@ class GuiConfigEditEditingTab(QWidget):
self.spellToolList = QComboBox(self)
self.spellToolList.addItem("Internal (difflib)", NWSpellCheck.SP_INTERNAL)
self.spellToolList.addItem("Spell Enchant (pyenchant)", NWSpellCheck.SP_ENCHANT)
# self.spellToolList.addItem("SymSpell (symspellpy)", NWSpellCheck.SP_SYMSPELL)
theModel = self.spellToolList.model()
idEnchant = self.spellToolList.findData(NWSpellCheck.SP_ENCHANT)
# idSymSpell = self.spellToolList.findData(NWSpellCheck.SP_SYMSPELL)
theModel = self.spellToolList.model()
idEnchant = self.spellToolList.findData(NWSpellCheck.SP_ENCHANT)
theModel.item(idEnchant).setEnabled(self.mainConf.hasEnchant)
# theModel.item(idSymSpell).setEnabled(self.mainConf.hasSymSpell)
self.spellToolList.currentIndexChanged.connect(self._doUpdateSpellTool)
toolIdx = self.spellToolList.findData(self.mainConf.spellTool)
+1
View File
@@ -892,6 +892,7 @@ class GuiMain(QMainWindow):
self.mainConf.saveConfig()
self.reportConfErr()
self.mainMenu.closeHelp()
qApp.quit()
+78
View File
@@ -1,8 +1,86 @@
#!/usr/bin/env python3
import os
import sys
import shutil
import subprocess
import setuptools
from nw import __version__, __url__, __docurl__, __issuesurl__, __sourceurl__
##
# Build the Package
##
buildDocs = False
if "qthelp" in sys.argv:
buildDocs = True
sys.argv.remove("qthelp")
if buildDocs:
buildDir = os.path.join("docs", "build", "qthelp")
helpDir = os.path.join("nw", "assets", "help")
inFile = "novelWriter.qhcp"
outFile = "novelWriter.qhc"
datFile = "novelWriter.qch"
print("")
print("Building Documentation")
print("======================")
print("")
buildFail = False
try:
subprocess.call(["make","-C", "docs", "qthelp"])
except Exception as e:
print("Failed with error:")
print(str(e))
buildFail = True
try:
subprocess.call(["qhelpgenerator", os.path.join(buildDir, inFile)])
except Exception as e:
print("Failed with error:")
print(str(e))
buildFail = True
if not os.path.isdir(helpDir):
try:
os.mkdir(helpDir)
except Exception as e:
print("Failed with error:")
print(str(e))
buildFail = True
try:
if os.path.isfile(os.path.join(helpDir, outFile)):
os.unlink(os.path.join(helpDir, outFile))
if os.path.isfile(os.path.join(helpDir, datFile)):
os.unlink(os.path.join(helpDir, datFile))
os.rename(os.path.join(buildDir, outFile), os.path.join(helpDir, outFile))
os.rename(os.path.join(buildDir, datFile), os.path.join(helpDir, datFile))
except Exception as e:
print("Failed with error:")
print(str(e))
buildFail = True
print("")
if buildFail:
print("Documentation build: FAILED")
else:
print("Documentation build: OK")
print("")
if len(sys.argv) == 1:
# Nothing more to do
sys.exit(0)
##
# Build the Package
##
# Read content from files
with open("README.md", "r") as inFile:
longDescription = inFile.read()