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novelWriter/novelwriter/core/status.py
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Veronica Berglyd Olsen af3d0d2eb0 Happy new year! (#941)
2021-12-31 15:56:43 +01:00

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"""
novelWriter Project Item Status Class
=======================================
Data class for the status/importance settings of a project item
File History:
Created: 2019-05-19 [0.1.3]
This file is a part of novelWriter
Copyright 20182022, Veronica Berglyd Olsen
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
"""
import logging
from lxml import etree
from novelwriter.common import checkInt
logger = logging.getLogger(__name__)
class NWStatus():
def __init__(self):
self._theLabels = []
self._theColours = []
self._theCounts = []
self._theMap = {}
self._theLength = 0
self._theIndex = 0
return
def addEntry(self, theLabel, theColours):
"""Add a status entry to the status object, but ensure it isn't
a duplicate.
"""
theLabel = theLabel.strip()
if self.lookupEntry(theLabel) is None:
self._theLabels.append(theLabel)
self._theColours.append(theColours)
self._theCounts.append(0)
self._theMap[theLabel] = self._theLength
self._theLength += 1
return True
def lookupEntry(self, theLabel):
"""Look up a status entry in the object lists, and return it if
it exists.
"""
if theLabel is None:
return None
theLabel = theLabel.strip()
if theLabel in self._theMap.keys():
return self._theMap[theLabel]
return None
def checkEntry(self, theStatus):
"""Check if a status value is valid, and returns the safe
reference to be used internally.
"""
if isinstance(theStatus, str):
theStatus = theStatus.strip()
if self.lookupEntry(theStatus) is not None:
return theStatus
theStatus = checkInt(theStatus, 0, False)
if theStatus >= 0 and theStatus < self._theLength:
return self._theLabels[theStatus]
return self._theLabels[0]
def setNewEntries(self, newList):
"""Update the list of entries after they have been modified by
the GUI tool.
"""
replaceMap = {}
if newList is not None:
self._theLabels = []
self._theColours = []
self._theCounts = []
self._theMap = {}
self._theLength = 0
self._theIndex = 0
for nName, nR, nG, nB, oName in newList:
self.addEntry(nName, (nR, nG, nB))
if nName != oName and oName is not None:
replaceMap[oName] = nName
return replaceMap
def resetCounts(self):
"""Clear the counts of references to the status entries.
"""
self._theCounts = [0]*self._theLength
return
def countEntry(self, theLabel):
"""Increment the counter for a given label. This should be used
together with resetCounts in a loop over project items.
"""
theIndex = self.lookupEntry(theLabel)
if theIndex is not None:
self._theCounts[theIndex] += 1
return
def packXML(self, xParent):
"""Pack the status entries into an XML object for saving to the
main project file.
"""
for n in range(self._theLength):
xSub = etree.SubElement(xParent, "entry", attrib={
"blue": str(self._theColours[n][2]),
"green": str(self._theColours[n][1]),
"red": str(self._theColours[n][0]),
})
xSub.text = self._theLabels[n]
return True
def unpackXML(self, xParent):
"""Unpack an XML tree and set the class values.
"""
theLabels = []
theColours = []
for xChild in xParent:
theLabels.append(xChild.text)
cR = checkInt(xChild.attrib.get("red", 0), 0, False)
cG = checkInt(xChild.attrib.get("green", 0), 0, False)
cB = checkInt(xChild.attrib.get("blue", 0), 0, False)
theColours.append((cR, cG, cB))
if len(theLabels) > 0:
self._theLabels = []
self._theColours = []
self._theCounts = []
self._theMap = {}
self._theLength = 0
self._theIndex = 0
for n in range(len(theLabels)):
self.addEntry(theLabels[n], theColours[n])
return True
##
# Iterator Bits
##
def __getitem__(self, n):
"""Return an entry by its index.
"""
if n >= 0 and n < self._theLength:
return self._theLabels[n], self._theColours[n], self._theCounts[n]
return None, None, None
def __iter__(self):
"""Initialise the iterator.
"""
self._theIndex = 0
return self
def __next__(self):
"""Return the next entry for the iterator.
"""
if self._theIndex < self._theLength:
theLabel, theColour, theCount = self.__getitem__(self._theIndex)
self._theIndex += 1
return theLabel, theColour, theCount
else:
raise StopIteration
# END Class NWStatus