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novelWriter/novelwriter/gui/components.py
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Veronica Berglyd Olsen 41a0788b4c Update copyright year to 2023
2023-01-08 18:47:04 +01:00

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"""
novelWriter GUI Components Module
===================================
A module of various small GUI components
File History:
Created: 2020-05-17 [0.5.1] StatusLED
Created: 2022-11-17 [2.0] NovelSelector
This file is a part of novelWriter
Copyright 20182023, Veronica Berglyd Olsen
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
"""
import logging
from PyQt5.QtGui import QPainter
from PyQt5.QtCore import pyqtSignal, pyqtSlot
from PyQt5.QtWidgets import QAbstractButton, QComboBox
from novelwriter.enum import nwItemClass
from novelwriter.constants import nwLabels
logger = logging.getLogger(__name__)
class NovelSelector(QComboBox):
novelSelectionChanged = pyqtSignal(str)
def __init__(self, parent, project, mainGui):
super().__init__(parent=parent)
self._mainGui = mainGui
self._project = project
self._theme = mainGui.mainTheme
self._blockSignal = False
self._firstHandle = None
self.currentIndexChanged.connect(self._indexChanged)
return
##
# Properties
##
@property
def handle(self):
return self.currentData()
@property
def firstHandle(self):
return self._firstHandle
##
# Methods
##
def setHandle(self, tHandle, blockSignal=True):
"""Set the currently selected handle.
"""
self._blockSignal = blockSignal
if tHandle is None:
index = self.count() - 1
else:
index = self.findData(tHandle)
if index >= 0:
self.setCurrentIndex(index)
self._blockSignal = False
return
def updateList(self, includeAll=False, prefix=None):
"""Rebuild the list of novel items.
"""
self._blockSignal = True
self._firstHandle = None
self.clear()
icon = self._theme.getIcon(nwLabels.CLASS_ICON[nwItemClass.NOVEL])
handle = self.currentData()
for tHandle, nwItem in self._project.tree.iterRoots(nwItemClass.NOVEL):
if prefix:
name = prefix.format(nwItem.itemName)
self.addItem(name, tHandle)
else:
name = nwItem.itemName
self.addItem(icon, nwItem.itemName, tHandle)
if self._firstHandle is None:
self._firstHandle = tHandle
if includeAll:
self.insertSeparator(self.count())
self.addItem(icon, self.tr("All Novel Folders"), "")
self.setHandle(handle)
self.setEnabled(self.count() > 1)
self._blockSignal = False
return
##
# Private Slots
##
@pyqtSlot(int)
def _indexChanged(self, index):
"""Re-emit the change of selected novel signal, unless blocked.
"""
if not self._blockSignal:
self.novelSelectionChanged.emit(self.currentData())
return
# END Class NovelSelector
class StatusLED(QAbstractButton):
S_NONE = 0
S_BAD = 1
S_GOOD = 2
def __init__(self, colNone, colGood, colBad, sW, sH, parent=None):
super().__init__(parent=parent)
self._colNone = colNone
self._colGood = colGood
self._colBad = colBad
self._theCol = colNone
self.setFixedWidth(sW)
self.setFixedHeight(sH)
return
##
# Setters
##
def setState(self, theState):
"""Set the colour state.
"""
if theState == self.S_GOOD:
self._theCol = self._colGood
elif theState == self.S_BAD:
self._theCol = self._colBad
else:
self._theCol = self._colNone
self.update()
return
##
# Events
##
def paintEvent(self, _):
"""Drawing the LED.
"""
qPalette = self.palette()
qPaint = QPainter(self)
qPaint.setRenderHint(QPainter.Antialiasing, True)
qPaint.setPen(qPalette.dark().color())
qPaint.setBrush(self._theCol)
qPaint.setOpacity(1.0)
qPaint.drawEllipse(1, 1, self.width() - 2, self.height() - 2)
return
# END Class StatusLED