Files
novelWriter/nw/gui/icons.py
T

158 lines
4.5 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# -*- coding: utf-8 -*-
"""novelWriter Icons Class
novelWriter Icons Class
===========================
This class manages the GUI icons
File History:
Created: 2019-11-08 [0.4.0]
"""
import logging
import nw
from os import path
from PyQt5.QtCore import QSize
from PyQt5.QtSvg import QSvgWidget
from PyQt5.QtGui import QIcon, QPixmap
logger = logging.getLogger(__name__)
class GuiIcons:
# Icon keys should either be a .svg or .png file under the gui
# theme folder, or have a fallback that is either compatible with
# QIcon.fromTheme, as specified here:
# https://specifications.freedesktop.org/icon-naming-spec/icon-naming-spec-latest.html
# or, if there is no fallback, the variable should be None.
ICON_MAP = {
"root" : "drive-harddisk",
"folder" : "folder",
"document" : "x-office-document",
"trash" : "user-trash",
"orphan" : "dialog-warning",
"save" : "document-save",
"add" : "list-add",
"remove" : "list-remove",
"close" : "edit-delete",
"search" : "edit-find",
"replace" : "edit-find-replace",
"time" : None,
"globe" : None,
}
DECO_MAP = {
"export" : "export.svg",
"settings" : "gear.svg",
}
def __init__(self, theParent):
self.mainConf = nw.CONFIG
self.theParent = theParent
# Storage
self.qIcons = {}
# Look for files in
self.priPath = "" # The gui theme's icon folder
self.secPath = "" # The main assets icon folder
self.prefDark = False # Load dark icons, if available
return
def initIcons(self, priPath):
self.priPath = priPath
self.secPath = self.mainConf.iconPath
self.prefDark = self.mainConf.guiDark
for iconKey in self.ICON_MAP.keys():
self.qIcons[iconKey] = self._loadIcon(iconKey)
return
def loadDecoration(self, decoKey, decoSize=None):
if decoKey not in self.DECO_MAP:
logger.error("Decoration with name '%s' does not exist" % decoKey)
return QSvgWidget()
svgPath = path.join(self.mainConf.graphPath, self.DECO_MAP[decoKey])
if not path.isfile(svgPath):
logger.error("Decoration file '%s' not in assets folder" % self.DECO_MAP[decoKey])
return QSvgWidget()
svgDeco = QSvgWidget(svgPath)
if decoSize is not None:
svgDeco.setFixedSize(QSize(decoSize[0],decoSize[1]))
return svgDeco
def getIcon(self, iconKey, iconSize=None):
if iconKey in self.qIcons:
return self.qIcons[iconKey]
return QIcon()
def getPixmap(self, iconKey, iconSize):
if iconKey in self.qIcons:
return self.qIcons[iconKey].pixmap(iconSize[0], iconSize[1], QIcon.Normal)
return QPixmap()
##
# Internal Functions
##
def _loadIcon(self, iconKey):
if iconKey not in self.ICON_MAP:
logger.error("Icon with name '%s' does not exist" % iconKey)
return QIcon()
if self.prefDark:
iconSuffix = "dark"
else:
iconSuffix = "light"
iconNames = []
iconNames.append("%s-%s.svg" % (iconKey, iconSuffix))
iconNames.append("%s-%s.png" % (iconKey, iconSuffix))
iconNames.append("%s.svg" % iconKey)
iconNames.append("%s.png" % iconKey)
# Check theme folder
loadFrom = None
for iconName in iconNames:
checkPath = path.join(self.priPath, iconName)
if path.isfile(checkPath):
loadFrom = checkPath
logger.verbose("Loading icon '%s' from theme" % iconName)
break
if loadFrom is not None:
return QIcon(loadFrom)
# Check assets folder
for iconName in iconNames:
checkPath = path.join(self.secPath, iconName)
if path.isfile(checkPath):
loadFrom = checkPath
logger.verbose("Loading icon '%s' from assets" % iconName)
break
if loadFrom is not None:
return QIcon(loadFrom)
# If we're still here, try to set from system theme
if self.ICON_MAP[iconKey] is not None:
logger.verbose("Loading icon '%s' from system theme" % iconKey)
return QIcon().fromTheme(self.ICON_MAP[iconKey])
# Give up and return an empty icomn
logger.warning("Did not load an icon for '%s'" % iconKey)
return QIcon()
# END Class GuiIcons