189 lines
8.2 KiB
ReStructuredText
189 lines
8.2 KiB
ReStructuredText
.. _a_ui_writing:
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*********************
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The Editor and Viewer
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*********************
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.. _Compose Key: https://en.wikipedia.org/wiki/Compose_key
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This chapter covers in more detail how the document editor and viewer panels work.
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.. _a_ui_edit:
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Editing a Document
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==================
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.. figure:: images/fig_editor.png
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A screenshot of the Document Editor panel.
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To edit a document, double-click it in the project tree, press the :kbd:`Return` key while having
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it selected, or drag and drop it onto the editor panel. This will open the document in the document
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editor. The editor uses a Markdown-like syntax for some features, and a novelWriter-specific syntax
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for others. The syntax format is described in the :ref:`a_fmt` chapter.
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The editor has a maximise button, which toggles the **Focus Mode**, and a close button in the
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top--right corner. On the top--left side you will find a tools button that opens a toolbar with a
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few buttons for applying text formatting, a drop down menu for navigating between headings, and a
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search button to open the search dialog.
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Both the document editor and viewer will show the label of the currently open document in the
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header at the top of the edit or view panel. Optionally, the full project path to the document can
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be shown. This can be set in **Preferences**.
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.. tip::
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Clicking on the document title bar will select the document in the project tree and thus reveal
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its location there, making it easier to find in a large project.
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Any :term:`references<reference>` in the editor can be opened in the viewer by moving the cursor to
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the label and pressing :kbd:`Ctrl+Return`. You can also control-click them with your mouse.
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Spell Checking
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--------------
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A third party library called Enchant is used for spell checking in the editor. The controls for
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spell checking can be found in the **Tools** menu. You can also set spell checking language in
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**Project Settings**.
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This spell checking library comes with support for custom words that you can add by selecting
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"Add Word to Dictionary" from the context menu when a word is highlighted by the spell checker as
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misspelled. The custom words are managed on a per-project basis, and can the list of words can be
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edited from the **Project Word List** tool available from the **Tools** menu.
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.. note::
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Generally, spell checking dictionaries are collected from your operating system, but on Windows
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they are not. See :ref:`a_custom_dict` for how to add spell checking dictionaries on Windows.
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Editor Auto-Completer
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---------------------
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If you type the character ``@`` on a new line, a pop-up menu will appear showing the different
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available keywords. The list will shorten as you type. Once a keyword command has been selected or
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typed, the editor may suggest further options based on your project content. See
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:ref:`a_references_completer` for more details.
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.. versionadded:: 2.2
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.. _a_ui_view:
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Viewing a Document
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==================
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.. figure:: images/fig_viewer.png
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A screenshot of the Document Viewer panel.
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Any document in the project tree can also be viewed in parallel in a right hand side document
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viewer. To view a document, press :kbd:`Ctrl+R`, select **View Document** in the menu or context
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menu, or drag and drop the document onto the viewer panel. If you have a middle mouse button,
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middle-clicking on the document will also open it in the viewer.
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The document viewed does not have to be the same document as the one currently being edited.
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However, If you *are* viewing the same document, pressing :kbd:`Ctrl+R` from the editor will update
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the document with your latest changes. You can also press the reload button in the top--right
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corner of the viewer panel, next to the close button, to achieve the same thing.
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In the viewer :term:`references<reference>` become clickable links. Clicking them will replace the
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content of the viewer with the content of the document the reference points to.
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The document viewer keeps a history of viewed documents, which you can navigate with the arrow
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buttons in the top--left corner of the viewer. If your mouse has backward and forward navigation
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buttons, these can be used as well. They work just like the backward and forward features in a
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browser. The left-most button is a dropdown menu for quickly navigation between headings in the
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document. The edit button on the right will open the viewed document in the editor.
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At the bottom of the view panel there is a **References** panel. (If it is hidden, click the button
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on the left side of the footer area to reveal it.) This panel contains a References tab with links
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to all documents referring back to the one you're currently viewing, if any has been defined. If
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you have created root folders and tags for various story elements like characters and plot points,
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these will appear as additional tabs in this panel.
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.. note::
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The **References** panel relies on an up-to-date :term:`index<project index>` of the project.
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The index is maintained automatically. However, if anything is missing, or seems wrong, the
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index can always be rebuilt by selecting **Rebuild Index** from the **Tools** menu, or by
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pressing :kbd:`F9`.
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.. versionadded:: 2.2
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The reference panel was redesigned and the additional tabs added.
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.. _a_ui_edit_search:
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Search & Replace
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================
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.. figure:: images/fig_editor_search.png
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A screenshot of the Document Editor search box.
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The document editor has a search and replace tool that can be activated with :kbd:`Ctrl+F` for
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search mode or :kbd:`Ctrl+H` for search and replace mode.
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Pressing :kbd:`Return` while in the search box will search for the next occurrence of the word, and
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:kbd:`Shift+Return` for the previous. Pressing :kbd:`Return` in the replace box, will replace the
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highlighted text and move to the next result.
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There are a number of settings for the search tool available as toggle switches above the search
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box. They allow you to search for, in order: matched case only, whole word results only, search
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using regular expressions, loop search when reaching the end of the document, and move to the next
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document when reaching the end. There is also a switch that will try to match the case of the word
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when the replacement is made. That is, it will try to keep the word upper, lower, or capitalised to
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match the word being replaced.
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.. seealso::
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For more information on the capabilities of the Regular Expression option, see the Qt
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documentation for the `QRegularExpression <https://doc.qt.io/qt-6/qregularexpression.html>`_
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class.
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.. _a_ui_edit_auto:
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Auto-Replace as You Type
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========================
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A few auto-replace features are supported by the editor. You can control every aspect of the
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auto-replace feature from **Preferences**. You can also disable this feature entirely if you wish.
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.. tip::
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If you don't like auto-replacement, all symbols inserted by this feature are also available in
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the :guilabel:`Insert` menu, and via :ref:`a_kb_ins`. You may also be using a `Compose Key`_
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setup, which means you may not need the auto-replace feature at all.
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The editor is able to replace two and three hyphens with short and long dashes, triple points with
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ellipsis, and replace straight single and double quotes with user-defined quote symbols. It will
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also try to determine whether to use the opening or closing symbol, although this feature isn't
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always accurate. Especially distinguishing between closing single quote and apostrophe can be
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tricky for languages that use the same symbol for these, like English does.
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.. tip::
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If the auto-replace feature changes a symbol when you did not want it to change, pressing
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:kbd:`Ctrl+Z` once after the auto-replacement will undo it without undoing the character
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you typed before it.
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.. _a_ui_edit_dialogue:
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Dialogue Highlighting
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=====================
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The editor and viewer can optionally highlight character dialogue in your novel documents. By
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default, this feature is set to display text in double quotes as dialogue. In **Preferences**, you
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can change this to support various other dialogue markers that instead uses dashes to indicate
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dialogue, like those used in Spanish, Portuguese, Polish, etc.
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Various styles are supported by changing the settings under "Text Highlighting" in **Preferences**.
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It is also possible to include the dialogue highlighting in your manuscripts.
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