""" novelWriter – Theme and Icons Classes ===================================== File History: Created: 2019-05-18 [0.1.3] GuiTheme Created: 2019-11-08 [0.4] GuiIcons This file is a part of novelWriter Copyright (C) 2019 Veronica Berglyd Olsen and novelWriter contributors This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . """ from __future__ import annotations import logging from configparser import ConfigParser from math import ceil from typing import TYPE_CHECKING, Final from PyQt6.QtCore import QSize, Qt from PyQt6.QtGui import ( QColor, QFont, QFontDatabase, QFontMetrics, QGuiApplication, QIcon, QPainter, QPainterPath, QPalette, QPixmap ) from PyQt6.QtWidgets import QApplication from novelwriter import CONFIG from novelwriter.common import checkInt, minmax from novelwriter.config import DEF_GUI_DARK, DEF_GUI_LIGHT, DEF_ICONS from novelwriter.constants import nwLabels from novelwriter.enum import nwItemClass, nwItemLayout, nwItemType, nwTheme from novelwriter.error import logException from novelwriter.types import QtBlack, QtHexArgb, QtPaintAntiAlias, QtTransparent if TYPE_CHECKING: from pathlib import Path logger = logging.getLogger(__name__) T_ThemeEntry = tuple[str, str, bool] STYLES_FLAT_TABS = "flatTabWidget" STYLES_MIN_TOOLBUTTON = "minimalToolButton" STYLES_BIG_TOOLBUTTON = "bigToolButton" class ThemeMeta: name: str = "" mode: str = "" description: str = "" author: str = "" credit: str = "" url: str = "" license: str = "" licenseUrl: str = "" class SyntaxColors: back: QColor = QColor(255, 255, 255) text: QColor = QColor(0, 0, 0) link: QColor = QColor(0, 0, 0) head: QColor = QColor(0, 0, 0) headH: QColor = QColor(0, 0, 0) emph: QColor = QColor(0, 0, 0) dialN: QColor = QColor(0, 0, 0) dialA: QColor = QColor(0, 0, 0) hidden: QColor = QColor(0, 0, 0) note: QColor = QColor(0, 0, 0) code: QColor = QColor(0, 0, 0) key: QColor = QColor(0, 0, 0) tag: QColor = QColor(0, 0, 0) val: QColor = QColor(0, 0, 0) opt: QColor = QColor(0, 0, 0) spell: QColor = QColor(0, 0, 0) error: QColor = QColor(0, 0, 0) repTag: QColor = QColor(0, 0, 0) mod: QColor = QColor(0, 0, 0) mark: QColor = QColor(255, 255, 255, 128) class GuiTheme: """Gui Theme Class Handles the look and feel of novelWriter. """ __slots__ = ( "_availSyntax", "_availThemes", "_currentTheme", "_darkThemes", "_guiPalette", "_lightThemes", "_qColors", "_styleSheets", "_svgColors", "_syntaxList", "_themeList", "baseButtonHeight", "baseIconHeight", "baseIconSize", "buttonIconSize", "errorText", "fadedText", "fontPixelSize", "fontPointSize", "getDecoration", "getHeaderDecoration", "getHeaderDecorationNarrow", "getIcon", "getItemIcon", "getPixmap", "getToggleIcon", "guiFont", "guiFontB", "guiFontBU", "guiFontFixed", "guiFontSmall", "helpText", "iconCache", "isDarkTheme", "syntaxTheme", "textNHeight", "textNWidth", "themeMeta", ) def __init__(self) -> None: # Theme Objects self.themeMeta = ThemeMeta() self.iconCache = GuiIcons(self) self.syntaxTheme = SyntaxColors() self.isDarkTheme = False # Special Text Colours self.helpText = QColor(0, 0, 0) self.fadedText = QColor(0, 0, 0) self.errorText = QColor(255, 0, 0) # Load Themes self._currentTheme = "" self._guiPalette = QPalette() self._themeList: list[T_ThemeEntry] = [] self._availThemes: dict[str, Path] = {} self._availSyntax: dict[str, Path] = {} self._styleSheets: dict[str, str] = {} self._svgColors: dict[str, bytes] = {} self._qColors: dict[str, QColor] = {} # Icon Functions self.getIcon = self.iconCache.getIcon self.getPixmap = self.iconCache.getPixmap self.getItemIcon = self.iconCache.getItemIcon self.getToggleIcon = self.iconCache.getToggleIcon self.getDecoration = self.iconCache.getDecoration self.getHeaderDecoration = self.iconCache.getHeaderDecoration self.getHeaderDecorationNarrow = self.iconCache.getHeaderDecorationNarrow # Fonts self.guiFont = QApplication.font() self.guiFontB = QApplication.font() self.guiFontB.setBold(True) self.guiFontBU = QApplication.font() self.guiFontBU.setBold(True) self.guiFontBU.setUnderline(True) self.guiFontSmall = QApplication.font() self.guiFontSmall.setPointSizeF(0.9*self.guiFont.pointSizeF()) qMetric = QFontMetrics(self.guiFont) fHeight = qMetric.height() fAscent = qMetric.ascent() self.fontPointSize = self.guiFont.pointSizeF() self.fontPixelSize = round(fHeight) self.baseIconHeight = round(fAscent) self.baseButtonHeight = round(1.35*fAscent) self.textNHeight = qMetric.boundingRect("N").height() self.textNWidth = qMetric.boundingRect("N").width() self.baseIconSize = QSize(self.baseIconHeight, self.baseIconHeight) self.buttonIconSize = QSize(int(0.9*self.baseIconHeight), int(0.9*self.baseIconHeight)) # Monospace Font self.guiFontFixed = QFont() self.guiFontFixed.setPointSizeF(0.95*self.fontPointSize) self.guiFontFixed.setFamily( QFontDatabase.systemFont(QFontDatabase.SystemFont.FixedFont).family() ) logger.debug("GUI Font Family: %s", self.guiFont.family()) logger.debug("GUI Font Point Size: %.2f", self.fontPointSize) logger.debug("GUI Font Pixel Size: %d", self.fontPixelSize) logger.debug("GUI Base Icon Height: %d", self.baseIconHeight) logger.debug("GUI Base Button Height: %d", self.baseButtonHeight) logger.debug("Text 'N' Height: %d", self.textNHeight) logger.debug("Text 'N' Width: %d", self.textNWidth) # Process Themes _listConf(self._availThemes, CONFIG.assetPath("themes"), ".conf") _listConf(self._availThemes, CONFIG.dataPath("themes"), ".conf") self.loadTheme() return ## # Methods ## def getTextWidth(self, text: str, font: QFont | None = None) -> int: """Returns the width needed to contain a given piece of text in pixels. """ if isinstance(font, QFont): qMetrics = QFontMetrics(font) else: qMetrics = QFontMetrics(self.guiFont) return ceil(qMetrics.boundingRect(text).width()) def getBaseColor(self, name: str) -> QColor: """Return a base color.""" return QColor(self._qColors.get(name) or QtBlack) def getRawBaseColor(self, name: str) -> bytes: """Return a base color.""" return self._svgColors.get(name, self._svgColors.get("default", b"#000000")) ## # Theme Methods ## def isDesktopDarkMode(self) -> bool: """Check if the desktop is in dark mode.""" if CONFIG.verQtValue >= 0x060500 and (hint := QGuiApplication.styleHints()): return hint.colorScheme() == Qt.ColorScheme.Dark palette = QPalette() text = palette.color(QPalette.ColorRole.WindowText) window = palette.color(QPalette.ColorRole.Window) return text.lightnessF() > window.lightnessF() def parseColor(self, value: str, default: QColor = QtBlack) -> QColor: """Parse a string as a colour value.""" if value in self._qColors: # Named colour return self._qColors[value] elif value.startswith("#") and len(value) == 7: # Assume #RRGGBB return QColor.fromString(value) elif value.startswith("#") and len(value) == 9: # Assume #RRGGBBAA and convert to #AARRGGBB return QColor.fromString(f"#{value[7:9]}{value[1:7]}") elif ":" in value: # Colour name and alpha name, _, alpha = value.partition(":") color = QColor(self._qColors.get(name.strip(), default)) color.setAlpha(checkInt(alpha, 255)) return color elif "," in value: # Integer red, green, blue, alpha data = value.split(",") result = [0, 0, 0, 255] for i in range(min(len(data), 4)): result[i] = checkInt(data[i].strip(), result[i]) return QColor(*result) return default def loadTheme(self, force: bool = False) -> bool: """Load the currently specified GUI theme.""" match CONFIG.themeMode: case nwTheme.LIGHT: darkMode = False case nwTheme.DARK: darkMode = True case _: darkMode = self.isDesktopDarkMode() theme = CONFIG.darkTheme if darkMode else CONFIG.lightTheme if theme not in self._availThemes: logger.error("Could not find GUI theme '%s'", theme) if darkMode: theme = DEF_GUI_DARK CONFIG.darkTheme = DEF_GUI_DARK else: theme = DEF_GUI_LIGHT CONFIG.lightTheme = DEF_GUI_LIGHT if theme == self._currentTheme and not force: logger.info("Theme '%s' is already loaded", theme) return False if not (file := self._availThemes.get(theme)): logger.error("Could not load GUI theme") return False CONFIG.splashMessage("Loading GUI theme ...") logger.info("Loading GUI theme '%s'", theme) parser = ConfigParser() try: with open(file, mode="r", encoding="utf-8") as fo: parser.read_file(fo) except Exception: logger.error("Could not read file: %s", file) logException() return False # Reset Palette self._resetTheme() # Main sec = "Main" meta = ThemeMeta() if parser.has_section(sec): meta.name = parser.get(sec, "name", fallback="") meta.mode = parser.get(sec, "mode", fallback="light") meta.description = parser.get(sec, "description", fallback="N/A") meta.author = parser.get(sec, "author", fallback="N/A") meta.credit = parser.get(sec, "credit", fallback="N/A") meta.url = parser.get(sec, "url", fallback="") meta.license = parser.get(sec, "license", fallback="N/A") meta.licenseUrl = parser.get(sec, "licenseurl", fallback="") self.themeMeta = meta # Icons sec = "Base" if parser.has_section(sec): self._setBaseColor("default", self._readColor(parser, sec, "default")) self._setBaseColor("faded", self._readColor(parser, sec, "faded")) self._setBaseColor("red", self._readColor(parser, sec, "red")) self._setBaseColor("orange", self._readColor(parser, sec, "orange")) self._setBaseColor("yellow", self._readColor(parser, sec, "yellow")) self._setBaseColor("green", self._readColor(parser, sec, "green")) self._setBaseColor("aqua", self._readColor(parser, sec, "aqua")) self._setBaseColor("blue", self._readColor(parser, sec, "blue")) self._setBaseColor("purple", self._readColor(parser, sec, "purple")) # Project sec = "Project" if parser.has_section(sec): self._setBaseColor("root", self._readColor(parser, sec, "root")) self._setBaseColor("folder", self._readColor(parser, sec, "folder")) self._setBaseColor("file", self._readColor(parser, sec, "file")) self._setBaseColor("title", self._readColor(parser, sec, "title")) self._setBaseColor("chapter", self._readColor(parser, sec, "chapter")) self._setBaseColor("scene", self._readColor(parser, sec, "scene")) self._setBaseColor("note", self._readColor(parser, sec, "note")) # Palette sec = "Palette" if parser.has_section(sec): self._setPalette(parser, sec, "window", QPalette.ColorRole.Window) self._setPalette(parser, sec, "windowtext", QPalette.ColorRole.WindowText) self._setPalette(parser, sec, "base", QPalette.ColorRole.Base) self._setPalette(parser, sec, "alternatebase", QPalette.ColorRole.AlternateBase) self._setPalette(parser, sec, "text", QPalette.ColorRole.Text) self._setPalette(parser, sec, "tooltipbase", QPalette.ColorRole.ToolTipBase) self._setPalette(parser, sec, "tooltiptext", QPalette.ColorRole.ToolTipText) self._setPalette(parser, sec, "button", QPalette.ColorRole.Button) self._setPalette(parser, sec, "buttontext", QPalette.ColorRole.ButtonText) self._setPalette(parser, sec, "brighttext", QPalette.ColorRole.BrightText) self._setPalette(parser, sec, "highlight", QPalette.ColorRole.Highlight) self._setPalette(parser, sec, "highlightedtext", QPalette.ColorRole.HighlightedText) self._setPalette(parser, sec, "link", QPalette.ColorRole.Link) self._setPalette(parser, sec, "linkvisited", QPalette.ColorRole.LinkVisited) # GUI sec = "GUI" if parser.has_section(sec): self.helpText = self._readColor(parser, sec, "helptext") self.fadedText = self._readColor(parser, sec, "fadedtext") self.errorText = self._readColor(parser, sec, "errortext") # Syntax sec = "Syntax" self.syntaxTheme = SyntaxColors() if parser.has_section(sec): self.syntaxTheme.back = self._readColor(parser, sec, "background") self.syntaxTheme.text = self._readColor(parser, sec, "text") self.syntaxTheme.link = self._readColor(parser, sec, "link") self.syntaxTheme.head = self._readColor(parser, sec, "headertext") self.syntaxTheme.headH = self._readColor(parser, sec, "headertag") self.syntaxTheme.emph = self._readColor(parser, sec, "emphasis") self.syntaxTheme.dialN = self._readColor(parser, sec, "dialog") self.syntaxTheme.dialA = self._readColor(parser, sec, "altdialog") self.syntaxTheme.hidden = self._readColor(parser, sec, "hidden") self.syntaxTheme.note = self._readColor(parser, sec, "note") self.syntaxTheme.code = self._readColor(parser, sec, "shortcode") self.syntaxTheme.key = self._readColor(parser, sec, "keyword") self.syntaxTheme.tag = self._readColor(parser, sec, "tag") self.syntaxTheme.val = self._readColor(parser, sec, "value") self.syntaxTheme.opt = self._readColor(parser, sec, "optional") self.syntaxTheme.spell = self._readColor(parser, sec, "spellcheckline") self.syntaxTheme.error = self._readColor(parser, sec, "errorline") self.syntaxTheme.repTag = self._readColor(parser, sec, "replacetag") self.syntaxTheme.mod = self._readColor(parser, sec, "modifier") self.syntaxTheme.mark = self._readColor(parser, sec, "texthighlight") # Update Dependant Colours # Based on: https://github.com/qt/qtbase/blob/dev/src/gui/kernel/qplatformtheme.cpp text = self._guiPalette.text().color() window = self._guiPalette.window().color() highlight = self._guiPalette.highlight().color() QtColActive = QPalette.ColorGroup.Active QtColInactive = QPalette.ColorGroup.Inactive QtColDisabled = QPalette.ColorGroup.Disabled if window.lightnessF() < 0.15: # If window is too dark, we need a lighter ref colour for shades ref = QColor.fromHslF(window.hueF(), window.saturationF(), 0.15, window.alphaF()) else: ref = window light = ref.lighter(150) mid = ref.darker(130) midLight = mid.lighter(110) dark = ref.darker(150) shadow = dark.darker(135) darkOff = dark.darker(150) shadowOff = ref.darker(150) grey = QColor(120, 120, 120) if darkMode else QColor(140, 140, 140) dimmed = QColor(130, 130, 130) if darkMode else QColor(190, 190, 190) placeholder = QColor(text) placeholder.setAlpha(128) self._guiPalette.setBrush(QPalette.ColorRole.Light, light) self._guiPalette.setBrush(QPalette.ColorRole.Mid, mid) self._guiPalette.setBrush(QPalette.ColorRole.Midlight, midLight) self._guiPalette.setBrush(QPalette.ColorRole.Dark, dark) self._guiPalette.setBrush(QPalette.ColorRole.Shadow, shadow) self._guiPalette.setBrush(QtColDisabled, QPalette.ColorRole.Text, dimmed) self._guiPalette.setBrush(QtColDisabled, QPalette.ColorRole.WindowText, dimmed) self._guiPalette.setBrush(QtColDisabled, QPalette.ColorRole.ButtonText, dimmed) self._guiPalette.setBrush(QtColDisabled, QPalette.ColorRole.Base, window) self._guiPalette.setBrush(QtColDisabled, QPalette.ColorRole.Dark, darkOff) self._guiPalette.setBrush(QtColDisabled, QPalette.ColorRole.Shadow, shadowOff) self._guiPalette.setBrush(QPalette.ColorRole.PlaceholderText, placeholder) self._guiPalette.setBrush(QtColActive, QPalette.ColorRole.Highlight, highlight) self._guiPalette.setBrush(QtColInactive, QPalette.ColorRole.Highlight, highlight) self._guiPalette.setBrush(QtColDisabled, QPalette.ColorRole.Highlight, grey) if CONFIG.verQtValue >= 0x060600: self._guiPalette.setBrush(QtColActive, QPalette.ColorRole.Accent, highlight) self._guiPalette.setBrush(QtColInactive, QPalette.ColorRole.Accent, highlight) self._guiPalette.setBrush(QtColDisabled, QPalette.ColorRole.Accent, grey) # Set project override colours if (override := CONFIG.iconColTree) != "theme": color = self._svgColors.get(override, b"#000000") self._svgColors["root"] = color self._svgColors["folder"] = color if not CONFIG.iconColDocs: self._svgColors["file"] = color self._svgColors["title"] = color self._svgColors["chapter"] = color self._svgColors["scene"] = color self._svgColors["note"] = color # Load icons after the theme is parsed self.iconCache.loadTheme(CONFIG.iconTheme) # Finalise self.isDarkTheme = darkMode QApplication.setPalette(self._guiPalette) self._buildStyleSheets(self._guiPalette) self._currentTheme = theme CONFIG.splashMessage(f"Loaded GUI theme: {meta.name}") return True def listThemes(self) -> list[T_ThemeEntry]: """Scan the GUI themes folder and list all themes.""" if self._themeList: return self._themeList themes: list[T_ThemeEntry] = [] parser = ConfigParser() for key, path in self._availThemes.items(): logger.debug("Checking theme config '%s'", key) if meta := _loadInternalName(parser, path): themes.append((key, meta[0], meta[1])) self._themeList = sorted(themes, key=_sortTheme) return self._themeList def getStyleSheet(self, name: str) -> str: """Load a standard style sheet.""" return self._styleSheets.get(name, "") ## # Internal Functions ## def _setBaseColor(self, key: str, color: QColor) -> None: """Set the colour for a named colour.""" self._qColors[key] = QColor(color) self._svgColors[key] = color.name(QColor.NameFormat.HexRgb).encode("utf-8") return def _resetTheme(self) -> None: """Reset GUI colours to default values.""" palette = QPalette() text = palette.color(QPalette.ColorRole.Text) window = palette.color(QPalette.ColorRole.Window) isDark = text.lightnessF() > window.lightnessF() # Reset GUI Palette faded = QColor(128, 128, 128) dimmed = QColor(130, 130, 130) if isDark else QColor(190, 190, 190) red = QColor(242, 119, 122) if isDark else QColor(240, 40, 41) orange = QColor(249, 145, 57) if isDark else QColor(245, 135, 31) yellow = QColor(255, 204, 102) if isDark else QColor(234, 183, 0) green = QColor(153, 204, 153) if isDark else QColor(113, 140, 0) aqua = QColor(102, 204, 204) if isDark else QColor(62, 153, 159) blue = QColor(102, 153, 204) if isDark else QColor(66, 113, 174) purple = QColor(204, 153, 204) if isDark else QColor(137, 89, 168) # Text Colours self.helpText = dimmed self.fadedText = faded self.errorText = red self._guiPalette = palette # Reset Base Colours and Icons self.iconCache.clear() self._svgColors = {} self._qColors = {} self._setBaseColor("default", text) self._setBaseColor("faded", faded) self._setBaseColor("red", red) self._setBaseColor("orange", orange) self._setBaseColor("yellow", yellow) self._setBaseColor("green", green) self._setBaseColor("aqua", aqua) self._setBaseColor("blue", blue) self._setBaseColor("purple", purple) self._setBaseColor("root", blue) self._setBaseColor("folder", yellow) self._setBaseColor("file", text) self._setBaseColor("title", green) self._setBaseColor("chapter", red) self._setBaseColor("scene", blue) self._setBaseColor("note", yellow) return def _readColor(self, parser: ConfigParser, section: str, name: str) -> QColor: """Parse a colour value from a config string.""" return self.parseColor(parser.get(section, name, fallback="default")) def _setPalette( self, parser: ConfigParser, section: str, name: str, value: QPalette.ColorRole ) -> None: """Set a palette colour value from a config string.""" self._guiPalette.setBrush(value, self._readColor(parser, section, name)) return def _buildStyleSheets(self, palette: QPalette) -> None: """Build default style sheets.""" self._styleSheets = {} text = palette.text().color() text.setAlpha(48) tCol = text.name(QtHexArgb) hCol = palette.highlight().color().name(QtHexArgb) # Flat Tab Widget and Tab Bar: self._styleSheets[STYLES_FLAT_TABS] = ( "QTabWidget::pane {border: 0;} " "QTabWidget QTabBar::tab {border: 0; padding: 4px 8px;} " f"QTabWidget QTabBar::tab:selected {{color: {hCol};}} " ) # Minimal Tool Button self._styleSheets[STYLES_MIN_TOOLBUTTON] = ( "QToolButton {padding: 2px; margin: 0; border: none; background: transparent;} " f"QToolButton:hover {{border: none; background: {tCol};}} " "QToolButton::menu-indicator {image: none;} " ) # Big Tool Button self._styleSheets[STYLES_BIG_TOOLBUTTON] = ( "QToolButton {padding: 6px; margin: 0; border: none; background: transparent;} " f"QToolButton:hover {{border: none; background: {tCol};}} " "QToolButton::menu-indicator {image: none;} " ) return class GuiIcons: """The icon class manages the content of the assets/icons folder, and provides a simple interface for requesting icons. Icons are generated from SVG on first request, and then cached for further requests. If the icon is not defined, a placeholder icon is returned instead. """ __slots__ = ( "_availThemes", "_headerDec", "_headerDecNarrow", "_meta", "_noIcon", "_qIcons", "_svgData", "_theme", "_themeList", ) TOGGLE_ICON_KEYS: Final[dict[str, tuple[str, str]]] = { "bullet": ("bullet-on", "bullet-off"), "unfold": ("unfold-show", "unfold-hide"), } IMAGE_MAP: Final[dict[str, tuple[str, str]]] = { "welcome": ("welcome-light.jpg", "welcome-dark.jpg"), "nw-text": ("novelwriter-text-light.svg", "novelwriter-text-dark.svg"), } def __init__(self, mainTheme: GuiTheme) -> None: self._theme = mainTheme self._meta = ThemeMeta() # Storage self._svgData: dict[str, bytes] = {} self._qIcons: dict[str, QIcon] = {} self._headerDec: list[QPixmap] = [] self._headerDecNarrow: list[QPixmap] = [] # Icon Theme Path self._availThemes: dict[str, Path] = {} self._themeList: list[tuple[str, str]] = [] # None Icon self._noIcon = QIcon(str(CONFIG.assetPath("icons") / "none.svg")) _listConf(self._availThemes, CONFIG.assetPath("icons"), ".icons") _listConf(self._availThemes, CONFIG.dataPath("icons"), ".icons") return def clear(self) -> None: """Clear the icon cache.""" self._svgData = {} self._qIcons = {} self._headerDec = [] self._headerDecNarrow = [] self._meta = ThemeMeta() return ## # Actions ## def loadTheme(self, theme: str) -> bool: """Update the theme map. This is more of an init, since many of the GUI icons cannot really be replaced without writing specific update functions for the classes where they're used. """ if theme not in self._availThemes: logger.error("Could not find icon theme '%s'", theme) theme = DEF_ICONS CONFIG.iconTheme = theme if not (file := self._availThemes.get(theme)): logger.error("Could not load icon theme") return False CONFIG.splashMessage("Loading icon theme ...") logger.info("Loading icon theme '%s'", theme) try: meta = ThemeMeta() with open(file, mode="r", encoding="utf-8") as icons: for icon in icons: bits = icon.partition("=") key = bits[0].strip() value = bits[2].strip() if key and value: if key.startswith("icon:"): self._svgData[key[5:]] = value.encode("utf-8") elif key == "meta:name": meta.name = value elif key == "meta:author": meta.author = value elif key == "meta:license": meta.license = value self._meta = meta except Exception: logger.error("Could not read file: %s", file) logException() return False CONFIG.splashMessage(f"Loaded icon theme: {meta.name}") CONFIG.splashMessage("Generating additional icons ...") # Populate generated icons cache self.getHeaderDecoration(0) self.getHeaderDecorationNarrow(0) return True ## # Access Functions ## def getIcon(self, name: str, color: str | None = None, w: int = 24, h: int = 24) -> QIcon: """Return an icon from the icon buffer, or load it.""" variant = f"{name}-{color}" if color else name if (key := f"{variant}-{w}x{h}") in self._qIcons: return self._qIcons[key] else: icon = self._loadIcon(name, color, w, h) self._qIcons[key] = icon logger.debug("Icon: %s", key) return icon def getToggleIcon(self, name: str, size: tuple[int, int], color: str | None = None) -> QIcon: """Return a toggle icon from the icon buffer, or load it.""" if name in self.TOGGLE_ICON_KEYS: pOne = self.getPixmap(self.TOGGLE_ICON_KEYS[name][0], size, color) pTwo = self.getPixmap(self.TOGGLE_ICON_KEYS[name][1], size, color) icon = QIcon() icon.addPixmap(pOne, QIcon.Mode.Normal, QIcon.State.On) icon.addPixmap(pTwo, QIcon.Mode.Normal, QIcon.State.Off) return icon return self._noIcon def getItemIcon( self, tType: nwItemType, tClass: nwItemClass, tLayout: nwItemLayout, hLevel: str = "H0" ) -> QIcon: """Get the correct icon for a project item based on type, class and heading level """ name = None color = "default" if tType == nwItemType.ROOT: name = nwLabels.CLASS_ICON[tClass] color = "root" elif tType == nwItemType.FOLDER: name = "prj_folder" color = "folder" elif tType == nwItemType.FILE: if tLayout == nwItemLayout.DOCUMENT: if hLevel == "H1": name = "prj_title" color = "title" elif hLevel == "H2": name = "prj_chapter" color = "chapter" elif hLevel == "H3": name = "prj_scene" color = "scene" else: name = "prj_document" color = "file" elif tLayout == nwItemLayout.NOTE: name = "prj_note" color = "note" if name is None: return self._noIcon return self.getIcon(name, color) def getPixmap(self, name: str, size: tuple[int, int], color: str | None = None) -> QPixmap: """Return an icon from the icon buffer as a QPixmap. If it doesn't exist, return an empty QPixmap. """ w, h = size return self.getIcon(name, color, w, h).pixmap(w, h, QIcon.Mode.Normal) def getDecoration(self, name: str, w: int | None = None, h: int | None = None) -> QPixmap: """Load graphical decoration element based on the decoration map or the icon map. This function always returns a QPixmap. """ if name in self.IMAGE_MAP: idx = int(self._theme.isDarkTheme) imgPath = CONFIG.assetPath("images") / self.IMAGE_MAP[name][idx] else: logger.error("Decoration with name '%s' does not exist", name) return QPixmap() if not imgPath.is_file(): logger.error("Asset not found: %s", imgPath) return QPixmap() pixmap = QPixmap(str(imgPath)) tMode = Qt.TransformationMode.SmoothTransformation if w is not None and h is not None: return pixmap.scaled(w, h, Qt.AspectRatioMode.IgnoreAspectRatio, tMode) elif w is None and h is not None: return pixmap.scaledToHeight(h, tMode) elif w is not None and h is None: return pixmap.scaledToWidth(w, tMode) return pixmap def getHeaderDecoration(self, hLevel: int) -> QPixmap: """Get the decoration for a specific heading level.""" if not self._headerDec: iPx = self._theme.baseIconHeight self._headerDec = [ self._generateDecoration("file", iPx, 0), self._generateDecoration("title", iPx, 0), self._generateDecoration("chapter", iPx, 1), self._generateDecoration("scene", iPx, 2), self._generateDecoration("file", iPx, 3), ] return self._headerDec[minmax(hLevel, 0, 4)] def getHeaderDecorationNarrow(self, hLevel: int) -> QPixmap: """Get the narrow decoration for a specific heading level.""" if not self._headerDecNarrow: iPx = self._theme.baseIconHeight self._headerDecNarrow = [ self._generateDecoration("file", iPx, 0), self._generateDecoration("title", iPx, 0), self._generateDecoration("chapter", iPx, 0), self._generateDecoration("scene", iPx, 0), self._generateDecoration("file", iPx, 0), self._generateDecoration("note", iPx, 0), ] return self._headerDecNarrow[minmax(hLevel, 0, 5)] def listThemes(self) -> list[tuple[str, str]]: """Scan the GUI icons folder and list all themes.""" if self._themeList: return self._themeList themes = [] for key, path in self._availThemes.items(): logger.debug("Checking icon theme '%s'", key) if name := _loadIconName(path): themes.append((key, name)) self._themeList = sorted(themes, key=_sortTheme) return self._themeList ## # Internal Functions ## def _loadIcon(self, name: str, color: str | None = None, w: int = 24, h: int = 24) -> QIcon: """Load an icon from the assets themes folder. This function is guaranteed to return a QIcon. """ # If we just want the app icons, return right away if name == "novelwriter": return QIcon(str(CONFIG.assetPath("icons") / "novelwriter.svg")) elif name == "proj_nwx": return QIcon(str(CONFIG.assetPath("icons") / "x-novelwriter-project.svg")) if svg := self._svgData.get(name, b""): if fill := self._theme.getRawBaseColor(color or "default"): svg = svg.replace(b"#000000", fill) pixmap = QPixmap(w, h) pixmap.fill(QtTransparent) pixmap.loadFromData(svg, "svg") return QIcon(pixmap) # If we didn't find one, give up and return an empty icon logger.warning("Did not load an icon for '%s'", name) return self._noIcon def _generateDecoration(self, color: str, height: int, indent: int = 0) -> QPixmap: """Generate a decoration pixmap for novel headers.""" pixmap = QPixmap(48*indent + 12, 48) pixmap.fill(QtTransparent) path = QPainterPath() path.addRoundedRect(48.0*indent, 2.0, 12.0, 44.0, 4.0, 4.0) painter = QPainter(pixmap) painter.setRenderHint(QtPaintAntiAlias) if fill := self._theme.getRawBaseColor(color or "default"): painter.fillPath(path, QColor(fill.decode(encoding="utf-8"))) painter.end() tMode = Qt.TransformationMode.SmoothTransformation return pixmap.scaledToHeight(height, tMode) # Module Functions # ================ def _listConf(target: dict, path: Path, extension: str) -> None: """Scan for theme files and populate the dictionary.""" if path.is_dir(): for item in path.iterdir(): if item.is_file() and item.name.endswith(extension): target[item.stem] = item return def _sortTheme(data: tuple) -> str: """Key function for theme sorting.""" key, name = data[:2] return f"*{name}" if key.startswith("default_") else name def _loadInternalName(parser: ConfigParser, path: str | Path) -> tuple[str, bool]: """Open a conf file and read the 'name' setting.""" try: parser.clear() with open(path, mode="r", encoding="utf-8") as inFile: parser.read_file(inFile) name = parser.get("Main", "name", fallback="") dark = parser.get("Main", "mode", fallback="light").lower() == "dark" return name, dark except Exception: logger.error("Could not read file: %s", path) logException() return "", False def _loadIconName(path: Path) -> str: """Open an icons file and read the name setting.""" try: with open(path, mode="r", encoding="utf-8") as icons: for icon in icons: key, _, value = icon.partition("=") if key.strip() == "meta:name": return value.strip() except Exception: logger.error("Could not read file: %s", path) logException() return ""