Update sample project and test
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@@ -4,6 +4,7 @@
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### Another Scene
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### Another Scene
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@pov: John
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@pov: John
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@focus: Jane
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@location: Earth
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@location: Earth
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Adding more scenes to a chapter is as easy as adding more scene files, with a level three heading, or just adding another level three heading in the same file if that works for the way you want to structure your files.
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Adding more scenes to a chapter is as easy as adding more scene files, with a level three heading, or just adding another level three heading in the same file if that works for the way you want to structure your files.
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@@ -13,6 +14,7 @@ In fact, if you wish, you can add all the scenes in the chapter file too. All no
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### More Scenes
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### More Scenes
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@pov: Jane
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@pov: Jane
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@focus: John
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@location: Earth
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@location: Earth
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This is a second scene in the same file as the previous scene. You can always split the files up later.
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This is a second scene in the same file as the previous scene. You can always split the files up later.
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@@ -1,13 +1,13 @@
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<?xml version='1.0' encoding='utf-8'?>
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<?xml version='1.0' encoding='utf-8'?>
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<novelWriterXML appVersion="1.2a0" hexVersion="0x010200a0" fileVersion="1.2" timeStamp="2021-02-01 23:18:32">
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<novelWriterXML appVersion="1.2a0" hexVersion="0x010200a0" fileVersion="1.2" timeStamp="2021-02-10 21:46:25">
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<project>
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<project>
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<name>Sample Project</name>
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<name>Sample Project</name>
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<title>Sample Project</title>
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<title>Sample Project</title>
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<author>Jane Smith</author>
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<author>Jane Smith</author>
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<author>Jay Doh</author>
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<author>Jay Doh</author>
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<saveCount>886</saveCount>
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<saveCount>935</saveCount>
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<autoCount>158</autoCount>
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<autoCount>161</autoCount>
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<editTime>42826</editTime>
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<editTime>46219</editTime>
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</project>
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</project>
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<settings>
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<settings>
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<doBackup>False</doBackup>
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<doBackup>False</doBackup>
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@@ -120,7 +120,7 @@
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<charCount>1810</charCount>
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<charCount>1810</charCount>
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<wordCount>318</wordCount>
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<wordCount>318</wordCount>
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<paraCount>8</paraCount>
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<paraCount>8</paraCount>
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<cursorPos>219</cursorPos>
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<cursorPos>3</cursorPos>
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</item>
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</item>
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<item handle="bc0cbd2a407f3" order="2" parent="e7ded148d6e4a">
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<item handle="bc0cbd2a407f3" order="2" parent="e7ded148d6e4a">
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<name>Another Scene</name>
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<name>Another Scene</name>
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@@ -132,7 +132,7 @@
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<charCount>476</charCount>
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<charCount>476</charCount>
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<wordCount>93</wordCount>
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<wordCount>93</wordCount>
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<paraCount>3</paraCount>
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<paraCount>3</paraCount>
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<cursorPos>428</cursorPos>
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<cursorPos>430</cursorPos>
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</item>
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</item>
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<item handle="ba8a28a246524" order="3" parent="e7ded148d6e4a">
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<item handle="ba8a28a246524" order="3" parent="e7ded148d6e4a">
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<name>Interlude</name>
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<name>Interlude</name>
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@@ -500,6 +500,10 @@ def testGuiMenu_Insert(qtbot, monkeypatch, nwGUI, fncDir, fncProj):
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nwGUI.mainMenu.mInsKWItems[nwKeyWords.POV_KEY][0].activate(QAction.Trigger)
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nwGUI.mainMenu.mInsKWItems[nwKeyWords.POV_KEY][0].activate(QAction.Trigger)
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assert nwGUI.docEditor.getText() == "Stuff\n%s: " % nwKeyWords.POV_KEY
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assert nwGUI.docEditor.getText() == "Stuff\n%s: " % nwKeyWords.POV_KEY
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nwGUI.docEditor.setText("Stuff")
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nwGUI.mainMenu.mInsKWItems[nwKeyWords.FOCUS_KEY][0].activate(QAction.Trigger)
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assert nwGUI.docEditor.getText() == "Stuff\n%s: " % nwKeyWords.FOCUS_KEY
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nwGUI.docEditor.setText("Stuff")
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nwGUI.docEditor.setText("Stuff")
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nwGUI.mainMenu.mInsKWItems[nwKeyWords.CHAR_KEY][0].activate(QAction.Trigger)
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nwGUI.mainMenu.mInsKWItems[nwKeyWords.CHAR_KEY][0].activate(QAction.Trigger)
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assert nwGUI.docEditor.getText() == "Stuff\n%s: " % nwKeyWords.CHAR_KEY
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assert nwGUI.docEditor.getText() == "Stuff\n%s: " % nwKeyWords.CHAR_KEY
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