Restructure and improve dialogue highlighting
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@@ -114,15 +114,20 @@ REGEX_PATTERNS = RegExPatterns()
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class DialogParser:
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__slots__ = ("_quotes", "_dialog", "_narrator", "_alternate", "_break", "_enabled")
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__slots__ = (
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"_quotes", "_dialog", "_alternate", "_enabled",
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"_narrator", "_breakD", "_breakQ", "_mode",
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)
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def __init__(self) -> None:
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self._quotes = None
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self._dialog = ""
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self._narrator = ""
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self._alternate = ""
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self._break = re.compile("")
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self._enabled = False
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self._narrator = ""
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self._breakD = None
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self._breakQ = None
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self._mode = ""
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return
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@property
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@@ -131,21 +136,31 @@ class DialogParser:
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return self._enabled
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def initParser(self) -> None:
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"""Init parser settings. Must be called when config changes."""
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punct = re.escape("!?.,:;")
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"""Init parser settings. This method must also be called when
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the config changes.
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"""
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self._quotes = REGEX_PATTERNS.dialogStyle
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self._dialog = uniqueCompact(CONFIG.dialogLine)
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self._narrator = CONFIG.narratorBreak.strip()[:1]
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self._alternate = CONFIG.narratorDialog.strip()[:1]
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self._break = re.compile(
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f"({self._narrator}\\s?.*?)(\\s?(?:{self._narrator}[{punct}]?|$))", re.UNICODE
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)
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self._enabled = bool(self._quotes or self._dialog or self._narrator or self._alternate)
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# One of the three modes are needed for the class to have
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# anything to do
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self._enabled = bool(self._quotes or self._dialog or self._alternate)
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# Build narrator break RegExes
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if narrator := CONFIG.narratorBreak.strip()[:1]:
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punct = re.escape(".,:;!?")
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self._breakD = re.compile(f"{narrator}.*?(?:{narrator}[{punct}]?|$)", re.UNICODE)
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self._breakQ = re.compile(f"{narrator}.*?(?:{narrator}[{punct}]?)", re.UNICODE)
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self._narrator = narrator
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self._mode = f" {narrator}"
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return
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def __call__(self, text: str) -> list[tuple[int, int]]:
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"""Caller wrapper for dialogue processing."""
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temp: list[int] = []
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result: list[tuple[int, int]] = []
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if text:
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plain = True
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if self._dialog and text[0] in self._dialog:
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@@ -153,44 +168,41 @@ class DialogParser:
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plain = False
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temp.append(0)
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temp.append(len(text))
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if self._narrator:
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if self._breakD:
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# Process narrator breaks in the dialogue
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for res in self._break.finditer(text, 1):
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for res in self._breakD.finditer(text, 1):
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temp.append(res.start(0))
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if (two := res.group(2)) and two[0].isspace():
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temp.append(res.start(2))
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else:
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temp.append(res.end(0))
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temp.append(res.end(0))
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elif self._quotes:
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# The line contains quoted dialogue
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# Quoted dialogue is enabled, so we look for them
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for res in self._quotes.finditer(text):
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plain = False
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temp.append(res.start(0))
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temp.append(res.end(0))
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if self._narrator:
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for res in self._break.finditer(text, 1):
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temp.append(res.start(0))
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if (two := res.group(2)) and two[0].isspace():
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temp.append(res.start(2))
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else:
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temp.append(res.end(0))
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if self._breakQ:
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for sub in self._breakQ.finditer(text, res.start(0), res.end(0)):
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temp.append(sub.start(0))
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temp.append(sub.end(0))
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if plain and self._alternate:
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# The main rules found no dialogue, so we check for
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# alternating dialogue sections, if enabled
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pos = 0
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for num, bit in enumerate(text.split(self._alternate)):
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length = len(bit) + int(num > 0)
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length = len(bit) + (1 if num > 0 else 0)
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if num%2:
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temp.append(pos)
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temp.append(pos + length)
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pos += length
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start = None
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result = []
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for pos in sorted(set(temp)):
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if start is None:
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start = pos
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else:
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result.append((start, pos))
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if temp:
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# Sort unique edges in increasing order, and add them in pairs
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start = None
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for pos in sorted(set(temp)):
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if start is None:
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start = pos
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else:
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result.append((start, pos))
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start = None
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return result
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