Update the usage section

This commit is contained in:
Veronica Berglyd Olsen
2024-03-09 19:59:12 +01:00
parent 9336410180
commit 7aea468103
8 changed files with 105 additions and 106 deletions
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@@ -10,7 +10,7 @@ How it Works
The main features of novelWriter are listed in the :ref:`a_intro` chapter. In this chapter, we go
into some more details on how they are implemented. This is intended as an overview. Later on in
this documentation, these features will be covered in more detail.
this documentation these features will be covered in more detail.
.. _a_breakdown_design:
@@ -23,6 +23,8 @@ at the same time provide useful features needed for writing a novel.
The main window does not have an editor toolbar like many other applications do. This reduces
clutter, and since the documents are formatted with style tags, it is more or less redundant.
Still, a small formatting toolbar can be popped out by clicking the three dots in the header of the
document editor to give quick access to standard formatting codes.
Most formatting features supported are available through convenient keyboard shortcuts. They are
also available in the main menu, so you don't have to look up formatting codes every time you need
@@ -31,7 +33,8 @@ them. For reference, a list of all shortcuts can be found in the :ref:`a_kb` cha
.. note::
novelWriter is not intended to be a full office type word processor. It doesn't support images,
links, tables, and other complex structures and objects often needed for such documents.
Formatting is limited to headers, emphasis, text alignment, and a few other simple features.
Formatting is limited to headings, in-line basic text formats, text alignment, and a few other
simple features.
On the left side of the main window, you will find a sidebar. This bar has buttons for the standard
views you can switch between, a quick link to the :guilabel:`Build Manuscript` tool, and a set of
@@ -54,18 +57,18 @@ When in :guilabel:`Project Tree View` mode, the main work area of the main windo
or optionally three, panels. The left-most panel contains the project tree and all the documents in
your project. The second panel is the document editor.
An optional third panel on the right contains a document viewer which can view any document in your
project independently of what is open in the document editor. This panel is not intended as a
preview window, although you can use it for this purpose if you wish as it will apply the
formatting tags you have specified. The main purpose of the viewer is for viewing your notes next
to your editor while you're writing.
An optional third panel on the right side contains a document viewer which can view any document in
your project independently of what is open in the document editor. This panel is not intended as a
preview window, although you can use it for this purpose if you wish if you need to check that the
formatting tags behave as you expected. The main purpose of the viewer is for viewing your notes
next to your editor while you're writing.
The editor also has a :guilabel:`Focus Mode` you can toggle either from the menu, from the icon in
the editor's header, or by pressing :kbd:`F8`. When :guilabel:`Focus Mode` is enabled, all the user
interface elements other than the document editor itself are hidden away.
Novel Tree and Editor View
Novel View and Editor View
--------------------------
.. figure:: images/fig_novel_tree_view.png
@@ -81,17 +84,17 @@ Each heading is indented according to the heading level. You can open and edit y
from this view as well. All headings contained in the currently open document should be highlighted
in the view to indicate which ones belong together in the same document.
If you have multiple Novel root folders, the header of the novel view becomes a dropdown box. You
can then switch between them by clicking the :guilabel:`Outline of ...` text. You can also click
the novel icon button next to it.
If you have multiple "Novel" type root folders, the header of the novel view becomes a dropdown
box. You can then switch between them by clicking the :guilabel:`Outline of ...` text. You can also
click the novel icon button next to it.
Generally, the novel view should update when you make changes to the novel structure, including
edits of the current document in the editor. The information is only updated when the automatic
save of the document is triggered, or you manually press :kbd:`Ctrl+S` to save changes. (You can
adjust the auto-save interval in :guilabel:`Preferences`.) You can also regenerate the whole novel
view by pressing the refresh button at the top of the side panel.
view by pressing the refresh button in the novel view header.
It is possible to show an optional third column in the novel view, The settings are available from
It is possible to show an optional third column in the novel view. The settings are available from
the menu button in the toolbar.
If you click the arrow icon to the right of each item, a tooltip will pop out showing you all the
@@ -123,12 +126,12 @@ neutral colours from :guilabel:`Preferences`. Other colour themes are also avail
can be contributed to novelWriter on GitHub.
Switching the GUI colour theme does not affect the colours of the editor and viewer. They have
separate colour themes called :guilabel:`Editor Themes`. They are separated because there are a lot
more options to choose from for the editor and viewer.
separate colour selectable from the "Document colour theme" setting in :guilabel:`Preferences`.
They are separated because there are a lot more options to choose from for the editor and viewer.
.. note::
If you switch to dark mode on the GUI, you should also switch editor theme to match, otherwise
icons may be hard to see in the editor and viewer.
If you switch between light and dark mode on the GUI, you should also switch editor theme to
match, otherwise icons may be hard to see in the editor and viewer.
.. _a_breakdown_project:
@@ -147,7 +150,7 @@ within those documents.
.. figure:: images/fig_header_levels.png
An illustration of how header levels correspond to the novel structure.
An illustration of how heading levels correspond to the novel structure.
The four heading levels (**H1** to **H4**) are treated as follows:
@@ -158,8 +161,8 @@ The four heading levels (**H1** to **H4**) are treated as follows:
The project tree will select an icon for the document based on the first heading in it.
This header level structure is only taken into account for :term:`novel documents`. For
:term:`project notes`, the header levels have no structural meaning, and you are free to use them
This heading level structure is only taken into account for :term:`novel documents`. For
:term:`project notes`, the heading levels have no structural meaning, and you are free to use them
however you want. See :ref:`a_struct` and :ref:`a_references` for more details.
.. versionadded:: 2.0
@@ -171,8 +174,8 @@ however you want. See :ref:`a_struct` and :ref:`a_references` for more details.
.. _a_breakdown_export:
Building the Manuscript
=======================
Building a Manuscript
=====================
The project can at any time be assembled into a range of different formats through the
:guilabel:`Build Manuscript` tool. Natively, novelWriter supports `Open Document`_, HTML5, and
@@ -217,8 +220,8 @@ Secondly, having multiple small files means it is very easy to synchronise them
with standard file synchronisation tools.
Thirdly, if you use version control software to track the changes to your project, the file formats
used for the files are well suited. Also the JSON documents have line breaks and indents, which
makes it easier to track them with version control software.
used for the files are well suited. All the JSON documents have line breaks and indents as well,
which makes it easier to track them with version control software.
.. note::
Since novelWriter has to keep track of a bunch of files and folders when a project is open, it
+38 -37
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@@ -6,8 +6,8 @@ Formatting Your Text
The novelWriter text editor is a plain text editor that uses formatting codes for setting meta data
values and allowing for some text formatting. The syntax is based on Markdown, but novelWriter is
*not* a Markdown editor. It supports basic formatting like emphasis (italic), strong importance
(bold) and strike through text, as well as four levels of headings. Form some further complex
**not** a Markdown editor. It supports basic formatting like emphasis (italic), strong importance
(bold) and strike through text, as well as four levels of headings. For some further complex
formatting needs, a set of shortcodes can be used.
In addition to formatting codes, novelWriter allows for comments, a synopsis tag, and a set of
@@ -30,7 +30,7 @@ dialogue in your text.
An example of the colour highlighting of references. "Bob" is not defined, and "@blabla" is not
a valid reference type.
When you use the commands to set tags and references, these also change colour. Correct commands
When you use the keywords to set tags and references, these also change colour. Correct keywords
have a distinct colour, and the references themselves will get a colour if they are valid. Invalid
references will get a squiggly error line underneath. The same applies to duplicate tags.
@@ -45,7 +45,7 @@ Headings
.. figure:: images/fig_header_levels.png
An illustration of how header levels correspond to the novel structure.
An illustration of how heading levels correspond to the novel structure.
Four levels of headings are allowed. For :term:`project notes`, they are free to be used as you see
fit. That is, novelWriter doesn't assign the different headings any particular meaning. However,
@@ -53,28 +53,28 @@ for :term:`novel documents` they indicate the structural level of the novel and
correctly to produce the intended result. See :ref:`a_struct_heads` for more details.
``# Title Text``
Heading level one. For novel documents, the header level indicates the start of a new partition.
Heading level one. For novel documents, the level indicates the start of a new partition.
``## Title Text``
Heading level two. For novel documents, the header level indicates the start of a new chapter.
Chapter numbers can be inserted automatically when building the manuscript.
Heading level two. For novel documents, the level indicates the start of a new chapter. Chapter
numbers can be inserted automatically when building the manuscript.
``### Title Text``
Heading level three. For novel documents, the header level indicates the start of a new scene.
Scene numbers or scene separators can be inserted automatically when building the manuscript,
so you can use the title field as a working title for your scenes if you wish.
Heading level three. For novel documents, the level indicates the start of a new scene. Scene
numbers or scene separators can be inserted automatically when building the manuscript, so you
can use the title field as a working title for your scenes if you wish.
``#### Title Text``
Heading level four. For novel documents, the header level indicates the start of a new section.
Section titles can be replaced by separators or ignored completely when building the manuscript.
Heading level four. For novel documents, the level indicates the start of a new section. Section
titles can be replaced by separators or ignored completely when building the manuscript.
For headers level one and two, adding a ``!`` modifies the behaviour of the heading:
For headings level one and two, adding a ``!`` modifies its meaning:
``#! Title Text``
This tells the build tool that the level one heading is intended to be used for the novel's
main title, like for instance on the front page. When building the manuscript, this will use a
different styling and will exclude the title from, for instance, a Table of Contents in Libre
Office.
This tells the build tool that the level one heading is intended to be used for the novel's or
notes folder's main title, like for instance on the front page. When building the manuscript,
this will use a different styling and will exclude the title from, for instance, a Table of
Contents in Libre Office.
``##! Title Text``
This tells the build tool to not assign a chapter number to this chapter title if automatic
@@ -99,10 +99,10 @@ In addition, the editor supports a few additional types of white spaces:
* A non-breaking space can be inserted with :kbd:`Ctrl+K`, :kbd:`Space`.
* Thin spaces are also supported, and can be inserted with :kbd:`Ctrl+K`, :kbd:`Shift+Space`.
* Non-breaking thin space can be inserted with :kbd:`Ctrl+K`, :kbd:`Ctrl+Space`.
* Non-breaking thin space can be inserted with :kbd:`Ctrl+K`, :kbd:`Ctrl+Space`.
These are all insert features, and the :guilabel:`Insert` menu has more. They are also listed
in :ref:`a_kb_ins`.
These are all insert features, and the :guilabel:`Insert` menu has more. The keyboard shortcuts for
them are also listed in :ref:`a_kb_ins`.
Non-breaking spaces are highlighted by the syntax highlighter with an alternate coloured
background, depending on the selected theme.
@@ -118,7 +118,7 @@ background, depending on the selected theme.
Text Emphasis
=============
A minimal set of text emphasis styles are supported for text paragraphs.
A minimal set of Markdown text emphasis styles are supported for text paragraphs.
``_text_``
The text is rendered as emphasised text (italicised).
@@ -141,7 +141,7 @@ In addition, the following rules apply:
tag itself. That is, ``**text**`` is valid, ``**text **`` is not.
2. More generally, the delimiters must be on the outer edge of words. That is, ``some **text in
bold** here`` is valid, ``some** text in bold** here`` is not.
3. If using both ``**`` and ``_`` to wrap the same text, the underscore must be the *inner*
3. If using both ``**`` and ``_`` to wrap the same text, the underscore must be the **inner**
wrapper. This is due to the underscore also being a valid word character, so if they are on the
outside, they violate rule 2.
4. Text emphasis does not span past line breaks. If you need to add emphasis to multiple lines or
@@ -214,9 +214,10 @@ indicate this by altering the colour of the word.
document of the whole project.
``%Short: text ...``
This is a short description comment. It is identical to the synopsis comment, but is intended to
be used for project notes. The text shows up in the Reference panel below the document viewer in
the last column labelled :guilabel:`Short Description`.
This is a short description comment. It is identical to the synopsis comment (they are
interchangeable), but is intended to be used for project notes. The text shows up in the
Reference panel below the document viewer in the last column labelled
:guilabel:`Short Description`.
.. note::
Only one comment can be flagged as a synopsis or short comment for each heading. If multiple
@@ -232,11 +233,11 @@ Tags and References
The document editor supports a set of keywords used for setting tags, and making references between
documents.
Tags use the command ``@tag:`` to define a tag. The tag can be set once per section defined by a
Tags use the keyword ``@tag:`` to define a tag. The tag can be set once per section defined by a
heading. Setting it multiple times under the same heading will just override the previous setting.
``@tag: value``
A tag command followed by the tag value, like for instance the name of a character.
A tag keyword followed by the tag value, like for instance the name of a character.
References can be set anywhere within a section, and are collected according to their category.
References are in the form:
@@ -282,7 +283,7 @@ Examples:
.. note::
The text editor will not show the alignment and indentation live. But the viewer will show them
when you open the document there. It will of course also be reflected in the document generated
from the build tool as long as the format supports paragraph alignment.
from the manuscript build tool as long as the format supports paragraph alignment.
.. _a_fmt_break:
@@ -290,24 +291,24 @@ Examples:
Vertical Space and Page Breaks
==============================
Adding more than one line break between paragraphs will *not* increase the space between those
Adding more than one line break between paragraphs will **not** increase the space between those
paragraphs when building the project. To add additional space between paragraphs, add the text
``[VSPACE]`` on a line of its own, and the build tool will insert a blank paragraph in its place.
``[vspace]`` on a line of its own, and the build tool will insert a blank paragraph in its place.
If you need multiple blank paragraphs just add a colon and a number to the above code. For
instance, writing ``[VSPACE:3]`` will insert three blank paragraphs.
instance, writing ``[vspace:3]`` will insert three blank paragraphs.
Normally, the build tool will insert a page break before all headers of level one and for all
headers of level two for novel documents, i.e. chapters, but not for project notes.
Normally, the manuscript build tool will insert a page break before all headings of level one and
for all headings of level two for novel documents, i.e. chapters, but not for project notes.
If you need to add a page break somewhere else, put the text ``[NEW PAGE]`` on a line by itself
If you need to add a page break somewhere else, put the text ``[new page]`` on a line by itself
before the text you wish to start on a new page.
If you want page breaks for scenes and sections, you must add them manually.
.. note::
The page break code is applied to the text that follows it. It adds a "page break before" mark
to the text when exporting to HTML or Open Document. This means that a ``[NEW PAGE]`` which has
to the text when exporting to HTML or Open Document. This means that a ``[new page]`` which has
no text following it, it will not result in a page break.
**Example:**
@@ -316,11 +317,11 @@ If you want page breaks for scenes and sections, you must add them manually.
This is a text paragraph.
[VSPACE:2]
[vspace:2]
This is another text paragraph, but there will be two empty paragraphs
in-between them.
[NEWPAGE]
[new page]
This text will always start on a new page if the build format has pages.
+22 -23
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@@ -86,7 +86,7 @@ Splitting Documents
The :guilabel:`Split Document` dialog.
The :guilabel:`Split Document by Header` option will open a dialog that allows you to split the
The :guilabel:`Split Document by Heading` option will open a dialog that allows you to split the
selected document into multiple new documents based on the headings it contains. You can select at
which heading level the split is to be performed from the dropdown box. The list box will preview
which headings will be split into new documents.
@@ -94,7 +94,7 @@ which headings will be split into new documents.
You are given the option to create a folder for these new documents, and whether or not to create a
hierarchy of documents. That is, put sections under scenes, and scenes under chapters.
The source document *is not* deleted in the process, but you have the option to let the tool move
The source document **is not** deleted in the process, but you have the option to let the tool move
the source document to the :guilabel:`Trash` folder.
@@ -123,16 +123,16 @@ Document Importance and Status
------------------------------
Each document or folder in your project can have either a "Status" or "Importance" flag set. These
are flags that you control and define yourself. novelWriter doesn't do anything with them at all.
To modify the labels, go to their respective tabs in :guilabel:`Project Settings`.
are flags that you control and define yourself, and novelWriter doesn't use them for anything. To
modify the labels, go to their respective tabs in :guilabel:`Project Settings`.
The "Status" flag is intended to tag a :term:`novel document<novel documents>` as for instance a
draft or as completed, and the "Importance" flag is intended to tag character notes, or other
:term:`project notes`, as for instance a main, major, or minor character or story element.
Whether a document uses a "Status" or "Importance" flag depends on which :term:`root folder` it
lives in. If it's in a :guilabel:`Novel` folder, it uses the "Status" flag, otherwise it uses an
"Importance" flag. Some folders, like :guilabel:`Trash` and :guilabel:`Archive` allow both.
lives in. If it's in a Novel type folder, it uses the "Status" flag, otherwise it uses an
"Importance" flag.
.. _a_ui_tree_dnd:
@@ -155,32 +155,31 @@ interface framework novelWriter is built upon.
Documents and their folders can be rearranged freely within their root folders. If you move a Novel
document out of a Novel folder, it will be converted to a project note. Notes can be moved freely
between all root folders, but keep in mind that if you move a note into a :guilabel:`Novel` root
folder, its "Importance" setting will be switched with a "Status" setting. See
:ref:`a_ui_tree_status`. The old value will not be overwritten though, and should be restored if
you move it back at some point.
between all root folders, but keep in mind that if you move a note into a Novel type root folder,
its "Importance" setting will be switched with a "Status" setting. See :ref:`a_ui_tree_status`. The
old value will not be overwritten though, and should be restored if you move it back at some point.
Root folders in the project tree cannot be dragged and dropped at all. If you want to reorder them,
you can move them up or down with respect to each other from the arrow buttons at the top of the
project tree, or by pressing :kbd:`Ctrl+Shift+Up` or :kbd:`Ctrl+Shift+Down` when they are selected.
project tree, or by pressing :kbd:`Ctrl+Up` or :kbd:`Ctrl+Down` when they are selected.
.. _a_ui_tree_novel:
The Novel Tree
==============
The Novel Tree View
===================
.. figure:: images/fig_novel_tree_view.png
A screenshot of the Novel Tree View.
An alternative way to view the project structure is the novel tree. You can switch to this view by
selecting the :guilabel:`Novel Tree View` button in the sidebar. This view is a simplified version
of the view in the :guilabel:`Outline View`. It is convenient when you want to browse the structure
An alternative way to view the project structure is the novel view. You can switch to this view by
selecting the :guilabel:`Novel View` button in the sidebar. This view is a simplified version of
the view in the :guilabel:`Outline View`. It is convenient when you want to browse the structure
of the story itself rather than the document files.
.. note::
You cannot reorganise the entries in the novel tree, or add any new documents, as that would
You cannot reorganise the entries in the novel view, or add any new documents, as that would
imply restructuring the content of the document files themselves. Any such editing must be done
in the project tree. However, you can add new headings to existing documents, or change
references, which will be updated in this view when the document is saved.
@@ -188,17 +187,17 @@ of the story itself rather than the document files.
.. _a_ui_outline:
Project Outline View
====================
The Novel Outline View
======================
.. figure:: images/fig_outline_view.png
A screenshot of the Novel Outline View.
The project's :guilabel:`Outline View` is available as another view option from the sidebar. The
outline provides an overview of the novel structure, displaying a tree hierarchy of the elements of
the novel, that is, the level 1 to 4 headings representing partitions, chapters, scenes and
sections.
The project's :guilabel:`Novel Outline View` is available as another view option from the sidebar.
The outline provides an overview of the novel structure, displaying a tree hierarchy of the
elements of the novel, that is, the level 1 to 4 headings representing partitions, chapters, scenes
and sections.
The document containing the heading can also be displayed as a separate column, as well as the line
number where the heading is defined. Double-clicking an entry will open the corresponding document
+14 -16
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@@ -23,14 +23,14 @@ Main Window Shortcuts
":kbd:`F5`", "Open the :guilabel:`Build Manuscript` tool"
":kbd:`F6`", "Open the :guilabel:`Writing Statistics` tool"
":kbd:`F8`", "Toggle :guilabel:`Focus Mode`"
":kbd:`F9`", "Re-build the project index"
":kbd:`F9`", "Re-build the project's index"
":kbd:`F11`", "Toggle full screen mode"
":kbd:`Ctrl+,`", "Open the :guilabel:`Preferences` dialog"
":kbd:`Ctrl+E`", "Switch focus to the document editor"
":kbd:`Ctrl+T`", "Switch focus to the project/novel tree"
":kbd:`Ctrl+T`", "Switch or toggle focus for the project tree or novel view"
":kbd:`Ctrl+Q`", "Exit novelWriter"
":kbd:`Ctrl+Shift+,`", "Open the :guilabel:`Project Settings` dialog"
":kbd:`Ctrl+Shift+O`", "Open a project"
":kbd:`Ctrl+Shift+O`", "Open the Welcome dialog to open or create a project"
":kbd:`Ctrl+Shift+S`", "Save the current project"
":kbd:`Ctrl+Shift+T`", "Switch focus to the outline view"
":kbd:`Ctrl+Shift+W`", "Close the current project"
@@ -55,12 +55,11 @@ Project Tree Shortcuts
":kbd:`Ctrl+.`", "Open the context menu on the selected item"
":kbd:`Ctrl+L`", "Open the :guilabel:`Quick Links` menu"
":kbd:`Ctrl+N`", "Open the :guilabel:`Create New Item` menu"
":kbd:`Ctrl+O`", "Open selected document"
":kbd:`Ctrl+O`", "Open the selected document in the editor"
":kbd:`Ctrl+R`", "Open the selected document in the viewer"
":kbd:`Ctrl+Up`", "Move selected item one step up in the tree"
":kbd:`Ctrl+Down`", "Move selected item one step down in the tree"
":kbd:`Ctrl+Shift+Del`", "Move the selected item to Trash"
":kbd:`Ctrl+Shift+Z`", "Undo the last move of a project item, if possible"
.. _a_kb_editor:
@@ -92,22 +91,22 @@ Text Formatting Shortcuts
":kbd:`Ctrl+'`", "Wrap selected text, or word under cursor, in single quotes"
":kbd:`Ctrl+""`", "Wrap selected text, or word under cursor, in double quotes"
":kbd:`Ctrl+/`", "Toggle block format as comment"
":kbd:`Ctrl+0`", "Remove block formatting for block under cursor"
":kbd:`Ctrl+1`", "Change block format to header level 1"
":kbd:`Ctrl+2`", "Change block format to header level 2"
":kbd:`Ctrl+3`", "Change block format to header level 3"
":kbd:`Ctrl+4`", "Change block format to header level 4"
":kbd:`Ctrl+/`", "Toggle block format as comment for block under cursor, or selected text"
":kbd:`Ctrl+0`", "Remove block formatting for block under cursor, or selected text"
":kbd:`Ctrl+1`", "Change block format to heading level 1"
":kbd:`Ctrl+2`", "Change block format to heading level 2"
":kbd:`Ctrl+3`", "Change block format to heading level 3"
":kbd:`Ctrl+4`", "Change block format to heading level 4"
":kbd:`Ctrl+5`", "Change block alignment to left-aligned"
":kbd:`Ctrl+6`", "Change block alignment to centred"
":kbd:`Ctrl+7`", "Change block alignment to right-aligned"
":kbd:`Ctrl+8`", "Add a left margin to the block"
":kbd:`Ctrl+9`", "Add a right margin to the block"
":kbd:`Ctrl+B`", "Format selected text, or word under cursor, with strong emphasis (bold)"
":kbd:`Ctrl+D`", "Strike through selected text, or word under cursor"
":kbd:`Ctrl+D`", "Format selected text, or word under cursor, with strike through"
":kbd:`Ctrl+I`", "Format selected text, or word under cursor, with emphasis (italic)"
":kbd:`Ctrl+Shift+/`", "Remove block formatting for block under cursor"
":kbd:`Ctrl+Shift+D`", "Toggle block format as ignored text"
":kbd:`Ctrl+Shift+/`", "Remove block formatting for block under cursor, or selected text"
":kbd:`Ctrl+Shift+D`", "Toggle block format as ignored text for block under cursor, or selected text"
Other Editor Shortcuts
@@ -116,7 +115,7 @@ Other Editor Shortcuts
.. csv-table::
:header: "Shortcut", "Description"
":kbd:`F7`", "Re-run the spell checker"
":kbd:`F7`", "Re-run the spell checker on the document"
":kbd:`Ctrl+.`", "Open the context menu at the current cursor location"
":kbd:`Ctrl+A`", "Select all text in the document"
":kbd:`Ctrl+C`", "Copy selected text to clipboard"
@@ -133,7 +132,6 @@ Other Editor Shortcuts
":kbd:`Ctrl+F7`", "Toggle spell checking"
":kbd:`Ctrl+Return`", "Open the tag or reference under the cursor in the viewer"
":kbd:`Ctrl+Shift+A`", "Select all text in the current paragraph"
":kbd:`Ctrl+Shift+I`", "Import text to the current document from a text file"
.. _a_kb_ins:
+4 -5
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@@ -42,13 +42,12 @@ the label and pressing :kbd:`Ctrl+Return`. You can also control-click them with
Editor Auto-Completer
---------------------
If you type the character ``@`` on a new line, a context menu will appear showing the different
available keywords. The list will shorten as you type. Once a keyword command has been selected or
typed, the editor may suggest further content based on your project content. See
:ref:`a_references_completer` for more details.
If you type the character ``@`` on a new line, a menu will appear showing the different available
keywords. The list will shorten as you type. Once a keyword command has been selected or typed, the
editor may suggest further content based on your project content. See :ref:`a_references_completer`
for more details.
.. versionadded:: 2.2
The auto-completer feature was added.
.. _a_ui_view: