Add test coverage of build settings class
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"""
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novelWriter – Manuscript Build Settings Tester
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==============================================
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This file is a part of novelWriter
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Copyright 2018–2023, Veronica Berglyd Olsen
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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"""
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import uuid
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import pytest
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from pathlib import Path
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from novelwriter.core.item import NWItem
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from tools import C, buildTestProject
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from novelwriter.enum import nwBuildFmt, nwItemClass
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from novelwriter.core.project import NWProject
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from novelwriter.core.buildsettings import BuildSettings, FilterMode
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def isUUID(value):
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"""Checks if a value is a valid UUID object."""
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try:
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uuid.UUID(value)
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return True
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except Exception:
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return False
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@pytest.mark.core
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def testCoreBuildSettings_ClassAttributes(fncPath: Path):
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"""Test the BuildSettings class attributes."""
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build = BuildSettings()
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assert build.changed is False
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# Name is always converted to string
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build.setName(None) # type: ignore
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assert build.name == "None"
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build.setName("Test Build")
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assert build.name == "Test Build"
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# Only valid UUIDs are accpeted, anything else generates a new UUID
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build.setBuildID("5cf45d24-f496-42c9-8733-529a9e52a62b")
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assert build.buildID == "5cf45d24-f496-42c9-8733-529a9e52a62b"
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build.setBuildID(None) # type: ignore
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assert build.buildID != "5cf45d24-f496-42c9-8733-529a9e52a62b"
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assert isUUID(build.buildID)
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build.setBuildID("qcf45d24-f496-42c9-8733-529a9e52a62b")
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assert build.buildID != "qcf45d24-f496-42c9-8733-529a9e52a62b"
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assert isUUID(build.buildID)
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# Last path must be valid, if not it defaults to $HOME
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build.setLastPath("/path/to/nowhere")
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assert build.lastPath == Path.home()
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build.setLastPath(None)
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assert build.lastPath == Path.home()
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(fncPath / "test.txt").write_text("foobar")
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build.setLastPath(fncPath / "test.txt") # Can't be a file
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assert build.lastPath == Path.home()
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build.setLastPath(fncPath)
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assert build.lastPath == fncPath
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build.setLastPath(str(fncPath)) # String paths are also ok
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assert build.lastPath == fncPath
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# Last path no longer exists -> fallback to $HOME
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testDir = fncPath / "test_dir"
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testDir.mkdir()
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build.setLastPath(testDir)
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assert build.lastPath == testDir
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testDir.rmdir()
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assert build.lastPath == Path.home()
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# Last build name
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build.setLastBuildName(None) # type: ignore
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assert build.lastBuildName == "None"
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build.setLastBuildName("\tBuild Name ")
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assert build.lastBuildName == "Build Name"
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# Last build format
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build.setLastFormat(None) # type: ignore
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assert build.lastFormat == nwBuildFmt.ODT # Default value
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build.setLastFormat(nwBuildFmt.FODT)
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assert build.lastFormat == nwBuildFmt.FODT
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# Changes are recorded
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assert build.changed is True
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build.resetChangedState()
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assert build.changed is False
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# Set some sensible values
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build.setName("Test Build")
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build.setBuildID("5cf45d24-f496-42c9-8733-529a9e52a62b")
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build.setLastPath(fncPath)
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build.setLastBuildName("Build Name")
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build.setLastFormat(nwBuildFmt.HTML)
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# Pack the values
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data = build.pack()
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assert data["name"] == "Test Build"
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assert data["uuid"] == "5cf45d24-f496-42c9-8733-529a9e52a62b"
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assert data["path"] == str(fncPath)
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assert data["build"] == "Build Name"
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assert data["format"] == nwBuildFmt.HTML.name
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# Unpack into new object
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another = BuildSettings()
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another.unpack(data)
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more = another.pack()
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assert more["name"] == "Test Build"
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assert more["uuid"] == "5cf45d24-f496-42c9-8733-529a9e52a62b"
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assert more["path"] == str(fncPath)
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assert more["build"] == "Build Name"
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assert more["format"] == nwBuildFmt.HTML.name
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# END Test testCoreBuildSettings_ClassAttributes
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@pytest.mark.core
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def testCoreBuildSettings_BuildValues():
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"""Test BuildSettings get/set of build values."""
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build = BuildSettings()
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strSetting = "headings.fmtTitle"
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intSetting = "format.textSize"
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boolSetting = "filter.includeNovel"
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floatSetting = "format.lineHeight"
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# Invalid setting
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assert build.setValue("foo", "bar") is False
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# Value must be correct type
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assert build.setValue(strSetting, 15) is False
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assert build.setValue(intSetting, 15.0) is False
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assert build.setValue(boolSetting, "string") is False
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assert build.setValue(floatSetting, 15) is False
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# Check min/max range
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assert build.setValue(floatSetting, 200.0) is True
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assert build.getFloat(floatSetting) == 3.0
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assert build.setValue(floatSetting, 0.0) is True
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assert build.getFloat(floatSetting) == 0.75
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# Check string values
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assert build.setValue(strSetting, "foobar") is True
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assert build.getStr(strSetting) == "foobar"
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assert build.getInt(strSetting) == 0
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assert build.getBool(strSetting) is True
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assert build.getFloat(strSetting) == 0.0
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# Check int values
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assert build.setValue(intSetting, 42) is True
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assert build.getStr(intSetting) == "42"
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assert build.getInt(intSetting) == 42
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assert build.getBool(intSetting) is True
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assert build.getFloat(intSetting) == 42.0
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# Check bool values
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assert build.setValue(boolSetting, True) is True
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assert build.getStr(boolSetting) == "True"
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assert build.getInt(boolSetting) == 1
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assert build.getBool(boolSetting) is True
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assert build.getFloat(boolSetting) == 1.0
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# Check float values
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assert build.setValue(floatSetting, 2.5) is True
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assert build.getStr(floatSetting) == "2.5"
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assert build.getInt(floatSetting) == 2
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assert build.getBool(floatSetting) is True
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assert build.getFloat(floatSetting) == 2.5
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# Check labels
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assert build.getLabel(strSetting) == "Title Headings"
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assert BuildSettings.getLabel(strSetting) == "Title Headings"
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# Pack the values
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data = build.pack()
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assert data["settings"][strSetting] == "foobar"
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assert data["settings"][intSetting] == 42
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assert data["settings"][boolSetting] is True
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assert data["settings"][floatSetting] == 2.5
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# Unpack into new object
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another = BuildSettings()
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another.unpack(data)
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more = another.pack()
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assert more["settings"][strSetting] == "foobar"
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assert more["settings"][intSetting] == 42
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assert more["settings"][boolSetting] is True
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assert more["settings"][floatSetting] == 2.5
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# END Test testCoreBuildSettings_BuildValues
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@pytest.mark.core
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def testCoreBuildSettings_Filters(mockGUI, fncPath: Path, mockRnd):
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"""Test filters for project items."""
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project = NWProject(mockGUI)
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buildTestProject(project, fncPath)
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build = BuildSettings()
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# Add some more items
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hArchRoot = project.newRoot(nwItemClass.ARCHIVE, "Archive")
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hCharDoc = project.newFile("Jane Doe", C.hCharRoot)
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initLen = len(project.tree)
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# With no changes
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assert build.isRootAllowed(C.hNovelRoot) is True
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assert build.isRootAllowed(C.hPlotRoot) is True
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assert build.isRootAllowed(C.hCharRoot) is True
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assert build.isRootAllowed(C.hWorldRoot) is True
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assert build.buildItemFilter(project, withRoots=False) == {
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C.hNovelRoot: (False, FilterMode.SKIPPED),
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C.hPlotRoot: (False, FilterMode.SKIPPED),
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C.hCharRoot: (False, FilterMode.SKIPPED),
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C.hWorldRoot: (False, FilterMode.SKIPPED),
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C.hTitlePage: (True, FilterMode.FILTERED),
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C.hChapterDir: (False, FilterMode.SKIPPED),
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C.hChapterDoc: (True, FilterMode.FILTERED),
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C.hSceneDoc: (True, FilterMode.FILTERED),
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hArchRoot: (False, FilterMode.SKIPPED),
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hCharDoc: (False, FilterMode.FILTERED),
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}
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# Enable notes and roots
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build.setValue("filter.includeNotes", True)
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assert build.buildItemFilter(project, withRoots=True) == {
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C.hNovelRoot: (True, FilterMode.ROOT),
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C.hPlotRoot: (True, FilterMode.ROOT),
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C.hCharRoot: (True, FilterMode.ROOT),
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C.hWorldRoot: (True, FilterMode.ROOT),
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C.hTitlePage: (True, FilterMode.FILTERED),
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C.hChapterDir: (False, FilterMode.SKIPPED),
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C.hChapterDoc: (True, FilterMode.FILTERED),
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C.hSceneDoc: (True, FilterMode.FILTERED),
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hArchRoot: (False, FilterMode.SKIPPED),
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hCharDoc: (True, FilterMode.FILTERED),
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}
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# Skip plot and char roots
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build.setValue("filter.includeNotes", True)
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build.setAllowRoot(C.hPlotRoot, False)
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build.setAllowRoot(C.hCharRoot, False)
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assert build.isRootAllowed(C.hNovelRoot) is True
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assert build.isRootAllowed(C.hPlotRoot) is False
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assert build.isRootAllowed(C.hCharRoot) is False
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assert build.isRootAllowed(C.hWorldRoot) is True
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assert build.buildItemFilter(project, withRoots=True) == {
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C.hNovelRoot: (True, FilterMode.ROOT),
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C.hPlotRoot: (False, FilterMode.SKIPPED),
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C.hCharRoot: (False, FilterMode.SKIPPED),
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C.hWorldRoot: (True, FilterMode.ROOT),
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C.hTitlePage: (True, FilterMode.FILTERED),
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C.hChapterDir: (False, FilterMode.SKIPPED),
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C.hChapterDoc: (True, FilterMode.FILTERED),
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C.hSceneDoc: (True, FilterMode.FILTERED),
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hArchRoot: (False, FilterMode.SKIPPED),
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hCharDoc: (False, FilterMode.SKIPPED), # Now also skipped since in char
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}
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# Enable char root again, but exclude char doc and scene doc
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build.setValue("filter.includeNotes", True)
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build.setAllowRoot(C.hPlotRoot, False)
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build.setAllowRoot(C.hCharRoot, True)
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build.setExcluded(C.hSceneDoc)
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build.setExcluded(hCharDoc) # type: ignore
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assert build.isRootAllowed(C.hNovelRoot) is True
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assert build.isRootAllowed(C.hPlotRoot) is False
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assert build.isRootAllowed(C.hCharRoot) is True
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assert build.isRootAllowed(C.hWorldRoot) is True
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assert build.buildItemFilter(project, withRoots=True) == {
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C.hNovelRoot: (True, FilterMode.ROOT),
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C.hPlotRoot: (False, FilterMode.SKIPPED),
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C.hCharRoot: (True, FilterMode.ROOT),
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C.hWorldRoot: (True, FilterMode.ROOT),
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C.hTitlePage: (True, FilterMode.FILTERED),
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C.hChapterDir: (False, FilterMode.SKIPPED),
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C.hChapterDoc: (True, FilterMode.FILTERED),
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C.hSceneDoc: (False, FilterMode.EXCLUDED),
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hArchRoot: (False, FilterMode.SKIPPED),
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hCharDoc: (False, FilterMode.EXCLUDED),
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}
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# Disable notes, but include char doc
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build.setValue("filter.includeNotes", False)
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build.setAllowRoot(C.hPlotRoot, False)
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build.setAllowRoot(C.hCharRoot, True)
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build.setExcluded(C.hSceneDoc)
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build.setIncluded(hCharDoc) # type: ignore
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assert build.isRootAllowed(C.hNovelRoot) is True
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assert build.isRootAllowed(C.hPlotRoot) is False
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assert build.isRootAllowed(C.hCharRoot) is True
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assert build.isRootAllowed(C.hWorldRoot) is True
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assert build.buildItemFilter(project, withRoots=True) == {
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C.hNovelRoot: (True, FilterMode.ROOT),
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C.hPlotRoot: (False, FilterMode.SKIPPED),
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C.hCharRoot: (True, FilterMode.ROOT),
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C.hWorldRoot: (True, FilterMode.ROOT),
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C.hTitlePage: (True, FilterMode.FILTERED),
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C.hChapterDir: (False, FilterMode.SKIPPED),
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C.hChapterDoc: (True, FilterMode.FILTERED),
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C.hSceneDoc: (False, FilterMode.EXCLUDED),
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hArchRoot: (False, FilterMode.SKIPPED),
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hCharDoc: (True, FilterMode.INCLUDED),
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}
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# Set everything back to filered
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build.setValue("filter.includeNotes", False)
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build.setAllowRoot(C.hPlotRoot, False)
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build.setAllowRoot(C.hCharRoot, True)
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build.setFiltered(C.hSceneDoc)
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build.setFiltered(hCharDoc) # type: ignore
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assert build.isRootAllowed(C.hNovelRoot) is True
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assert build.isRootAllowed(C.hPlotRoot) is False
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assert build.isRootAllowed(C.hCharRoot) is True
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assert build.isRootAllowed(C.hWorldRoot) is True
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assert build.buildItemFilter(project, withRoots=True) == {
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C.hNovelRoot: (True, FilterMode.ROOT),
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C.hPlotRoot: (False, FilterMode.SKIPPED),
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C.hCharRoot: (True, FilterMode.ROOT),
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C.hWorldRoot: (True, FilterMode.ROOT),
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C.hTitlePage: (True, FilterMode.FILTERED),
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C.hChapterDir: (False, FilterMode.SKIPPED),
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C.hChapterDoc: (True, FilterMode.FILTERED),
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C.hSceneDoc: (True, FilterMode.FILTERED),
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hArchRoot: (False, FilterMode.SKIPPED),
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hCharDoc: (False, FilterMode.FILTERED),
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}
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# Check error handling
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project.tree._treeOrder.append("00000000000ff")
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project.tree._projTree["00000000000ff"] = NWItem(project)
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assert project.tree["00000000000ff"].itemHandle is None # type: ignore
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filtered = build.buildItemFilter(project, withRoots=False)
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assert len(filtered) == initLen
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# No valid project provided
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assert build.buildItemFilter(None) == {} # type: ignore
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# END Test testCoreBuildSettings_Filters
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