Add internationalisation README
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# novelWriter Internationalisation
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The `i18n` folder contains the internationalisation files for novelWriter.
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There are two types of files. The `nw_XX.qm` files are for localisation of the
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main GUI, and the `project_XX.json` files are JSON files with translation maps
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for the novelWriter projects.
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## GUI Localisation
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The `.qm` files are not generated by default. They can be built with:
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```bash
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python3 setup.py qtlrelease
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```
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To add a new translation file, please add a new entry in the `novelWriter.pro`
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file under the `TRANSLATIONS` variable. Please use the underscore syntax for
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file names as the importer expects this format.
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After adding the entry in the `.pro` file, run:
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```bash
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python3 setup.py qtlupdate
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```
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This will build a new `nw_XX.ts` file for the language you just added. The file
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can then be edited with the Qt 5 Linguist application. Please select "English"
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and "United Kingdom" as the source langauge when prompted.
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When you're done editing, you can build the `nw_XX.qm` file and test it in
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novelWriter.
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**Note:** This requires that you have the tools Qt 5 Linguist and `pylupdate5`
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installed on your system.
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## Project Localisation
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Projects can have a different language setting than the GUI itself. The files
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with format `project_XX.json` are simple translation maps for text that goes
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into the exported documents.
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The files are loaded based on the main GUI spell check language or the
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project's spell check language. The project's spell check language takes
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precedence over the GUI spell check language.
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Since these are used mainly as replacement lookups, they are maintained as
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plain JSON files. The main usage is to generate chapter headers as number
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words.
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There is no trick to using these files. Just copy the `project_en.json` file,
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rename it, and edit it. Please use the underscore as separator if a language
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needs to be localised to a specific country under a language. The importer will
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for instance look for `en_GB` or `en_US` first, then use `en` if either is not
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found. If there are no matching files, the project falls back to using English.
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