Merge 1.5.3 fixes (#940)

* Resolve #918
* Resolve #935
* Bump version and update changelog and release notes
This commit is contained in:
Veronica Berglyd Olsen
2021-12-31 14:58:17 +01:00
committed by GitHub
parent 5e2ab4f612
commit 5afd402c8b
5 changed files with 48 additions and 9 deletions
+13 -2
View File
@@ -2,6 +2,19 @@
<html>
<body>
<h2>Release Notes for 1.5.3</h2>
<p><i>Released on 31 December 2021</i></p>
<p>This is a bugfix release that fixes two cosmetic issues. The first fix resolves and issue with
the emphasis of partition or chapter items in the project tree not changing when the item is
changed to a scene item. The second fix changes how the Create Root Folder submenu works. Instead
of disabling the menu entries that are no longer available, they are instead removed. Disabled menu
entries are not displayed correctly in all colour themes.</p>
<p><i>See also the <a href="https://github.com/vkbo/novelWriter/releases">Releases</a> page.</i></p>
<hr/>
<h2>Release Notes for 1.5.2</h2>
<p><i>Released on 12 December 2021</i></p>
@@ -10,8 +23,6 @@ output if a paragraph has alignment or indentation tags while at the same time c
emphasised text. The second is an issue where the application cannot load a project with spell
checking enabled if there is something wrong with the spell check package.</p>
<p><i>See also the <a href="https://github.com/vkbo/novelWriter/releases">Releases</a> page.</i></p>
<hr/>
<h2>Release Notes for 1.5.1</h2>
+1 -1
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@@ -84,7 +84,7 @@ class GuiMainMenu(QMenuBar):
continue
if itemClass == nwItemClass.TRASH:
continue
self.rootItems[itemClass].setEnabled(
self.rootItems[itemClass].setVisible(
self.theProject.projTree.checkRootUnique(itemClass)
)
return
+5 -2
View File
@@ -628,11 +628,14 @@ class GuiProjectTree(QTreeWidget):
trItem.setToolTip(self.C_STATUS, nwItem.itemStatus)
if self.mainConf.emphLabels and nwItem.itemLayout == nwItemLayout.DOCUMENT:
trFont = trItem.font(self.C_NAME)
if hLevel in ("H1", "H2"):
trFont = trItem.font(self.C_NAME)
trFont.setBold(True)
trFont.setUnderline(True)
trItem.setFont(self.C_NAME, trFont)
else:
trFont.setBold(False)
trFont.setUnderline(False)
trItem.setFont(self.C_NAME, trFont)
return