Made a new pass of all the previously updated documentation files
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@@ -7,13 +7,12 @@ Novel Projects
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A novelWriter project requires a dedicated folder for storing its files on the local file system.
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See the :ref:`a_tech` page for further details.
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A new project can be created from the :menuselection:`Project` menu by selecting
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:menuselection:`New Project`. A list of recently opened projects is maintained, and displayed in the
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Open Project dialog. A project can be removed from this list by selecting it and pressing the
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:kbd:`Del` key.
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A new project can be created from the :guilabel:`Project` menu by selecting :guilabel:`New Project`.
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A list of recently opened projects is maintained, and displayed in the :guilabel:`Open Project`
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dialog. A project can be removed from this list by selecting it and pressing the :kbd:`Del` key.
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The project specific settings are available in :menuselection:`Project --> Project Settings`. See
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further details below in the :ref:`a_proj_settings` section.
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The project specific settings are available in :guilabel:`Project Settings` in the
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:guilabel:`Project` menu. See further details below in the :ref:`a_proj_settings` section.
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.. _a_proj_roots:
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@@ -22,23 +21,26 @@ Project Roots
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=============
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Projects are structured into a set of top level folders called *root folders*. They are visible in
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the Project Tree.
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the project tree at the left side of the main window.
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The core novel files go into a root folder of type "Novel". Other supporting files go into the other
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root folders. These other root folder types are intended for your notes on the various elements of
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your story. Using these is of course entirely optional. A new project will not have all of the root
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folders present, but you can add the ones you want from :menuselection:`Project --> Create Root Folder`.
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your story. Using these is of course entirely optional.
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A new project will not have all of the root folders present, but you can add the ones you want from
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:guilabel:`Create Root Folder` in the :guilabel:`Project` menu.
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The root folders are intended for the following use, but aside from the Novel folder, no
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restrictions are enforced by the application. You can use them however you want.
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.. note::
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The root folders correspond to the categories of tags that can be used.
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See the "Project Structure" section for further details.
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See the :ref:`a_struct` page for further details.
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Novel
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The root folder of all text that goes into the final novel. This class of files have other rules
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and features than other files in the project. See the :ref:`a_struct` page for more details.
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This is the root folder of all text that goes into the final novel. This class of files have
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other rules and features than other files in the project. See the :ref:`a_struct` page for more
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details.
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Plot
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This is the root folder where main plots can be outlined. It is optional, but adding at least
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@@ -76,8 +78,9 @@ Custom
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For more information about the tags listed, see :ref:`a_struct_tags`.
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.. note::
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Deleted files will be moved into a special "Trash" root folder. Files in the Trash folder can
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then be deleted permanently, either individually, or by emptying the trash from the menu.
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Deleted files will be moved into a special :guilabel`Trash` root folder. Files in the trash
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folder can then be deleted permanently, either individually, or by emptying the trash from the
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menu.
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.. _a_proj_roots_orph:
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@@ -86,14 +89,15 @@ Orphaned Documents
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------------------
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If novelWriter crashes or otherwise exits without saving the project state, or if you're using a
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file synchronisation tool, there may be files in the project folder that isn't tracked in the core
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project file. These files, when discovered, are handled by the Orphaned Documents routine.
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file synchronisation tool that runs out of sync, there may be files in the project folder that isn't
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tracked in the core project file. These files, when discovered, are handled by the Orphaned
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Documents routine.
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Files that are discovered will be re-added to the project tree in a special "Orphaned Items" root
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folder next time the application is started. These orphaned files will not have most of the meta
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data preserved, although novelWriter will try to restore the file label it had in the Project Tree.
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Other information will have to be set again, and the files moved back to the correct location in
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the project.
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Files that are discovered in the project folder, but not in the project, will be re-added to the
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project tree in a special :guilabel:`Orphaned Items` root folder next time the application is
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started. These orphaned files will not have most of the meta data preserved, although novelWriter
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will try to restore the file label it had in the project tree. Other information will have to be set
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again, and the files moved back to the correct location in the project.
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.. _a_proj_roots_lock:
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@@ -108,7 +112,7 @@ where else novelWriter thinks the project is also open.
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You will be give the option to ignore this warning, and continue opening the project. However, if
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multiple instances are in fact editing the same project, you are likely to cause inconsistencies and
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create diverging project files, potentially resulting in loss of data.
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create diverging project files, potentially resulting in loss of data and orphaned files.
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.. note::
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If, for some reason, novelWriter crashes, the lock file may remain even if there are no other
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@@ -122,47 +126,53 @@ Using Folders in the Project Tree
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---------------------------------
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Folders, aside from root folders, have no structural significance to the project. When novelWriter
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is processing the files in the novel, like for instance during export, the folders are ignored. Only
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the order of the text files themselves matter.
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is processing the files in the novel, like for instance during export, these folders are ignored.
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Only the order of the text files themselves matter.
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The folders are there purely as a way for the user to organise the files in meaningful sections and
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to be able to close them in the Project Tree when you're not working on those files, and thus reduce
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clutter.
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.. tip::
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You can use folders to sort your scene files into chapters. You will then need to add a chapter
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file as the first file of your folder, and the scene files as the following files.
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.. _a_proj_files:
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Project Files
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=============
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New document files can be created from the :menuselection:`Document` menu, or by pressing
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:kbd:`Ctrl`:kbd:`N` while in the Project Tree. This will create a new, empty file, and open the Item
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Settings dialog where the filename and various other settings can be changed. This dialog can also
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be opened again later from either the menu, :menuselection:`Project -> Edit Item`, or by pressing
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:kbd:`Ctrl`:kbd:`E` or :kbd:`F2` with the item selected.
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New document files can be created from the :guilabel:`Document` menu, or by pressing
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:kbd:`Ctrl`:kbd:`N` while in the Project Tree. This will create a new, empty file, and open the
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:guilabel:`:Item Settings` dialog where the filename and various other settings can be changed.
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This dialog can also be opened again later from either the :guilabel:`Project` menu, selecting
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:guilabel:`Edit Item`, or by pressing :kbd:`Ctrl`:kbd:`E` or :kbd:`F2` with the item selected.
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The layout of the file is also defined here. For Novel files, the full list of layout options are
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available. For non-Novel files, only "Note" is available. See :ref:`a_struct_layout` for more
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details.
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You can also select whether the file is by default included when building the project. This setting
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can be overridden in the Build Novel Project tool if you wish to include them anyway.
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can be overridden in the :guilabel:`Build Novel Project` tool if you wish to include them anyway.
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.. _a_proj_files_counts:
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Word Counts
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-----------
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A character, word and paragraph count is maintained for each file, as well as dor each section of a
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file defined by a header. The word count, and change of words in the current session, is displayed
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in the footer of any document open in the Editor, and all stats are shown in the details panel below
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the Project Tree for any file selected.
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in the footer of any document open in the editor, and all stats are shown in the details panel below
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the project tree for any file selected.
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The word counts are not updated real time, but runs in the background every five seconds.
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The word counts are not updated in real time, but runs in the background every five seconds.
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A total project word count is displayed in the status bar. The total count depends on the sum of the
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values in the Project Tree, which again depend on an up to date index. If the counts seem wrong, a
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full project word recount can be initiated by rebuilding the Project Index. Either form the
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:menuselection:`Tools` menu, or by pressing :kbd:`F9`.
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values in the project tree, which again depend on an up to date index. If the counts seem wrong, a
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full project word recount can be initiated by rebuilding the project's index. Either form the
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:guilabel:`Tools` menu, or by pressing :kbd:`F9`.
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.. _a_proj_settings:
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@@ -170,9 +180,8 @@ full project word recount can be initiated by rebuilding the Project Index. Eith
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Project Settings
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================
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The project settings can be accessed from the :menuselection:`Project --> Project Settings` menu
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entry, or by pressing :kbd:`Ctrl`:kbd:`Shift`:kbd:`,`. This will open a dialog box, with a set of
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tabs.
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The :guilabel:`Project Settings` can be accessed from the :guilabel:`Project` menu, or by pressing
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:kbd:`Ctrl`:kbd:`Shift`:kbd:`,`. This will open a dialog box, with a set of tabs.
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Settings Tab
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@@ -198,36 +207,29 @@ project is saved, how may times it has been saved, how many folders and files it
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many words exist in the entire project.
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Status Tab
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----------
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Status and Importance Tabs
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---------------------------
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Each file of type "Novel" can be given a status level, signified by a coloured icon. These are
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purely there for the user's convenience, and you are not required to use them for any other feature
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to work. The intention is to use this list to set what stage of writing you are on, although you can
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in principle make them whatever you want.
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Each file of type "Novel" can be given a status level, signified by a coloured icon and each file of
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the remaining types can be given an importance level. These are colour coded icons and labels that
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can be applied to each file.
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These are purely there for the user's convenience, and you are not required to use them for any
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other feature to work. No other part of novelWriter accesses this information. The intention is to
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use these to indicate at what stage of completeion each novel file is, or how important the content
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of a note file is to the plot. You don't have to use them this way, that's just what they were
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intended for, but you can make them whatever you want.
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.. note::
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The status levels currently in use by one or more files cannot be deleted.
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Importance Tab
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--------------
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Each file of types "Plot", "Character", "World", "Timeline", "Object", "Entity", or "Custom", can be
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given an importance level, signified by a coloured icon like for status level. These are also purely
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there for the user's convenience, and you are not required to use them for any other feature to
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work. The intention is to use this list to set how important the character, plot element, or
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otherwise, is for the story. Again, these can in principle be used for whatever you want.
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.. note::
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The importance levels currently in use by one or more files cannot be deleted.
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The status or importance level currently in use by one or more files cannot be deleted, but they
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can be edited.
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Auto-Replace Tab
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----------------
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A set of automatically replaced keywords can be added in this tab. The keywords in the left column
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will be replaced by the text in the right column when documents are opened in the Viewer. They will
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will be replaced by the text in the right column when documents are opened in the viewer. They will
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also be applied to exports.
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.. note::
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@@ -246,12 +248,13 @@ backup files are to be stored must to be provided in Preferences.
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Backups can be run automatically when a project is closed, which also implies it is run when the
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application is closed. Backups are date stamped zip files of the entire project folder, and are
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stored in a subfolder of the backup path with the same name as the project Working Title set in
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:ref:`a_proj_settings`.
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stored in a subfolder of the backup path with the same name as the project :guilabel:`Working Title`
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set in :ref:`a_proj_settings`.
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The backup feature, when configured, can also be run manually from the :menuselection:`Tools` menu.
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It is also possible to dissable automated backup for a given project in Project Settings.
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The backup feature, when configured, can also be run manually from the :guilabel:`Tools` menu.
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It is also possible to dissable automated backup for a given project in :guilabel:`Project Settings`.
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.. note::
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For the backup to be able to run, the Working Title must be set in Project Settings. This value
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is used to generate the folder name for the zip files. Without it, the backup will not run.
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For the backup to be able to run, the :guilabel:`Working Title` must be set in :guilabel:`Project
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Settings`. This value is used to generate the folder name for the zip files. Without it, the
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backup will not run at all, but produce a warning message.
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