Update Doppelspaltapp
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@@ -6,4 +6,8 @@ nob.old
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Doppelspaltapp-Linux-x86-64
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Doppelspaltapp-Linux-x86-64
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main
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main
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Makefile
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Makefile
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*.exe
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*.zip
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include/
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lib/
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+49
-6
@@ -1,7 +1,8 @@
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// DoppelspaltApp.c
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// DoppelspaltApp.c
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#include <raylib.h>
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#include "raylib.h"
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#include <raymath.h>
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#include "raymath.h"
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#include <stdlib.h>
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#include <assert.h>
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#include <assert.h>
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typedef struct {
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typedef struct {
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@@ -21,6 +22,9 @@ static int active_id = -1;
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#define SLIDER_THICKNESS 20.0f
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#define SLIDER_THICKNESS 20.0f
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#define SLIDER_GRIP_SIZE 10.0f
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#define SLIDER_GRIP_SIZE 10.0f
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#define M_PI 3.14159
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// Helper functions for clamping and interpolation
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// Helper functions for clamping and interpolation
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static float clampf(float value, float min, float max) {
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static float clampf(float value, float min, float max) {
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return (value < min) ? min : (value > max) ? max : value;
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return (value < min) ? min : (value > max) ? max : value;
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@@ -75,7 +79,6 @@ static void slider(int id, Rectangle bounds, float *value, float min, float max,
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void DrawKugelwelle(int x, int y, int breite, int hoehe, AppState* state, Color color) {
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void DrawKugelwelle(int x, int y, int breite, int hoehe, AppState* state, Color color) {
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const int apertur = 90;
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int s0;
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int s0;
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double phi = (state->winkel - 90) * PI / 180.0;
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double phi = (state->winkel - 90) * PI / 180.0;
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@@ -329,6 +332,8 @@ int main(void) {
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//int windowBoxHeight = GetScreenWidth() / 8;
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//int windowBoxHeight = GetScreenWidth() / 8;
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int windowBoxHeight = 150;
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int windowBoxHeight = 150;
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// Define ratios based on the provided values
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// Define ratios based on the provided values
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float ratioSpacing = 6.0f / windowBoxHeight; // Ratio for slider spacing
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float ratioSpacing = 6.0f / windowBoxHeight; // Ratio for slider spacing
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float ratioHeight = 20.0f / windowBoxHeight; // Ratio for slider height
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float ratioHeight = 20.0f / windowBoxHeight; // Ratio for slider height
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@@ -343,6 +348,39 @@ int main(void) {
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int sliderBeginY = (int)(ratioBeginY * windowBoxHeight);
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int sliderBeginY = (int)(ratioBeginY * windowBoxHeight);
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Rectangle windowBoxBounds = {0.0f, (float)(GetScreenHeight() - windowBoxHeight), (float)GetScreenWidth(), (float)windowBoxHeight};
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Rectangle boundsLambda = { (float)sliderBeginY, windowBoxBounds.y, windowBoxBounds.width - (float)displayText - (float)sliderBeginY, (float)(sliderHeight - windowBoxHeight / 3)};
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Rectangle boundsD = { (float)sliderBeginY, boundsLambda.y + (float)sliderHeight + (float)sliderSpacing, windowBoxBounds.width - (float)displayText - (float)sliderBeginY, (float)(sliderHeight - windowBoxHeight / 3)};
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Rectangle boundsWinkel = { (float)sliderBeginY, boundsD.y + (float)sliderHeight + (float)sliderSpacing, windowBoxBounds.width - (float)displayText - (float)sliderBeginY, (float)(sliderHeight - windowBoxHeight / 3)};
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/*
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// Define bounds for the window box (bottom of the screen)
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// Define bounds for the window box (bottom of the screen)
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Rectangle windowBoxBounds = {0, GetScreenHeight() - windowBoxHeight, GetScreenWidth(), windowBoxHeight};
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Rectangle windowBoxBounds = {0, GetScreenHeight() - windowBoxHeight, GetScreenWidth(), windowBoxHeight};
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@@ -351,7 +389,7 @@ int main(void) {
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Rectangle boundsD = { sliderBeginY, boundsLambda.y + sliderHeight + sliderSpacing, windowBoxBounds.width - displayText - sliderBeginY, sliderHeight - windowBoxHeight / 3 };
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Rectangle boundsD = { sliderBeginY, boundsLambda.y + sliderHeight + sliderSpacing, windowBoxBounds.width - displayText - sliderBeginY, sliderHeight - windowBoxHeight / 3 };
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Rectangle boundsWinkel = { sliderBeginY, boundsD.y + sliderHeight + sliderSpacing, windowBoxBounds.width - displayText - sliderBeginY, sliderHeight - windowBoxHeight / 3 };
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Rectangle boundsWinkel = { sliderBeginY, boundsD.y + sliderHeight + sliderSpacing, windowBoxBounds.width - displayText - sliderBeginY, sliderHeight - windowBoxHeight / 3 };
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*/
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// Werte in AppState aktualisieren
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// Werte in AppState aktualisieren
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state.lambda = (int)valueLambda;
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state.lambda = (int)valueLambda;
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@@ -364,6 +402,7 @@ int main(void) {
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/*
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Rectangle whiteRect = {
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Rectangle whiteRect = {
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.x = 0,
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.x = 0,
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.y = 0,
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.y = 0,
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@@ -371,8 +410,12 @@ int main(void) {
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.width = GetScreenWidth() / 3,
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.width = GetScreenWidth() / 3,
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};
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};
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*/
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Rectangle whiteRect;
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whiteRect.x = 0;
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whiteRect.y = 0;
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whiteRect.height = GetScreenHeight();
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whiteRect.width = GetScreenWidth() / 3;
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