Initial Commit
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# https://editorconfig.org
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root = true
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[*]
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indent_style = space
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end_of_line = lf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = true
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[*.{java,scala,groovy,kt,kts}]
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indent_size = 4
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[*.gradle]
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indent_size = 2
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[*.md]
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trim_trailing_whitespace = false
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* text=auto eol=lf
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*.bat text=auto eol=crlf
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@@ -0,0 +1,154 @@
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## Gradle:
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.gradle/
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gradle-app.setting
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/build/
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/android/build/
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/core/build/
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/lwjgl2/build/
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/lwjgl3/build/
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/html/build/
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/teavm/build/
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/ios/build/
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/ios-moe/build/
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/headless/build/
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/server/build/
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/shared/build/
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## Java:
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*.class
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*.war
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*.ear
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hs_err_pid*
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.attach_pid*
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## Android:
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/android/libs/armeabi-v7a/
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/android/libs/arm64-v8a/
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/android/libs/x86/
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/android/libs/x86_64/
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/android/gen/
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/android/out/
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local.properties
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com_crashlytics_export_strings.xml
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## Robovm:
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/ios/robovm-build/
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## iOS:
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/ios/xcode/*.xcodeproj/*
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!/ios/xcode/*.xcodeproj/xcshareddata
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!/ios/xcode/*.xcodeproj/project.pbxproj
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/ios/xcode/native/
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/ios/IOSLauncher.app
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/ios/IOSLauncher.app.dSYM
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## GWT:
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/html/war/
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/html/gwt-unitCache/
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.apt_generated/
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/html/war/WEB-INF/deploy/
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/html/war/WEB-INF/classes/
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.gwt/
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gwt-unitCache/
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www-test/
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.gwt-tmp/
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## TeaVM:
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# Not sure yet...
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## IntelliJ, Android Studio:
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.idea/
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*.ipr
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*.iws
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*.iml
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## Eclipse:
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.classpath
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.project
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.metadata/
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/android/bin/
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/core/bin/
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/lwjgl2/bin/
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/lwjgl3/bin/
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/html/bin/
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/teavm/bin/
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/ios/bin/
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/ios-moe/bin/
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/headless/bin/
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/server/bin/
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/shared/bin/
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*.tmp
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*.bak
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*.swp
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*~.nib
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.settings/
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.loadpath
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.externalToolBuilders/
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*.launch
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## NetBeans:
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/nbproject/private/
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/android/nbproject/private/
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/core/nbproject/private/
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/lwjgl2/nbproject/private/
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/lwjgl3/nbproject/private/
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/html/nbproject/private/
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/teavm/nbproject/private/
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/ios/nbproject/private/
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/ios-moe/nbproject/private/
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/headless/nbproject/private/
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/server/nbproject/private/
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/shared/nbproject/private/
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/nbbuild/
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/android/nbbuild/
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/core/nbbuild/
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/lwjgl2/nbbuild/
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/lwjgl3/nbbuild/
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/html/nbbuild/
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/teavm/nbbuild/
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/ios/nbbuild/
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/ios-moe/nbbuild/
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/headless/nbbuild/
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/server/nbbuild/
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/shared/nbbuild/
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/dist/
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/android/dist/
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/core/dist/
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/lwjgl2/dist/
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/lwjgl3/dist/
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/html/dist/
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/teavm/dist/
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/ios/dist/
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/ios-moe/dist/
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/headless/dist/
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/server/dist/
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/shared/dist/
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/nbdist/
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/android/nbdist/
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/core/nbdist/
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/lwjgl2/nbdist/
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/lwjgl3/nbdist/
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/html/nbdist/
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/teavm/nbdist/
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/ios/nbdist/
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/ios-moe/nbdist/
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/headless/nbdist/
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/server/nbdist/
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/shared/nbdist/
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nbactions.xml
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nb-configuration.xml
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## OS-Specific:
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.DS_Store
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Thumbs.db
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## Miscellaneous:
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*~
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*.*#
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*#*#
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@@ -0,0 +1,36 @@
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# Doppelspalt
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A [libGDX](https://libgdx.com/) project generated with [gdx-liftoff](https://github.com/tommyettinger/gdx-liftoff).
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This project was generated with a template including simple application launchers and a main class extending `Game` that sets the first screen.
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## Platforms
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- `core`: Main module with the application logic shared by all platforms.
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- `lwjgl3`: Primary desktop platform using LWJGL3.
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- `html`: Web platform using GWT and WebGL. Supports only Java projects.
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## Gradle
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This project uses [Gradle](http://gradle.org/) to manage dependencies.
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The Gradle wrapper was included, so you can run Gradle tasks using `gradlew.bat` or `./gradlew` commands.
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Useful Gradle tasks and flags:
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- `--continue`: when using this flag, errors will not stop the tasks from running.
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- `--daemon`: thanks to this flag, Gradle daemon will be used to run chosen tasks.
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- `--offline`: when using this flag, cached dependency archives will be used.
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- `--refresh-dependencies`: this flag forces validation of all dependencies. Useful for snapshot versions.
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- `build`: builds sources and archives of every project.
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- `cleanEclipse`: removes Eclipse project data.
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- `cleanIdea`: removes IntelliJ project data.
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- `clean`: removes `build` folders, which store compiled classes and built archives.
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- `eclipse`: generates Eclipse project data.
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- `html:dist`: compiles GWT sources. The compiled application can be found at `html/build/dist`: you can use any HTTP server to deploy it.
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- `html:superDev`: compiles GWT sources and runs the application in SuperDev mode. It will be available at [localhost:8080/html](http://localhost:8080/html). Use only during development.
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- `idea`: generates IntelliJ project data.
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- `lwjgl3:jar`: builds application's runnable jar, which can be found at `lwjgl3/build/lib`.
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- `lwjgl3:run`: starts the application.
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- `test`: runs unit tests (if any).
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Note that most tasks that are not specific to a single project can be run with `name:` prefix, where the `name` should be replaced with the ID of a specific project.
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For example, `core:clean` removes `build` folder only from the `core` project.
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@@ -0,0 +1,3 @@
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This file can be deleted if there are any other files present in this folder.
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It is only here to ensure this folder is added to Git, instead of being
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ignored because it is empty.
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@@ -0,0 +1,894 @@
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info face="C059-Roman" size=42 bold=0 italic=0 charset="" unicode=0 stretchH=100 smooth=1 aa=1 padding=1,1,1,1 spacing=-2,-2
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common lineHeight=51 base=31 scaleW=512 scaleH=512 pages=1 packed=0
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page id=0 file="c059.png"
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
kernings count=792
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||||
kerning first=87 second=85 amount=1
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||||
kerning first=115 second=112 amount=-1
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||||
kerning first=103 second=118 amount=1
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kerning first=88 second=81 amount=-2
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kerning first=97 second=121 amount=-2
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||||
kerning first=76 second=87 amount=-3
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||||
kerning first=71 second=86 amount=-1
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name: white
|
||||
color: highlight
|
||||
}
|
||||
}
|
||||
com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable: {
|
||||
progress-bar-knob-t: {
|
||||
region: progress-bar-knob
|
||||
minWidth: 0
|
||||
minHeight: 5
|
||||
}
|
||||
}
|
||||
com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle: {
|
||||
default: {
|
||||
up: button-normal
|
||||
down: button-normal-pressed
|
||||
over: button-normal-over
|
||||
focused: button-normal-over
|
||||
}
|
||||
spinner-up: {
|
||||
up: spinner-up
|
||||
down: spinner-up-pressed
|
||||
over: spinner-up-over
|
||||
}
|
||||
spinner-down: {
|
||||
up: spinner-down
|
||||
down: spinner-down-pressed
|
||||
over: spinner-down-over
|
||||
}
|
||||
}
|
||||
com.badlogic.gdx.scenes.scene2d.ui.CheckBox$CheckBoxStyle: {
|
||||
default: {
|
||||
checkboxOn: checkbox-selected
|
||||
checkboxOff: checkbox
|
||||
checkboxOnOver: checkbox-selected-over
|
||||
checkboxOver: checkbox-over
|
||||
font: font
|
||||
}
|
||||
radio: {
|
||||
checkboxOn: radio-selected
|
||||
checkboxOff: radio
|
||||
checkboxOnOver: radio-selected-over
|
||||
checkboxOver: radio-over
|
||||
font: font
|
||||
}
|
||||
}
|
||||
com.badlogic.gdx.scenes.scene2d.ui.ImageButton$ImageButtonStyle: {
|
||||
default: {
|
||||
up: button-normal
|
||||
down: button-normal-pressed
|
||||
over: button-normal-over
|
||||
focused: button-normal-over
|
||||
}
|
||||
}
|
||||
com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton$ImageTextButtonStyle: {
|
||||
default: {
|
||||
font: font
|
||||
up: button-normal
|
||||
down: button-normal-pressed
|
||||
over: button-normal-over
|
||||
focused: button-normal-pressed
|
||||
}
|
||||
}
|
||||
com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
|
||||
default: {
|
||||
font: font
|
||||
}
|
||||
window: {
|
||||
font: window
|
||||
}
|
||||
list: {
|
||||
font: list
|
||||
}
|
||||
subtitle: {
|
||||
font: subtitle
|
||||
}
|
||||
}
|
||||
com.badlogic.gdx.scenes.scene2d.ui.List$ListStyle: {
|
||||
default: {
|
||||
font: list
|
||||
fontColorSelected: white
|
||||
fontColorUnselected: white
|
||||
selection: selection
|
||||
background: list
|
||||
}
|
||||
list-nobg: {
|
||||
font: list
|
||||
fontColorSelected: white
|
||||
fontColorUnselected: white
|
||||
selection: selection
|
||||
}
|
||||
}
|
||||
com.badlogic.gdx.scenes.scene2d.ui.ProgressBar$ProgressBarStyle: {
|
||||
default-horizontal: {
|
||||
background: progress-bar-square
|
||||
knobBefore: progress-bar-square-knob
|
||||
}
|
||||
default-vertical: {
|
||||
background: progress-bar-square
|
||||
knobBefore: progress-bar-square-knob
|
||||
}
|
||||
curved: {
|
||||
background: progress-bar
|
||||
knobBefore: progress-bar-knob-t
|
||||
}
|
||||
}
|
||||
com.badlogic.gdx.scenes.scene2d.ui.ScrollPane$ScrollPaneStyle: {
|
||||
default: {
|
||||
hScrollKnob: scrollbar
|
||||
vScrollKnob: scrollbar
|
||||
}
|
||||
list: {
|
||||
background: list
|
||||
hScrollKnob: scrollbar
|
||||
vScrollKnob: scrollbar
|
||||
}
|
||||
}
|
||||
com.badlogic.gdx.scenes.scene2d.ui.SelectBox$SelectBoxStyle: {
|
||||
default: {
|
||||
font: font
|
||||
fontColor: white
|
||||
background: select-box
|
||||
scrollStyle: list
|
||||
listStyle: list-nobg
|
||||
backgroundOpen: select-box-open
|
||||
}
|
||||
}
|
||||
com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle: {
|
||||
default-horizontal: {
|
||||
knobOver: slider-knob-over
|
||||
knobDown: slider-knob-over
|
||||
background: progress-bar-square
|
||||
knob: slider-knob
|
||||
}
|
||||
default-vertical: {
|
||||
knobOver: slider-knob-over
|
||||
knobDown: slider-knob-over
|
||||
background: progress-bar-square
|
||||
knob: slider-knob
|
||||
}
|
||||
curved: {
|
||||
knobOver: slider-knob-over
|
||||
knobDown: slider-knob-over
|
||||
background: slider
|
||||
knob: slider-knob
|
||||
}
|
||||
}
|
||||
com.badlogic.gdx.scenes.scene2d.ui.SplitPane$SplitPaneStyle: {
|
||||
default-horizontal: {
|
||||
handle: split
|
||||
}
|
||||
default-vertical: {
|
||||
handle: split
|
||||
}
|
||||
}
|
||||
com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
|
||||
default: {
|
||||
font: font
|
||||
up: button-normal
|
||||
down: button-normal-pressed
|
||||
over: button-normal-over
|
||||
focused: button-normal-over
|
||||
}
|
||||
}
|
||||
com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle: {
|
||||
default: {
|
||||
font: font
|
||||
fontColor: white
|
||||
disabledFontColor: disabled
|
||||
background: textfield
|
||||
focusedBackground: textfield-selected
|
||||
cursor: white
|
||||
selection: highlight
|
||||
messageFont: font
|
||||
messageFontColor: message
|
||||
}
|
||||
spinner: {
|
||||
font: font
|
||||
fontColor: white
|
||||
disabledFontColor: disabled
|
||||
background: spinner-textfield
|
||||
focusedBackground: spinner-textfield-selected
|
||||
cursor: white
|
||||
selection: highlight
|
||||
messageFont: font
|
||||
messageFontColor: message
|
||||
}
|
||||
}
|
||||
com.badlogic.gdx.scenes.scene2d.ui.TextTooltip$TextTooltipStyle: {
|
||||
default: {
|
||||
label: default
|
||||
background: list
|
||||
}
|
||||
}
|
||||
com.badlogic.gdx.scenes.scene2d.ui.Touchpad$TouchpadStyle: {
|
||||
default: {
|
||||
background: list
|
||||
knob: slider-knob
|
||||
}
|
||||
}
|
||||
com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle: {
|
||||
default: {
|
||||
background: window
|
||||
titleFont: window
|
||||
}
|
||||
},
|
||||
|
||||
com.badlogic.gdx.graphics.Color: {
|
||||
white: { r: 1, g: 1, b: 1, a: 1 },
|
||||
gray: { r: 0.5, g: 0.5, b: 0.5, a: 1 },
|
||||
black: { r: 0, g: 0, b: 0, a: 1 },
|
||||
|
||||
up: { r: 0.1, g: 0.1, b: 0.1, a: 1 },
|
||||
over: { r: 0.3, g: 0.3, b: 0.3, a: 1 },
|
||||
down: { r: 0.3, g: 0, b: 0, a: 1 },
|
||||
checked: { r: 0.3, g: 0, b: 0, a: 1 },
|
||||
checkedOver: { r: 0.4, g: 0, b: 0, a: 1 },
|
||||
disabled: { r: 0.4, g: 0.4, b: 0.4, a: 1 },
|
||||
background: { r: 0.2, g: 0.2, b: 0.2, a: 1 },
|
||||
selection: { r: 0.3, g: 0, b: 0, a: 1 },
|
||||
semiTransparent: { r: 0, g: 0, b: 0, a: 0.6 },
|
||||
|
||||
font: white
|
||||
fontOver: white
|
||||
fontDown: gray
|
||||
fontChecked: white
|
||||
fontCheckedOver: white
|
||||
fontDisabled: gray
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: {
|
||||
buttonUp: { name: rect, color: up },
|
||||
buttonOver: { name: rect, color: over },
|
||||
buttonDown: { name: rect, color: down },
|
||||
buttonDisabled: { name: rect, color: disabled },
|
||||
buttonChecked: { name: rect, color: checked },
|
||||
buttonCheckedOver: { name: rect, color: checkedOver },
|
||||
checkBoxOn: { name: check-on, color: up },
|
||||
checkBoxOff: { name: check, color: up },
|
||||
checkBoxOver: { name: check, color: over },
|
||||
checkBoxOnDisabled: { name: check-on, color: disabled },
|
||||
checkBoxOffDisabled: { name: check, color: disabled },
|
||||
icon: { name: check-on, color: font },
|
||||
selection: { name: dot, color: selection },
|
||||
list: { name: rect, color: background },
|
||||
progressHorizontal: { name: line-v, color: up },
|
||||
progressHorizontalKnob: { name: line-v, color: down },
|
||||
progressHorizontalDisabled: { name: line-v, color: disabled },
|
||||
progressHorizontalKnobDisabled: { name: line-v, color: disabled },
|
||||
progressVertical: { name: line-h, color: up },
|
||||
progressVerticalKnob: { name: line-h, color: down },
|
||||
progressVerticalDisabled: { name: line-h, color: disabled },
|
||||
progressVerticalKnobDisabled: { name: line-h, color: disabled },
|
||||
scrollHorizontal: { name: line-v, color: up },
|
||||
scrollVertical: { name: line-h, color: up },
|
||||
scrollKnob: { name: knob-v, color: down },
|
||||
scrollKnobVertical: { name: knob-h, color: down },
|
||||
scrollPane: { name: rect, color: background },
|
||||
selectBox: { name: select, color: up },
|
||||
selectOver: { name: select, color: over },
|
||||
selectDown: { name: select, color: over },
|
||||
selectDisabled: { name: select, color: disabled },
|
||||
selectList: { name: rect, color: over },
|
||||
splitPane: { name: square, color: down },
|
||||
sliderHorizontal: { name: square, color: up },
|
||||
sliderKnob: { name: rect, color: up },
|
||||
sliderKnobOver: { name: rect, color: over },
|
||||
sliderKnobDown: { name: rect, color: down },
|
||||
sliderKnobDisabled: { name: rect, color: disabled },
|
||||
sliderVertical: { name: square, color: up },
|
||||
sliderVerticalKnob: { name: rect, color: up },
|
||||
sliderVerticalKnobOver: { name: rect, color: over },
|
||||
sliderVerticalKnobDown: { name: rect, color: down },
|
||||
sliderVerticalKnobDisabled: { name: rect, color: disabled },
|
||||
textField: { name: rect, color: up },
|
||||
textFieldDown: { name: rect, color: over },
|
||||
textFieldDisabled: { name: rect, color: disabled },
|
||||
textFieldCursor: { name: dot, color: font },
|
||||
tooltip: { name: rect, color: up },
|
||||
touchpad: { name: rect, color: over },
|
||||
touchpadKnob: { name: check-on, color: down },
|
||||
tree: { name: rect, color: background },
|
||||
treeOver: { name: dot, color: over },
|
||||
treeMinus: { name: tree-minus, color: up },
|
||||
treePlus: { name: tree-plus, color: up },
|
||||
window: { name: rect, color: background },
|
||||
windowResize: { name: window-resize, color: background },
|
||||
windowBorder: { name: window-border, color: background },
|
||||
alpha: { name: dot, color: semiTransparent }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle: {
|
||||
default: { up: buttonUp, over: buttonOver, down: buttonDown, disabled: buttonDisabled },
|
||||
toggle: { up: buttonUp, over: buttonOver, down: buttonDown, checked: buttonChecked, checkedOver: buttonCheckedOver, disabled: buttonDisabled }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.CheckBox$CheckBoxStyle: {
|
||||
default: { checkboxOn: checkBoxOn, checkboxOff: checkBoxOff, checkboxOver: checkBoxOver, checkboxOnDisabled: checkBoxOnDisabled,
|
||||
checkboxOffDisabled: checkBoxOffDisabled, font: default, fontColor: font, overFontColor: fontOver, downFontColor: fontDown,
|
||||
checkedFontColor: fontChecked, checkedOverFontColor: fontCheckedOver, disabledFontColor: fontDisabled, pressedOffsetY: -1, pressedOffsetX: 1 }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.ImageButton$ImageButtonStyle: {
|
||||
default: { up: buttonUp, over: buttonOver, down: buttonDown, disabled: buttonDisabled, imageUp: icon }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton$ImageTextButtonStyle: {
|
||||
default: { up: buttonUp, over: buttonOver, down: buttonDown, disabled: buttonDisabled, font: default, fontColor: font,
|
||||
overFontColor: fontOver, downFontColor: fontDown, disabledFontColor: fontDisabled, pressedOffsetY: -1, pressedOffsetX: 1, imageUp: icon }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
|
||||
default: { font: default, fontColor: font },
|
||||
white: { font: default, fontColor: white }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.List$ListStyle: {
|
||||
default: { fontColorUnselected: font, selection: selection, fontColorSelected: fontDown, font: default },
|
||||
background: { background: list, fontColorUnselected: font, selection: selection, fontColorSelected: fontDown, font: default }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.ProgressBar$ProgressBarStyle: {
|
||||
default-horizontal: { background: progressHorizontal, knobBefore: progressHorizontalKnob,
|
||||
disabledBackground: progressHorizontalDisabled, disabledKnobBefore: progressHorizontalKnobDisabled },
|
||||
default-vertical: { background: progressVertical, knobBefore: progressVerticalKnob,
|
||||
disabledBackground: progressVerticalDisabled, disabledKnobBefore: progressVerticalKnobDisabled }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.ScrollPane$ScrollPaneStyle: {
|
||||
default: { hScrollKnob: scrollKnob, vScrollKnob: scrollKnobVertical, hScroll: scrollHorizontal, vScroll: scrollVertical },
|
||||
clean: { hScrollKnob: scrollKnob, vScrollKnob: scrollKnobVertical },
|
||||
background: { background: scrollPane, hScrollKnob: scrollKnob, vScrollKnob: scrollKnobVertical, hScroll: scrollHorizontal, vScroll: scrollVertical }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.SelectBox$SelectBoxStyle: {
|
||||
default: { font: default, fontColor: font, disabledFontColor: fontDisabled, background: selectBox, backgroundOver: selectOver,
|
||||
backgroundOpen: selectDown, backgroundDisabled: selectDisabled, scrollStyle: default, listStyle:
|
||||
{ background: selectList, fontColorUnselected: font, selection: selection, fontColorSelected: fontDown, font: default }
|
||||
}
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle: {
|
||||
default-horizontal: { background: sliderHorizontal, knob: sliderKnob, knobOver: sliderKnobOver, knobDown: sliderKnobDown,
|
||||
disabledKnob: sliderKnobDisabled },
|
||||
default-vertical: { background: sliderVertical, knob: sliderVerticalKnob, knobOver: sliderVerticalKnobOver,
|
||||
knobDown: sliderVerticalKnobDown, disabledKnob: sliderVerticalKnobDisabled }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.SplitPane$SplitPaneStyle: {
|
||||
default-vertical: { handle: splitPane },
|
||||
default-horizontal: { handle: splitPane }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
|
||||
default: { up: buttonUp, over: buttonOver, down: buttonDown, disabled: buttonDisabled, font: default, fontColor: font,
|
||||
overFontColor: fontOver, downFontColor: fontDown, disabledFontColor: fontDisabled, pressedOffsetY: -1, pressedOffsetX: 1 },
|
||||
toggle: { up: buttonUp, over: buttonOver, down: buttonDown, checked: buttonChecked, checkedOver: buttonCheckedOver,
|
||||
disabled: buttonDisabled, font: default, fontColor: font, overFontColor: fontOver, downFontColor: fontDown, disabledFontColor:
|
||||
fontDisabled, checkedFontColor: fontChecked, checkedOverFontColor: fontCheckedOver, pressedOffsetY: -1, pressedOffsetX: 1 },
|
||||
text: { font: default, fontColor: up, overFontColor: over, downFontColor: down, disabledFontColor: disabled,
|
||||
pressedOffsetY: -1, pressedOffsetX: 1 },
|
||||
textToggle: { font: default, fontColor: up, overFontColor: over, downFontColor: down, disabledFontColor:
|
||||
disabled, checkedFontColor: font, checkedOverFontColor: fontOver, pressedOffsetY: -1, pressedOffsetX: 1 }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle: {
|
||||
default: { font: default, messageFont: default, fontColor: font, focusedFontColor: fontOver, disabledFontColor: fontDisabled,
|
||||
messageFontColor: fontDown, background: textField, focusedBackground: textFieldDown, disabledBackground: textFieldDisabled,
|
||||
cursor: textFieldCursor, selection: selection }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.TextTooltip$TextTooltipStyle: {
|
||||
default: { label: default, background: tooltip }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.Touchpad$TouchpadStyle: {
|
||||
default: { background: touchpad, knob: touchpadKnob }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.Tree$TreeStyle: {
|
||||
default: { minus: treeMinus, plus: treePlus, selection: selection, over: treeOver },
|
||||
background: { background: tree, minus: treeMinus, plus: treePlus, selection: selection, over: treeOver }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle: {
|
||||
default: { titleFont: default, background: window, titleFontColor: fontDisabled },
|
||||
resize: { titleFont: default, background: windowResize, titleFontColor: fontDisabled },
|
||||
border: { titleFont: default, background: windowBorder, titleFontColor: fontDisabled },
|
||||
dialog: { titleFont: default, background: window, titleFontColor: fontDisabled, stageBackground: alpha }
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 43 KiB |
|
After Width: | Height: | Size: 69 B |
|
After Width: | Height: | Size: 2.0 KiB |
@@ -0,0 +1,44 @@
|
||||
buildscript {
|
||||
repositories {
|
||||
mavenCentral()
|
||||
maven { url 'https://s01.oss.sonatype.org' }
|
||||
mavenLocal()
|
||||
google()
|
||||
gradlePluginPortal()
|
||||
maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' }
|
||||
maven { url 'https://s01.oss.sonatype.org/content/repositories/snapshots/' }
|
||||
}
|
||||
dependencies {
|
||||
classpath "org.docstr:gwt-gradle-plugin:$gwtPluginVersion"
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
allprojects {
|
||||
apply plugin: 'eclipse'
|
||||
apply plugin: 'idea'
|
||||
}
|
||||
|
||||
configure(subprojects) {
|
||||
apply plugin: 'java-library'
|
||||
sourceCompatibility = 11
|
||||
compileJava {
|
||||
options.incremental = true
|
||||
}
|
||||
}
|
||||
|
||||
subprojects {
|
||||
version = '1.0.0'
|
||||
ext.appName = 'Doppelspalt'
|
||||
repositories {
|
||||
mavenCentral()
|
||||
maven { url 'https://s01.oss.sonatype.org' }
|
||||
// You may want to remove the following line if you have errors downloading dependencies.
|
||||
mavenLocal()
|
||||
maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' }
|
||||
maven { url 'https://s01.oss.sonatype.org/content/repositories/snapshots/' }
|
||||
maven { url 'https://jitpack.io' }
|
||||
}
|
||||
}
|
||||
|
||||
eclipse.project.name = 'Doppelspalt' + '-parent'
|
||||
@@ -0,0 +1,8 @@
|
||||
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
|
||||
eclipse.project.name = appName + '-core'
|
||||
|
||||
dependencies {
|
||||
api "com.badlogicgames.gdx:gdx:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
|
||||
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
package io.doppelspalt;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Screen;
|
||||
import com.badlogic.gdx.graphics.GL20;
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||
import com.badlogic.gdx.utils.viewport.FitViewport;
|
||||
import com.badlogic.gdx.utils.viewport.Viewport;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
|
||||
public class DoppelspaltSimulation implements Screen {
|
||||
|
||||
private final Main app;
|
||||
private OrthographicCamera camera;
|
||||
private Viewport viewport;
|
||||
private ShapeRenderer shapeRenderer;
|
||||
|
||||
// Physikalische Parameter
|
||||
private static final float WAVELENGTH = 550e-9f; // Wellenlänge in Metern
|
||||
private static final float SLIT_DISTANCE = 0.0002f; // Abstand zwischen den Spalten
|
||||
private static final float SLIT_WIDTH = 0.00005f; // Breite eines Spalts
|
||||
private static final float SCREEN_DISTANCE = 1.0f; // Abstand zur Projektionsfläche
|
||||
|
||||
private final int screenPixelWidth = 1280;
|
||||
private final int screenPixelHeight = 720;
|
||||
|
||||
public DoppelspaltSimulation(Main app) {
|
||||
this.app = app;
|
||||
camera = new OrthographicCamera();
|
||||
viewport = new FitViewport(screenPixelWidth, screenPixelHeight, camera);
|
||||
shapeRenderer = new ShapeRenderer();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {}
|
||||
|
||||
@Override
|
||||
public void render(float delta) {
|
||||
Gdx.gl.glClearColor(0, 0, 0.05f, 1);
|
||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
||||
|
||||
camera.update();
|
||||
shapeRenderer.setProjectionMatrix(camera.combined);
|
||||
|
||||
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
|
||||
renderInterferencePattern();
|
||||
shapeRenderer.end();
|
||||
}
|
||||
|
||||
private void renderInterferencePattern() {
|
||||
float screenCenterY = screenPixelHeight / 2f;
|
||||
float scale = 1e6f; // Maßstab für Umrechnung von Metern zu Pixeln
|
||||
|
||||
for (int x = 0; x < screenPixelWidth; x++) {
|
||||
// Umrechnung der x-Position in Meter (relativ zur Mitte)
|
||||
float screenX = ((float) x / screenPixelWidth - 0.5f);
|
||||
float position = screenX * 0.01f; // ca. ±0.005 m auf dem Schirm
|
||||
|
||||
// Berechne Gangunterschied Δs = d * sin(θ) ≈ d * tan(θ) = d * y / L
|
||||
float deltaS = SLIT_DISTANCE * position / SCREEN_DISTANCE;
|
||||
|
||||
// Interferenz: I ∝ cos²(π Δs / λ)
|
||||
float intensity = (float) Math.pow(Math.cos(Math.PI * deltaS / WAVELENGTH), 2);
|
||||
|
||||
// Diffraction envelope (Einzelspalt)
|
||||
float beta = (float) ((Math.PI * SLIT_WIDTH * position) / (WAVELENGTH * SCREEN_DISTANCE));
|
||||
float envelope = beta != 0 ? (float) Math.pow(Math.sin(beta) / beta, 2) : 1f;
|
||||
|
||||
float totalIntensity = intensity * envelope;
|
||||
|
||||
// Zeichne vertikale Linie proportional zur Intensität
|
||||
float lineHeight = totalIntensity * screenPixelHeight;
|
||||
float y = screenCenterY - lineHeight / 2f;
|
||||
|
||||
shapeRenderer.setColor(totalIntensity, totalIntensity, totalIntensity, 1);
|
||||
shapeRenderer.rect(x, y, 1, lineHeight);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
viewport.update(width, height, true);
|
||||
}
|
||||
|
||||
@Override public void pause() {}
|
||||
@Override public void resume() {}
|
||||
@Override public void hide() {}
|
||||
@Override public void dispose() {
|
||||
shapeRenderer.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
package io.doppelspalt;
|
||||
|
||||
import com.badlogic.gdx.Screen;
|
||||
|
||||
/** First screen of the application. Displayed after the application is created. */
|
||||
public class FirstScreen implements Screen {
|
||||
@Override
|
||||
public void show() {
|
||||
// Prepare your screen here.
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(float delta) {
|
||||
// Draw your screen here. "delta" is the time since last render in seconds.
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
// Resize your screen here. The parameters represent the new window size.
|
||||
}
|
||||
|
||||
@Override
|
||||
public void pause() {
|
||||
// Invoked when your application is paused.
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resume() {
|
||||
// Invoked when your application is resumed after pause.
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
// This method is called when another screen replaces this one.
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose() {
|
||||
// Destroy screen's assets here.
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,210 @@
|
||||
package io.doppelspalt;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.scenes.scene2d.Stage;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.*;
|
||||
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
||||
import com.badlogic.gdx.scenes.scene2d.InputEvent;
|
||||
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
|
||||
public class FullscreenButton extends ImageButton {
|
||||
private ImageButton fullscreenButton;
|
||||
private boolean isFullscreen;
|
||||
private Stage stage;
|
||||
private Skin skin;
|
||||
private int FULL_BUTTON_SIZE = 50;
|
||||
|
||||
public FullscreenButton(Stage stage, Skin skin) {
|
||||
super(skin);
|
||||
this.stage = stage;
|
||||
this.skin = skin;
|
||||
this.isFullscreen = false;
|
||||
|
||||
// Statt Icons verwenden wir jetzt farbige Rechtecke aus der Skin:
|
||||
ImageButton.ImageButtonStyle style = new ImageButton.ImageButtonStyle();
|
||||
style.imageUp = skin.newDrawable("rect", Color.RED); // sichtbar in Rot
|
||||
style.imageDown = skin.newDrawable("rect", Color.DARK_GRAY); // beim Drücken dunkelgrau
|
||||
|
||||
fullscreenButton = new ImageButton(style);
|
||||
fullscreenButton.addListener(new TextTooltip("Toggle fullscreen", skin));
|
||||
|
||||
|
||||
// Sichtbar positionieren:
|
||||
fullscreenButton.setSize(100, 100);
|
||||
fullscreenButton.setPosition(10, 10);
|
||||
|
||||
fullscreenButton.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
toggleFullscreen();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void addToStage(Stage stage) {
|
||||
stage.addActor(fullscreenButton);
|
||||
}
|
||||
|
||||
private void toggleFullscreen() {
|
||||
if (isFullscreen) {
|
||||
Gdx.graphics.setWindowedMode(1920, 1080);
|
||||
} else {
|
||||
Gdx.graphics.setFullscreenMode(Gdx.graphics.getDisplayMode());
|
||||
}
|
||||
isFullscreen = !isFullscreen;
|
||||
// Icon-Update entfällt hier, da wir keine Icons verwenden
|
||||
}
|
||||
|
||||
public void toFront() {
|
||||
fullscreenButton.toFront();
|
||||
}
|
||||
|
||||
public void dispose() {
|
||||
// keine Texturen zum Entsorgen
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
package io.doppelspalt;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.scenes.scene2d.InputEvent;
|
||||
import com.badlogic.gdx.scenes.scene2d.Stage;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.*;
|
||||
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.*;
|
||||
import com.badlogic.gdx.scenes.scene2d.utils.*;
|
||||
|
||||
public class FullscreenButton extends Button {
|
||||
private ImageButton fullscreenButton;
|
||||
private boolean isFullscreen;
|
||||
private Stage stage;
|
||||
private Skin skin;
|
||||
private Texture fullscreenIcon;
|
||||
private Texture windowedIcon;
|
||||
private static int FULL_BUTTON_SIZE = 50;
|
||||
|
||||
public FullscreenButton(Stage stage, Skin skin) {
|
||||
super(skin);
|
||||
this.stage = stage;
|
||||
this.skin = skin;
|
||||
this.isFullscreen = false;
|
||||
|
||||
windowedIcon = new Texture(Gdx.files.internal("windowed-1.png"));
|
||||
fullscreenIcon = new Texture(Gdx.files.internal("fullscreen-1.png"));
|
||||
|
||||
|
||||
ImageButton.ImageButtonStyle style = new ImageButton.ImageButtonStyle();
|
||||
style.imageUp = new TextureRegionDrawable(new TextureRegion(fullscreenIcon));
|
||||
style.imageDown = new TextureRegionDrawable(new TextureRegion(fullscreenIcon));
|
||||
|
||||
fullscreenButton = new ImageButton(style);
|
||||
fullscreenButton.addListener(new TextTooltip("Toggle fullscreen", skin));
|
||||
|
||||
|
||||
fullscreenButton.setSize(FULL_BUTTON_SIZE, FULL_BUTTON_SIZE);
|
||||
fullscreenButton.setPosition(0, 0);
|
||||
|
||||
fullscreenButton.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
toggleFullscreen();
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
public void addToStage(Stage stage) {
|
||||
stage.addActor(fullscreenButton);
|
||||
}
|
||||
|
||||
private void toggleFullscreen() {
|
||||
if (isFullscreen) {
|
||||
Gdx.graphics.setWindowedMode(1920, 1080);
|
||||
} else {
|
||||
Gdx.graphics.setFullscreenMode(Gdx.graphics.getDisplayMode());
|
||||
}
|
||||
|
||||
isFullscreen = !isFullscreen;
|
||||
updateButtonIcon();
|
||||
}
|
||||
|
||||
private void updateButtonIcon() {
|
||||
Texture newTexture = isFullscreen ? windowedIcon : fullscreenIcon;
|
||||
((TextureRegionDrawable) fullscreenButton.getStyle().imageUp).setRegion(new TextureRegion(newTexture));
|
||||
}
|
||||
|
||||
public void dispose() {
|
||||
fullscreenIcon.dispose();
|
||||
windowedIcon.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public class FullscreenButton extends ImageButton {
|
||||
private boolean isFullscreen;
|
||||
private Texture fullscreenIcon;
|
||||
private Texture windowedIcon;
|
||||
private static final int FULL_BUTTON_SIZE = 50;
|
||||
|
||||
public FullscreenButton(Stage stage, Skin skin) {
|
||||
super(createStyle(skin));
|
||||
this.isFullscreen = false;
|
||||
|
||||
windowedIcon = new Texture(Gdx.files.internal("windowed-1.png"));
|
||||
fullscreenIcon = new Texture(Gdx.files.internal("fullscreen-1.png"));
|
||||
|
||||
setSize(FULL_BUTTON_SIZE, FULL_BUTTON_SIZE);
|
||||
|
||||
addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
toggleFullscreen();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private static ImageButtonStyle createStyle(Skin skin) {
|
||||
Texture fullscreenIcon = new Texture(Gdx.files.internal("fullscreen-1.png"));
|
||||
ImageButtonStyle style = new ImageButtonStyle();
|
||||
style.imageUp = new TextureRegionDrawable(new TextureRegion(fullscreenIcon));
|
||||
style.imageDown = new TextureRegionDrawable(new TextureRegion(fullscreenIcon));
|
||||
return style;
|
||||
}
|
||||
|
||||
private void toggleFullscreen() {
|
||||
if (isFullscreen) {
|
||||
Gdx.graphics.setWindowedMode(1920, 1080);
|
||||
} else {
|
||||
Gdx.graphics.setFullscreenMode(Gdx.graphics.getDisplayMode());
|
||||
}
|
||||
isFullscreen = !isFullscreen;
|
||||
updateButtonIcon();
|
||||
}
|
||||
|
||||
private void updateButtonIcon() {
|
||||
Texture newTexture = isFullscreen ? windowedIcon : fullscreenIcon;
|
||||
((TextureRegionDrawable)getStyle().imageUp).setRegion(new TextureRegion(newTexture));
|
||||
((TextureRegionDrawable)getStyle().imageDown).setRegion(new TextureRegion(newTexture));
|
||||
}
|
||||
|
||||
|
||||
public void addToStage(Stage stage) {
|
||||
stage.addActor(this);
|
||||
}
|
||||
|
||||
public void dispose() {
|
||||
fullscreenIcon.dispose();
|
||||
windowedIcon.dispose();
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit 2.10.0//EN" "https://www.gwtproject.org/doctype/2.10.0/gwt-module.dtd">
|
||||
<module>
|
||||
<source path="" />
|
||||
|
||||
</module>
|
||||
@@ -0,0 +1,445 @@
|
||||
package io.doppelspalt;
|
||||
|
||||
import com.badlogic.gdx.ApplicationListener;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Screen;
|
||||
import com.badlogic.gdx.graphics.GL20;
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.scenes.scene2d.Actor;
|
||||
import com.badlogic.gdx.scenes.scene2d.Stage;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
||||
|
||||
import com.badlogic.gdx.utils.viewport.Viewport;
|
||||
import com.badlogic.gdx.utils.viewport.FitViewport;
|
||||
import com.badlogic.gdx.utils.viewport.ScreenViewport;
|
||||
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Slider;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Table;
|
||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
||||
import com.badlogic.gdx.scenes.scene2d.InputEvent;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||
|
||||
public class Main implements ApplicationListener {
|
||||
|
||||
private Viewport viewport;
|
||||
private OrthographicCamera camera;
|
||||
private ShapeRenderer shapeRenderer;
|
||||
private BitmapFont font;
|
||||
|
||||
private Stage stage;
|
||||
private Skin skin;
|
||||
private Table table;
|
||||
|
||||
private int lambda = 50;
|
||||
private int gitterD = 75;
|
||||
private int winkel = 90;
|
||||
|
||||
private Label fpsLabel;
|
||||
private Slider lambdaSlider, dSlider, winkelSlider;
|
||||
private Label ratioLabel;
|
||||
|
||||
private FullscreenButton fullButton;
|
||||
|
||||
@Override
|
||||
public void create() {
|
||||
font = new BitmapFont(Gdx.files.internal("bitmap/c059.fnt"));
|
||||
|
||||
camera = new OrthographicCamera();
|
||||
table = new Table();
|
||||
camera.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
|
||||
|
||||
shapeRenderer = new ShapeRenderer();
|
||||
|
||||
//viewport = new FitViewport(1920, 1080, camera);
|
||||
viewport = new ScreenViewport();
|
||||
stage = new Stage(viewport);
|
||||
Gdx.input.setInputProcessor(stage);
|
||||
|
||||
skin = new Skin(Gdx.files.internal("ui/uiskin.json"));
|
||||
|
||||
fullButton = new FullscreenButton(stage, skin);
|
||||
setupUI();
|
||||
}
|
||||
|
||||
private void setupUI() {
|
||||
lambdaSlider = new Slider(10, 85, 1, false, skin);
|
||||
dSlider = new Slider(0, 150, 1, false, skin);
|
||||
winkelSlider = new Slider(0, 180, 1, false, skin);
|
||||
|
||||
lambdaSlider.setValue(lambda);
|
||||
dSlider.setValue(gitterD);
|
||||
winkelSlider.setValue(winkel);
|
||||
|
||||
Label.LabelStyle style = new Label.LabelStyle(skin.getFont("font"), Color.BLACK);
|
||||
style.font = font;
|
||||
|
||||
ratioLabel = new Label("d/lambda = " + formatRatio(), style);
|
||||
|
||||
lambdaSlider.addListener(new ChangeListener() {
|
||||
@Override
|
||||
public void changed(ChangeEvent event, Actor actor) {
|
||||
lambda = (int) lambdaSlider.getValue();
|
||||
updateRatio();
|
||||
}
|
||||
});
|
||||
|
||||
dSlider.addListener(new ChangeListener() {
|
||||
@Override
|
||||
public void changed(ChangeEvent event, Actor actor) {
|
||||
gitterD = (int) dSlider.getValue();
|
||||
updateRatio();
|
||||
}
|
||||
});
|
||||
|
||||
winkelSlider.addListener(new ChangeListener() {
|
||||
@Override
|
||||
public void changed(ChangeEvent event, Actor actor) {
|
||||
winkel = (int) winkelSlider.getValue();
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
table.top().left();
|
||||
table.pack();
|
||||
|
||||
table.setPosition(10, viewport.getWorldHeight() - 10);
|
||||
|
||||
if (viewport.getWorldHeight() > viewport.getWorldWidth()) {
|
||||
table.setWidth(viewport.getWorldWidth() - 20);
|
||||
}
|
||||
|
||||
fpsLabel = new Label("FPS: 0", style);
|
||||
|
||||
//table.row();
|
||||
//table.add(fpsLabel).left().colspan(2).padTop(10);
|
||||
//table.row();
|
||||
|
||||
|
||||
|
||||
Label lambdaLabel = new Label("Lambda", style);
|
||||
table.add(lambdaLabel).left().pad(5);
|
||||
|
||||
table.add(lambdaSlider).width(300).pad(5);
|
||||
table.row();
|
||||
|
||||
//Label dLabel = new Label("Slit distance d", style);
|
||||
Label dLabel = new Label("D", style);
|
||||
table.add(dLabel).left().pad(5);
|
||||
|
||||
table.add(dSlider).width(300).pad(5);
|
||||
table.row();
|
||||
|
||||
//Label winkelLabel = new Label("Angle of incidence", style);
|
||||
Label winkelLabel = new Label("Winkel", style);
|
||||
table.add(winkelLabel).left().pad(5);
|
||||
|
||||
table.add(winkelSlider).width(300).pad(5);
|
||||
table.row();
|
||||
|
||||
table.add(ratioLabel).colspan(2).padTop(10);
|
||||
table.row();
|
||||
|
||||
TextButton resetButton = new TextButton("Reset", skin);
|
||||
resetButton.setSize(10, 10);
|
||||
resetButton.addListener(new ChangeListener() {
|
||||
@Override
|
||||
public void changed(ChangeEvent event, Actor actor) {
|
||||
lambdaSlider.setValue(50);
|
||||
dSlider.setValue(75);
|
||||
winkelSlider.setValue(90);
|
||||
|
||||
lambda = 50;
|
||||
gitterD = 75;
|
||||
winkel = 90;
|
||||
|
||||
updateRatio();
|
||||
}
|
||||
});
|
||||
|
||||
table.add(resetButton)
|
||||
.colspan(2)
|
||||
.padTop(10)
|
||||
.width(100)
|
||||
.height(30);
|
||||
table.row();
|
||||
|
||||
|
||||
stage.addActor(table);
|
||||
//stage.setDebugAll(true);
|
||||
|
||||
|
||||
|
||||
//fullButton.addToStage(stage);
|
||||
//fullButton.toFront();
|
||||
}
|
||||
|
||||
private void updateRatio() {
|
||||
ratioLabel.setText("d/lambda = " + formatRatio());
|
||||
}
|
||||
|
||||
|
||||
private String formatRatio() {
|
||||
double value = (double) gitterD / lambda;
|
||||
return formatDouble(value, 2);
|
||||
}
|
||||
|
||||
private String formatDouble(double value, int decimals) {
|
||||
double scale = Math.pow(10, decimals);
|
||||
return String.valueOf(Math.round(value * scale) / scale);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render() {
|
||||
float delta = Gdx.graphics.getDeltaTime();
|
||||
Gdx.gl.glClearColor(1, 1, 1, 1);
|
||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
||||
|
||||
fpsLabel.setText("FPS: " + Gdx.graphics.getFramesPerSecond());
|
||||
|
||||
camera.update();
|
||||
shapeRenderer.setProjectionMatrix(camera.combined);
|
||||
|
||||
drawInterference();
|
||||
|
||||
stage.act(delta);
|
||||
stage.draw();
|
||||
}
|
||||
|
||||
private void drawInterference() {
|
||||
int width = Gdx.graphics.getWidth();
|
||||
int height = Gdx.graphics.getHeight();
|
||||
int xSpalt = width / 3;
|
||||
|
||||
shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
|
||||
int y1 = (height - gitterD) / 2;
|
||||
int y2 = (height + gitterD) / 2;
|
||||
|
||||
drawCircularWaves(xSpalt, y1, width, height);
|
||||
drawCircularWaves(xSpalt, y2, width, height);
|
||||
shapeRenderer.end();
|
||||
|
||||
|
||||
|
||||
|
||||
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
|
||||
drawBackgroundForSinus(xSpalt, height);
|
||||
drawWallWithSlits(xSpalt, height);
|
||||
|
||||
shapeRenderer.setColor(Color.RED);
|
||||
drawIntersectionPoints(xSpalt, width, height);
|
||||
shapeRenderer.end();
|
||||
|
||||
|
||||
shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
|
||||
|
||||
drawSinusWave(xSpalt, height);
|
||||
drawIncidentWave(xSpalt, height);
|
||||
shapeRenderer.end();
|
||||
}
|
||||
|
||||
private void drawSinusWave(int breite, int hoehe) {
|
||||
double phi = Math.toRadians(winkel - 90);
|
||||
double amplitude = hoehe / 12.0;
|
||||
|
||||
int lSinus;
|
||||
if (Math.abs(phi) < Math.atan(0.5 * hoehe / (double) breite)) {
|
||||
lSinus = (int) (breite / Math.cos(phi));
|
||||
} else {
|
||||
lSinus = (int) (0.5 * hoehe / Math.abs(Math.sin(phi)));
|
||||
}
|
||||
|
||||
float[] points = new float[(lSinus - 1) * 4];
|
||||
|
||||
for (int i = 0; i < lSinus - 1; i++) {
|
||||
double x0 = (i - lSinus);
|
||||
double y0 = amplitude * Math.sin(1.5 * Math.PI + 2 * Math.PI * ((i - lSinus) % lambda) / lambda);
|
||||
double x1 = (i + 1 - lSinus);
|
||||
double y1 = amplitude * Math.sin(1.5 * Math.PI + 2 * Math.PI * ((i + 1 - lSinus) % lambda) / lambda);
|
||||
|
||||
float xStart = (float) (x0 * Math.cos(phi) + y0 * Math.sin(phi)) + breite;
|
||||
float yStart = (float) (-x0 * Math.sin(phi) + y0 * Math.cos(phi)) + hoehe / 2f;
|
||||
|
||||
float xEnd = (float) (x1 * Math.cos(phi) + y1 * Math.sin(phi)) + breite;
|
||||
float yEnd = (float) (-x1 * Math.sin(phi) + y1 * Math.cos(phi)) + hoehe / 2f;
|
||||
|
||||
int idx = i * 4;
|
||||
points[idx] = xStart;
|
||||
points[idx + 1] = yStart;
|
||||
points[idx + 2] = xEnd;
|
||||
points[idx + 3] = yEnd;
|
||||
}
|
||||
|
||||
shapeRenderer.setColor(Color.RED);
|
||||
for (int i = 0; i < points.length; i += 4) {
|
||||
shapeRenderer.line(points[i], points[i + 1], points[i + 2], points[i + 3]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void drawWallWithSlits(int xSpalt, int height) {
|
||||
int loch = 5;
|
||||
int ySpalt1 = (height - gitterD) / 2;
|
||||
int ySpalt2 = (height + gitterD) / 2;
|
||||
int balkenBreite = 5;
|
||||
|
||||
shapeRenderer.setColor(Color.BLACK);
|
||||
shapeRenderer.rect(xSpalt - 2, 0, balkenBreite, ySpalt1 - loch);
|
||||
shapeRenderer.rect(xSpalt - 2, ySpalt1 + loch, balkenBreite, gitterD - 2 * loch);
|
||||
shapeRenderer.rect(xSpalt - 2, ySpalt2 + loch, balkenBreite, height - ySpalt2 - loch);
|
||||
}
|
||||
|
||||
|
||||
private void drawBackgroundForSinus(int xSpalt, int height) {
|
||||
shapeRenderer.setColor(Color.WHITE);
|
||||
shapeRenderer.rect(0, 0, xSpalt - 5, height);
|
||||
}
|
||||
|
||||
|
||||
private void drawIncidentWave(int xSpalt, int height) {
|
||||
shapeRenderer.setColor(Color.BLACK);
|
||||
|
||||
double phi = Math.toRadians(winkel);
|
||||
double sinPhi = Math.sin(phi);
|
||||
double cosPhi = Math.cos(phi);
|
||||
|
||||
if (winkel == 90) {
|
||||
for (int i = xSpalt; i > 0; i -= lambda) {
|
||||
shapeRenderer.line(i, 0, i, height);
|
||||
}
|
||||
} else if (winkel == 0 || winkel == 180) {
|
||||
for (int i = (height / 2) % lambda; i <= height; i += lambda) {
|
||||
shapeRenderer.line(0, i, xSpalt, i);
|
||||
}
|
||||
} else {
|
||||
double dMin, dMax, d0;
|
||||
|
||||
if (winkel < 90) {
|
||||
dMin = 0.0;
|
||||
double d1 = xSpalt * sinPhi + (height / 2.0) * cosPhi;
|
||||
dMax = xSpalt * sinPhi + height * cosPhi;
|
||||
d0 = dMin + (d1 - dMin) % lambda;
|
||||
} else {
|
||||
dMin = height * cosPhi;
|
||||
double d1 = xSpalt * sinPhi + (height / 2.0) * cosPhi;
|
||||
dMax = xSpalt * sinPhi;
|
||||
d0 = dMin + (d1 - dMin) % lambda;
|
||||
}
|
||||
|
||||
for (double d = d0; d < dMax; d += lambda) {
|
||||
double schnittY_Achse = d / sinPhi;
|
||||
double schnittX_Achse = d / cosPhi;
|
||||
double schnittX_breite = (d - xSpalt * sinPhi) / cosPhi;
|
||||
double schnittY_hoehe = (d - height * cosPhi) / sinPhi;
|
||||
|
||||
int x0, y0, x1, y1;
|
||||
|
||||
if (schnittY_Achse < 0.0) {
|
||||
x0 = 0;
|
||||
y0 = (int) schnittX_Achse;
|
||||
} else if (schnittY_Achse < xSpalt) {
|
||||
x0 = (int) schnittY_Achse;
|
||||
y0 = 0;
|
||||
} else {
|
||||
x0 = xSpalt;
|
||||
y0 = (int) schnittX_breite;
|
||||
}
|
||||
|
||||
if (schnittY_hoehe < 0.0) {
|
||||
x1 = 0;
|
||||
y1 = (int) schnittX_Achse;
|
||||
} else if (schnittY_hoehe < xSpalt) {
|
||||
x1 = (int) schnittY_hoehe;
|
||||
y1 = height;
|
||||
} else {
|
||||
x1 = xSpalt;
|
||||
y1 = (int) schnittX_breite;
|
||||
}
|
||||
|
||||
shapeRenderer.line(x0, y0, x1, y1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void drawCircularWaves(int x, int y, int width, int height) {
|
||||
shapeRenderer.setColor(Color.BLACK);
|
||||
|
||||
double phi = Math.toRadians(winkel - 90);
|
||||
int s0;
|
||||
|
||||
if (y > height / 2) {
|
||||
s0 = (int) ((gitterD / 2.0) * Math.sin(phi)) % lambda;
|
||||
} else {
|
||||
s0 = -(int) ((gitterD / 2.0) * Math.sin(phi)) % lambda;
|
||||
}
|
||||
|
||||
if (s0 < 0) s0 += lambda;
|
||||
|
||||
for (int i = 0; i * lambda + s0 < Math.max(width, height) * 2; i++) {
|
||||
int r = i * lambda + s0;
|
||||
if (r > 0) {
|
||||
|
||||
shapeRenderer.circle(x, y, r, 64);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void drawIntersectionPoints(int x, int width, int height) {
|
||||
double phi = Math.toRadians(winkel - 90);
|
||||
double s0 = (gitterD / 2.0) * Math.sin(phi) % lambda;
|
||||
|
||||
int n = (int)(Math.max(width, height) * 1.5 / lambda);
|
||||
|
||||
int radius = 12;
|
||||
if (lambda <= 20) radius = 9;
|
||||
if (lambda <= 15) radius = 7;
|
||||
if (radius < 5) radius = 5;
|
||||
|
||||
for (int i = 0; i < n; i++) {
|
||||
for (int j = 0; j < n; j++) {
|
||||
double r1 = i * lambda - s0;
|
||||
double r2 = j * lambda + s0;
|
||||
|
||||
if (r1 + r2 > gitterD && r1 <= r2 + gitterD && r2 <= r1 + gitterD) {
|
||||
if (gitterD != 0) {
|
||||
double y = (r1 * r1 - r2 * r2 + gitterD * gitterD) / (2.0 * gitterD);
|
||||
double xRel = Math.sqrt(Math.abs(r1 * r1 - y * y));
|
||||
|
||||
float drawX = (float) (x + xRel);
|
||||
float drawY = (float) ((height - gitterD) / 2.0 + y);
|
||||
|
||||
|
||||
if (drawY >= 0 && drawY <= height) {
|
||||
shapeRenderer.circle(drawX, drawY, radius);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
|
||||
viewport.update(width, height, true);
|
||||
table.setPosition(10, viewport.getWorldHeight() - 10);
|
||||
camera.setToOrtho(false, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose() {
|
||||
stage.dispose();
|
||||
shapeRenderer.dispose();
|
||||
skin.dispose();
|
||||
}
|
||||
|
||||
@Override public void pause() {}
|
||||
@Override public void resume() {}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
org.gradle.daemon=true
|
||||
org.gradle.jvmargs=-Xms512M -Xmx1G
|
||||
org.gradle.configureondemand=false
|
||||
gwtFrameworkVersion=2.10.0
|
||||
gwtPluginVersion=1.1.29
|
||||
gdxVersion=1.12.1
|
||||
@@ -0,0 +1,7 @@
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.4-bin.zip
|
||||
networkTimeout=10000
|
||||
validateDistributionUrl=true
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
@@ -0,0 +1,249 @@
|
||||
#!/bin/sh
|
||||
|
||||
#
|
||||
# Copyright © 2015-2021 the original authors.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
#
|
||||
# Gradle start up script for POSIX generated by Gradle.
|
||||
#
|
||||
# Important for running:
|
||||
#
|
||||
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
|
||||
# noncompliant, but you have some other compliant shell such as ksh or
|
||||
# bash, then to run this script, type that shell name before the whole
|
||||
# command line, like:
|
||||
#
|
||||
# ksh Gradle
|
||||
#
|
||||
# Busybox and similar reduced shells will NOT work, because this script
|
||||
# requires all of these POSIX shell features:
|
||||
# * functions;
|
||||
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
|
||||
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
|
||||
# * compound commands having a testable exit status, especially «case»;
|
||||
# * various built-in commands including «command», «set», and «ulimit».
|
||||
#
|
||||
# Important for patching:
|
||||
#
|
||||
# (2) This script targets any POSIX shell, so it avoids extensions provided
|
||||
# by Bash, Ksh, etc; in particular arrays are avoided.
|
||||
#
|
||||
# The "traditional" practice of packing multiple parameters into a
|
||||
# space-separated string is a well documented source of bugs and security
|
||||
# problems, so this is (mostly) avoided, by progressively accumulating
|
||||
# options in "$@", and eventually passing that to Java.
|
||||
#
|
||||
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
|
||||
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
|
||||
# see the in-line comments for details.
|
||||
#
|
||||
# There are tweaks for specific operating systems such as AIX, CygWin,
|
||||
# Darwin, MinGW, and NonStop.
|
||||
#
|
||||
# (3) This script is generated from the Groovy template
|
||||
# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||
# within the Gradle project.
|
||||
#
|
||||
# You can find Gradle at https://github.com/gradle/gradle/.
|
||||
#
|
||||
##############################################################################
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
|
||||
# Resolve links: $0 may be a link
|
||||
app_path=$0
|
||||
|
||||
# Need this for daisy-chained symlinks.
|
||||
while
|
||||
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
|
||||
[ -h "$app_path" ]
|
||||
do
|
||||
ls=$( ls -ld "$app_path" )
|
||||
link=${ls#*' -> '}
|
||||
case $link in #(
|
||||
/*) app_path=$link ;; #(
|
||||
*) app_path=$APP_HOME$link ;;
|
||||
esac
|
||||
done
|
||||
|
||||
# This is normally unused
|
||||
# shellcheck disable=SC2034
|
||||
APP_BASE_NAME=${0##*/}
|
||||
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
|
||||
APP_HOME=$( cd "${APP_HOME:-./}" > /dev/null && pwd -P ) || exit
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD=maximum
|
||||
|
||||
warn () {
|
||||
echo "$*"
|
||||
} >&2
|
||||
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
} >&2
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
nonstop=false
|
||||
case "$( uname )" in #(
|
||||
CYGWIN* ) cygwin=true ;; #(
|
||||
Darwin* ) darwin=true ;; #(
|
||||
MSYS* | MINGW* ) msys=true ;; #(
|
||||
NONSTOP* ) nonstop=true ;;
|
||||
esac
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD=$JAVA_HOME/jre/sh/java
|
||||
else
|
||||
JAVACMD=$JAVA_HOME/bin/java
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD=java
|
||||
if ! command -v java >/dev/null 2>&1
|
||||
then
|
||||
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
|
||||
case $MAX_FD in #(
|
||||
max*)
|
||||
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC2039,SC3045
|
||||
MAX_FD=$( ulimit -H -n ) ||
|
||||
warn "Could not query maximum file descriptor limit"
|
||||
esac
|
||||
case $MAX_FD in #(
|
||||
'' | soft) :;; #(
|
||||
*)
|
||||
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC2039,SC3045
|
||||
ulimit -n "$MAX_FD" ||
|
||||
warn "Could not set maximum file descriptor limit to $MAX_FD"
|
||||
esac
|
||||
fi
|
||||
|
||||
# Collect all arguments for the java command, stacking in reverse order:
|
||||
# * args from the command line
|
||||
# * the main class name
|
||||
# * -classpath
|
||||
# * -D...appname settings
|
||||
# * --module-path (only if needed)
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
|
||||
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||
if "$cygwin" || "$msys" ; then
|
||||
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
|
||||
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
|
||||
|
||||
JAVACMD=$( cygpath --unix "$JAVACMD" )
|
||||
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
for arg do
|
||||
if
|
||||
case $arg in #(
|
||||
-*) false ;; # don't mess with options #(
|
||||
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
|
||||
[ -e "$t" ] ;; #(
|
||||
*) false ;;
|
||||
esac
|
||||
then
|
||||
arg=$( cygpath --path --ignore --mixed "$arg" )
|
||||
fi
|
||||
# Roll the args list around exactly as many times as the number of
|
||||
# args, so each arg winds up back in the position where it started, but
|
||||
# possibly modified.
|
||||
#
|
||||
# NB: a `for` loop captures its iteration list before it begins, so
|
||||
# changing the positional parameters here affects neither the number of
|
||||
# iterations, nor the values presented in `arg`.
|
||||
shift # remove old arg
|
||||
set -- "$@" "$arg" # push replacement arg
|
||||
done
|
||||
fi
|
||||
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Collect all arguments for the java command:
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
|
||||
# and any embedded shellness will be escaped.
|
||||
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
|
||||
# treated as '${Hostname}' itself on the command line.
|
||||
|
||||
set -- \
|
||||
"-Dorg.gradle.appname=$APP_BASE_NAME" \
|
||||
-classpath "$CLASSPATH" \
|
||||
org.gradle.wrapper.GradleWrapperMain \
|
||||
"$@"
|
||||
|
||||
# Stop when "xargs" is not available.
|
||||
if ! command -v xargs >/dev/null 2>&1
|
||||
then
|
||||
die "xargs is not available"
|
||||
fi
|
||||
|
||||
# Use "xargs" to parse quoted args.
|
||||
#
|
||||
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
|
||||
#
|
||||
# In Bash we could simply go:
|
||||
#
|
||||
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
|
||||
# set -- "${ARGS[@]}" "$@"
|
||||
#
|
||||
# but POSIX shell has neither arrays nor command substitution, so instead we
|
||||
# post-process each arg (as a line of input to sed) to backslash-escape any
|
||||
# character that might be a shell metacharacter, then use eval to reverse
|
||||
# that process (while maintaining the separation between arguments), and wrap
|
||||
# the whole thing up as a single "set" statement.
|
||||
#
|
||||
# This will of course break if any of these variables contains a newline or
|
||||
# an unmatched quote.
|
||||
#
|
||||
|
||||
eval "set -- $(
|
||||
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
|
||||
xargs -n1 |
|
||||
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
|
||||
tr '\n' ' '
|
||||
)" '"$@"'
|
||||
|
||||
exec "$JAVACMD" "$@"
|
||||
@@ -0,0 +1,92 @@
|
||||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%"=="" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%"=="" set DIRNAME=.
|
||||
@rem This is normally unused
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if %ERRORLEVEL% equ 0 goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if %ERRORLEVEL% equ 0 goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
set EXIT_CODE=%ERRORLEVEL%
|
||||
if %EXIT_CODE% equ 0 set EXIT_CODE=1
|
||||
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
|
||||
exit /b %EXIT_CODE%
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
||||
@@ -0,0 +1,153 @@
|
||||
|
||||
buildscript {
|
||||
repositories {
|
||||
mavenCentral()
|
||||
}
|
||||
dependencies {
|
||||
classpath 'org.gretty:gretty:3.1.0'
|
||||
}
|
||||
}
|
||||
apply plugin: "gwt"
|
||||
apply plugin: "war"
|
||||
apply plugin: "org.gretty"
|
||||
|
||||
gwt {
|
||||
gwtVersion = "$gwtFrameworkVersion" // Should match the version used for building the GWT backend. See gradle.properties.
|
||||
maxHeapSize = '1G' // Default 256m is not enough for the GWT compiler. GWT is HUNGRY.
|
||||
minHeapSize = '1G'
|
||||
|
||||
src = files(file('src/main/java')) // Needs to be in front of "modules" below.
|
||||
modules 'io.doppelspalt.GdxDefinition'
|
||||
devModules 'io.doppelspalt.GdxDefinitionSuperdev'
|
||||
project.webAppDirName = 'webapp'
|
||||
|
||||
compiler.strict = true
|
||||
compiler.disableCastChecking = true
|
||||
//// The next line can be useful to uncomment if you want output that hasn't been obfuscated.
|
||||
// compiler.style = org.docstr.gradle.plugins.gwt.Style.DETAILED
|
||||
|
||||
sourceLevel = 1.11
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation "com.badlogicgames.gdx:gdx:$gdxVersion:sources"
|
||||
implementation "com.github.tommyettinger:gdx-backend-gwt:1.1210.0"
|
||||
implementation "com.github.tommyettinger:gdx-backend-gwt:1.1210.0:sources"
|
||||
implementation "com.google.jsinterop:jsinterop-annotations:2.0.0:sources"
|
||||
implementation project(':core')
|
||||
|
||||
}
|
||||
|
||||
import org.akhikhl.gretty.AppBeforeIntegrationTestTask
|
||||
import org.docstr.gradle.plugins.gwt.GwtSuperDev
|
||||
|
||||
gretty.httpPort = 8080
|
||||
// The line below will need to be changed only if you change the build directory to something other than "build".
|
||||
gretty.resourceBase = "${project.layout.buildDirectory.asFile.get().absolutePath}/gwt/draftOut"
|
||||
gretty.contextPath = "/"
|
||||
gretty.portPropertiesFileName = "TEMP_PORTS.properties"
|
||||
|
||||
task startHttpServer (dependsOn: [draftCompileGwt]) {
|
||||
doFirst {
|
||||
copy {
|
||||
from "webapp"
|
||||
into gretty.resourceBase
|
||||
}
|
||||
copy {
|
||||
from "war"
|
||||
into gretty.resourceBase
|
||||
}
|
||||
}
|
||||
}
|
||||
task beforeRun(type: AppBeforeIntegrationTestTask, dependsOn: startHttpServer) {
|
||||
// The next line allows ports to be reused instead of
|
||||
// needing a process to be manually terminated.
|
||||
file("build/TEMP_PORTS.properties").delete()
|
||||
// Somewhat of a hack; uses Gretty's support for wrapping a task in
|
||||
// a start and then stop of a Jetty server that serves files while
|
||||
// also running the SuperDev code server.
|
||||
integrationTestTask 'superDev'
|
||||
|
||||
interactive false
|
||||
}
|
||||
|
||||
task superDev(type: GwtSuperDev) {
|
||||
doFirst {
|
||||
gwt.modules = gwt.devModules
|
||||
}
|
||||
}
|
||||
|
||||
//// We delete the (temporary) war/ folder because if any extra files get into it, problems occur.
|
||||
//// The war/ folder shouldn't be committed to version control.
|
||||
clean.delete += [file("war")]
|
||||
|
||||
// This next line can be changed if you want to, for instance, always build into the
|
||||
// docs/ folder of a Git repo, which can be set to automatically publish on GitHub Pages.
|
||||
// This is relative to the html/ folder.
|
||||
var outputPath = "build/dist/"
|
||||
|
||||
task dist(dependsOn: [clean, compileGwt]) {
|
||||
doLast {
|
||||
// Uncomment the next line if you have changed outputPath and know that its contents
|
||||
// should be replaced by a new dist build. Some large JS files are not cleaned up by
|
||||
// default unless the outputPath is inside build/ (then the clean task removes them).
|
||||
// Do not uncomment the next line if you changed outputPath to a folder that has
|
||||
// non-generated files that you want to keep!
|
||||
//delete(file(outputPath))
|
||||
|
||||
file(outputPath).mkdirs()
|
||||
copy {
|
||||
from("build/gwt/out"){
|
||||
exclude '**/*.symbolMap' // Not used by a dist, and these can be large.
|
||||
}
|
||||
into outputPath
|
||||
}
|
||||
copy {
|
||||
from("webapp") {
|
||||
exclude 'index.html' // We edit this HTML file later.
|
||||
exclude 'refresh.png' // We don't need this button; this saves some bytes.
|
||||
}
|
||||
into outputPath
|
||||
}
|
||||
copy {
|
||||
from("webapp") {
|
||||
// These next two lines take the index.html page and remove the superdev refresh button.
|
||||
include 'index.html'
|
||||
filter { String line -> line.replaceAll('<a class="superdev" .+', '') }
|
||||
// This does not modify the original index.html, only the copy in the dist.
|
||||
// If you decide to manually remove or comment out the superdev button from index.html, you should also
|
||||
// either remove or comment out only the "filter" line above this.
|
||||
}
|
||||
into outputPath
|
||||
}
|
||||
copy {
|
||||
from "war"
|
||||
into outputPath
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
task addSource {
|
||||
doLast {
|
||||
sourceSets.main.compileClasspath += files(project(':core').sourceSets.main.allJava.srcDirs)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
task distZip(type: Zip, dependsOn: dist){
|
||||
//// This uses the output of the dist task, which removes the superdev button from index.html .
|
||||
from(outputPath)
|
||||
archiveBaseName.set("${appName}-dist")
|
||||
//// The result will be in html/build/ with a name containing "-dist".
|
||||
destinationDirectory.set(file("build"))
|
||||
}
|
||||
|
||||
tasks.compileGwt.dependsOn(addSource)
|
||||
tasks.draftCompileGwt.dependsOn(addSource)
|
||||
tasks.checkGwt.dependsOn(addSource)
|
||||
|
||||
java.sourceCompatibility = JavaVersion.VERSION_11
|
||||
java.targetCompatibility = JavaVersion.VERSION_11
|
||||
sourceSets.main.java.srcDirs = [ "src/main/java/" ]
|
||||
|
||||
eclipse.project.name = appName + "-html"
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit 2.10.0//EN" "https://www.gwtproject.org/doctype/2.10.0/gwt-module.dtd">
|
||||
<module rename-to="html">
|
||||
<source path="" />
|
||||
<inherits name="com.badlogic.gdx.backends.gdx_backends_gwt" />
|
||||
<inherits name="io.doppelspalt.Main" />
|
||||
<entry-point class="io.doppelspalt.gwt.GwtLauncher" />
|
||||
<set-configuration-property name="gdx.assetpath" value="../assets" />
|
||||
<set-configuration-property name="xsiframe.failIfScriptTag" value="FALSE"/>
|
||||
<!-- These two lines reduce the work GWT has to do during compilation and also shrink output size. -->
|
||||
<set-property name="user.agent" value="gecko1_8, safari"/>
|
||||
<collapse-property name="user.agent" values="*" />
|
||||
<!-- Remove the "user.agent" lines above if you encounter issues with Safari or other Gecko browsers. -->
|
||||
</module>
|
||||
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit 2.10.0//EN" "https://www.gwtproject.org/doctype/2.10.0/gwt-module.dtd">
|
||||
<module rename-to="html">
|
||||
<inherits name="io.doppelspalt.GdxDefinition" />
|
||||
<collapse-all-properties />
|
||||
<add-linker name="xsiframe"/>
|
||||
<set-configuration-property name="devModeRedirectEnabled" value="true"/>
|
||||
<set-configuration-property name="xsiframe.failIfScriptTag" value="FALSE"/>
|
||||
</module>
|
||||
@@ -0,0 +1,26 @@
|
||||
package io.doppelspalt.gwt;
|
||||
|
||||
import com.badlogic.gdx.ApplicationListener;
|
||||
import com.badlogic.gdx.backends.gwt.GwtApplication;
|
||||
import com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration;
|
||||
import io.doppelspalt.Main;
|
||||
|
||||
/** Launches the GWT application. */
|
||||
public class GwtLauncher extends GwtApplication {
|
||||
@Override
|
||||
public GwtApplicationConfiguration getConfig () {
|
||||
// Resizable application, uses available space in browser with no padding:
|
||||
GwtApplicationConfiguration cfg = new GwtApplicationConfiguration(true);
|
||||
cfg.padVertical = 0;
|
||||
cfg.padHorizontal = 0;
|
||||
return cfg;
|
||||
// If you want a fixed size application, comment out the above resizable section,
|
||||
// and uncomment below:
|
||||
//return new GwtApplicationConfiguration(640, 480);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ApplicationListener createApplicationListener () {
|
||||
return new Main();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" ?>
|
||||
<web-app>
|
||||
</web-app>
|
||||
@@ -0,0 +1,31 @@
|
||||
<!doctype html>
|
||||
<html>
|
||||
<head>
|
||||
<title>libGDX application</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
|
||||
<meta id="gameViewport" name="viewport" content="width=device-width initial-scale=1">
|
||||
<link href="styles.css" rel="stylesheet" type="text/css">
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<a class="superdev" href="javascript:%7B%20window.__gwt_bookmarklet_params%20%3D%20%7B'server_url'%3A'http%3A%2F%2Flocalhost%3A9876%2F'%7D%3B%20var%20s%20%3D%20document.createElement('script')%3B%20s.src%20%3D%20'http%3A%2F%2Flocalhost%3A9876%2Fdev_mode_on.js'%3B%20void(document.getElementsByTagName('head')%5B0%5D.appendChild(s))%3B%7D">↻</a>
|
||||
<div align="center" id="embed-html"></div>
|
||||
<script type="text/javascript" src="html/html.nocache.js"></script>
|
||||
</body>
|
||||
|
||||
<script>
|
||||
function handleMouseDown(evt) {
|
||||
evt.preventDefault();
|
||||
evt.stopPropagation();
|
||||
window.focus();
|
||||
}
|
||||
|
||||
function handleMouseUp(evt) {
|
||||
evt.preventDefault();
|
||||
evt.stopPropagation();
|
||||
}
|
||||
document.addEventListener('contextmenu', event => event.preventDefault());
|
||||
document.getElementById('embed-html').addEventListener('mousedown', handleMouseDown, false);
|
||||
document.getElementById('embed-html').addEventListener('mouseup', handleMouseUp, false);
|
||||
</script>
|
||||
</html>
|
||||
|
After Width: | Height: | Size: 232 B |
@@ -0,0 +1,53 @@
|
||||
canvas {
|
||||
cursor: default;
|
||||
outline: none;
|
||||
}
|
||||
|
||||
body {
|
||||
background-color: #222222;
|
||||
}
|
||||
|
||||
p {
|
||||
text-align: center;
|
||||
color: #eeeeee;
|
||||
}
|
||||
|
||||
a {
|
||||
text-align: center;
|
||||
color: #bbbbff;
|
||||
}
|
||||
|
||||
.superdev {
|
||||
color: rgb(37,37,37);
|
||||
text-shadow: 0px 1px 1px rgba(250,250,250,0.1);
|
||||
font-size: 50pt;
|
||||
display: block;
|
||||
position: relative;
|
||||
text-decoration: none;
|
||||
background-color: rgb(83,87,93);
|
||||
box-shadow: 0px 3px 0px 0px rgb(34,34,34),
|
||||
0px 7px 10px 0px rgb(17,17,17),
|
||||
inset 0px 1px 1px 0px rgba(250, 250, 250, .2),
|
||||
inset 0px -12px 35px 0px rgba(0, 0, 0, .5);
|
||||
width: 70px;
|
||||
height: 70px;
|
||||
border: 0;
|
||||
border-radius: 35px;
|
||||
text-align: center;
|
||||
line-height: 68px;
|
||||
}
|
||||
|
||||
.superdev:active {
|
||||
box-shadow: 0px 0px 0px 0px rgb(34,34,34),
|
||||
0px 3px 7px 0px rgb(17,17,17),
|
||||
inset 0px 1px 1px 0px rgba(250, 250, 250, .2),
|
||||
inset 0px -10px 35px 5px rgba(0, 0, 0, .5);
|
||||
background-color: rgb(83,87,93);
|
||||
top: 3px;
|
||||
color: #fff;
|
||||
text-shadow: 0px 0px 3px rgb(250,250,250);
|
||||
}
|
||||
|
||||
.superdev:hover {
|
||||
background-color: rgb(100,100,100);
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
buildscript {
|
||||
repositories {
|
||||
gradlePluginPortal()
|
||||
}
|
||||
dependencies {
|
||||
// using jpackage only works if the JDK version is 14 or higher.
|
||||
// your JAVA_HOME environment variable may also need to be a JDK with version 14 or higher.
|
||||
if (JavaVersion.current().isCompatibleWith(JavaVersion.VERSION_14)) {
|
||||
classpath "org.beryx:badass-runtime-plugin:1.13.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
if (JavaVersion.current().isCompatibleWith(JavaVersion.VERSION_14)) {
|
||||
apply plugin: 'org.beryx.runtime'
|
||||
}
|
||||
else {
|
||||
apply plugin: 'application'
|
||||
}
|
||||
|
||||
//sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ]
|
||||
sourceSets.main.resources.srcDirs += [ rootProject.file('assets') ]
|
||||
|
||||
mainClassName = 'io.doppelspalt.lwjgl3.Lwjgl3Launcher'
|
||||
eclipse.project.name = appName + '-lwjgl3'
|
||||
java.sourceCompatibility = 11
|
||||
java.targetCompatibility = 11
|
||||
|
||||
dependencies {
|
||||
implementation "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
|
||||
implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
||||
|
||||
implementation "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
||||
implementation project(':core')
|
||||
|
||||
|
||||
}
|
||||
|
||||
def os = System.properties['os.name'].toLowerCase()
|
||||
|
||||
run {
|
||||
workingDir = rootProject.file('assets').path
|
||||
setIgnoreExitValue(true)
|
||||
|
||||
// This next line could be needed to run LWJGL3 Java apps on macOS, but StartupHelper should make it unnecessary.
|
||||
//if (os.contains('mac')) jvmArgs += "-XstartOnFirstThread"
|
||||
// If you encounter issues with the 'lwjgl3:run' task on macOS specifically, try uncommenting the above line, and
|
||||
// regardless, please report it via the gdx-liftoff issue tracker or just mention it on the libGDX Discord.
|
||||
}
|
||||
|
||||
jar {
|
||||
// sets the name of the .jar file this produces to the name of the game or app.
|
||||
archiveBaseName.set(appName)
|
||||
// using 'lib' instead of the default 'libs' appears to be needed by jpackageimage.
|
||||
destinationDirectory = file("${project.layout.buildDirectory.asFile.get().absolutePath}/lib")
|
||||
// the duplicatesStrategy matters starting in Gradle 7.0; this setting works.
|
||||
duplicatesStrategy(DuplicatesStrategy.EXCLUDE)
|
||||
dependsOn configurations.runtimeClasspath
|
||||
from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } }
|
||||
// these "exclude" lines remove some unnecessary duplicate files in the output JAR.
|
||||
exclude('META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
|
||||
dependencies {
|
||||
exclude('META-INF/INDEX.LIST', 'META-INF/maven/**')
|
||||
}
|
||||
// setting the manifest makes the JAR runnable.
|
||||
manifest {
|
||||
attributes 'Main-Class': project.mainClassName
|
||||
}
|
||||
// this last step may help on some OSes that need extra instruction to make runnable JARs.
|
||||
doLast {
|
||||
file(archiveFile).setExecutable(true, false)
|
||||
}
|
||||
}
|
||||
|
||||
if (JavaVersion.current().isCompatibleWith(JavaVersion.VERSION_14)) {
|
||||
tasks.jpackageImage.doNotTrackState("This task both reads from and writes to the build folder.")
|
||||
runtime {
|
||||
options.set(['--strip-debug',
|
||||
'--compress', '2',
|
||||
'--no-header-files',
|
||||
'--no-man-pages',
|
||||
'--strip-native-commands',
|
||||
'--vm', 'server'])
|
||||
// you could very easily need more modules than this one.
|
||||
// use the lwjgl3:suggestModules task to see which modules may be needed.
|
||||
modules.set([
|
||||
'jdk.unsupported'
|
||||
])
|
||||
distDir.set(file(project.layout.buildDirectory))
|
||||
jpackage {
|
||||
imageName = appName
|
||||
// you can set this to false if you want to build an installer, or keep it as true to build just an app.
|
||||
skipInstaller = true
|
||||
// this may need to be set to a different path if your JAVA_HOME points to a low JDK version.
|
||||
jpackageHome = javaHome.getOrElse("")
|
||||
mainJar = jar.archiveFileName.get()
|
||||
if (os.contains('win')) {
|
||||
imageOptions = ["--icon", "icons/logo.ico"]
|
||||
} else if (os.contains('nix') || os.contains('nux') || os.contains('bsd')) {
|
||||
imageOptions = ["--icon", "icons/logo.png"]
|
||||
} else if (os.contains('mac')) {
|
||||
// If you are making a jpackage image on macOS, the below line should work thanks to StartupHelper.
|
||||
imageOptions = ["--icon", "icons/logo.icns"]
|
||||
// If the above line doesn't produce a runnable executable, you can try using the below line instead of the above one.
|
||||
// imageOptions = ["--icon", "icons/logo.icns", "--java-options", "\"-XstartOnFirstThread\""]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Equivalent to the jar task; here for compatibility with gdx-setup.
|
||||
tasks.register('dist') {
|
||||
dependsOn['jar']
|
||||
}
|
||||
|
After Width: | Height: | Size: 4.2 KiB |
|
After Width: | Height: | Size: 9.5 KiB |
@@ -0,0 +1,31 @@
|
||||
package io.doppelspalt.lwjgl3;
|
||||
|
||||
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
|
||||
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
|
||||
import io.doppelspalt.Main;
|
||||
|
||||
/** Launches the desktop (LWJGL3) application. */
|
||||
public class Lwjgl3Launcher {
|
||||
public static void main(String[] args) {
|
||||
if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
|
||||
createApplication();
|
||||
}
|
||||
|
||||
private static Lwjgl3Application createApplication() {
|
||||
return new Lwjgl3Application(new Main(), getDefaultConfiguration());
|
||||
}
|
||||
|
||||
private static Lwjgl3ApplicationConfiguration getDefaultConfiguration() {
|
||||
Lwjgl3ApplicationConfiguration configuration = new Lwjgl3ApplicationConfiguration();
|
||||
configuration.setTitle("Doppelspalt");
|
||||
configuration.useVsync(true);
|
||||
//// Limits FPS to the refresh rate of the currently active monitor.
|
||||
configuration.setForegroundFPS(Lwjgl3ApplicationConfiguration.getDisplayMode().refreshRate);
|
||||
//// If you remove the above line and set Vsync to false, you can get unlimited FPS, which can be
|
||||
//// useful for testing performance, but can also be very stressful to some hardware.
|
||||
//// You may also need to configure GPU drivers to fully disable Vsync; this can cause screen tearing.
|
||||
configuration.setWindowedMode(640, 480);
|
||||
configuration.setWindowIcon("libgdx128.png", "libgdx64.png", "libgdx32.png", "libgdx16.png");
|
||||
return configuration;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,179 @@
|
||||
/*
|
||||
* Copyright 2020 damios
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at:
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
//Note, the above license and copyright applies to this file only.
|
||||
|
||||
package io.doppelspalt.lwjgl3;
|
||||
|
||||
import org.lwjgl.system.macosx.LibC;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.File;
|
||||
import java.io.InputStreamReader;
|
||||
import java.lang.management.ManagementFactory;
|
||||
import java.util.ArrayList;
|
||||
|
||||
/**
|
||||
* Adds some utilities to ensure that the JVM was started with the
|
||||
* {@code -XstartOnFirstThread} argument, which is required on macOS for LWJGL 3
|
||||
* to function. Also helps on Windows when users have names with characters from
|
||||
* outside the Latin alphabet, a common cause of startup crashes.
|
||||
* <br>
|
||||
* <a href="https://jvm-gaming.org/t/starting-jvm-on-mac-with-xstartonfirstthread-programmatically/57547">Based on this java-gaming.org post by kappa</a>
|
||||
* @author damios
|
||||
*/
|
||||
public class StartupHelper {
|
||||
|
||||
private static final String JVM_RESTARTED_ARG = "jvmIsRestarted";
|
||||
|
||||
private StartupHelper() {
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts a new JVM if the application was started on macOS without the
|
||||
* {@code -XstartOnFirstThread} argument. This also includes some code for
|
||||
* Windows, for the case where the user's home directory includes certain
|
||||
* non-Latin-alphabet characters (without this code, most LWJGL3 apps fail
|
||||
* immediately for those users). Returns whether a new JVM was started and
|
||||
* thus no code should be executed.
|
||||
* <p>
|
||||
* <u>Usage:</u>
|
||||
*
|
||||
* <pre><code>
|
||||
* public static void main(String... args) {
|
||||
* if (StartupHelper.startNewJvmIfRequired(true)) return; // This handles macOS support and helps on Windows.
|
||||
* // after this is the actual main method code
|
||||
* }
|
||||
* </code></pre>
|
||||
*
|
||||
* @param redirectOutput
|
||||
* whether the output of the new JVM should be rerouted to the
|
||||
* old JVM, so it can be accessed in the same place; keeps the
|
||||
* old JVM running if enabled
|
||||
* @return whether a new JVM was started and thus no code should be executed
|
||||
* in this one
|
||||
*/
|
||||
public static boolean startNewJvmIfRequired(boolean redirectOutput) {
|
||||
String osName = System.getProperty("os.name").toLowerCase();
|
||||
if (!osName.contains("mac")) {
|
||||
if (osName.contains("windows")) {
|
||||
// Here, we are trying to work around an issue with how LWJGL3 loads its extracted .dll files.
|
||||
// By default, LWJGL3 extracts to the directory specified by "java.io.tmpdir", which is usually the user's home.
|
||||
// If the user's name has non-ASCII (or some non-alphanumeric) characters in it, that would fail.
|
||||
// By extracting to the relevant "ProgramData" folder, which is usually "C:\ProgramData", we avoid this.
|
||||
System.setProperty("java.io.tmpdir", System.getenv("ProgramData") + "/libGDX-temp");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// There is no need for -XstartOnFirstThread on Graal native image
|
||||
if (!System.getProperty("org.graalvm.nativeimage.imagecode", "").isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
long pid = LibC.getpid();
|
||||
|
||||
// check whether -XstartOnFirstThread is enabled
|
||||
if ("1".equals(System.getenv("JAVA_STARTED_ON_FIRST_THREAD_" + pid))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// check whether the JVM was previously restarted
|
||||
// avoids looping, but most certainly leads to a crash
|
||||
if ("true".equals(System.getProperty(JVM_RESTARTED_ARG))) {
|
||||
System.err.println(
|
||||
"There was a problem evaluating whether the JVM was started with the -XstartOnFirstThread argument.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Restart the JVM with -XstartOnFirstThread
|
||||
ArrayList<String> jvmArgs = new ArrayList<>();
|
||||
String separator = System.getProperty("file.separator");
|
||||
// The following line is used assuming you target Java 8, the minimum for LWJGL3.
|
||||
String javaExecPath = System.getProperty("java.home") + separator + "bin" + separator + "java";
|
||||
// If targeting Java 9 or higher, you could use the following instead of the above line:
|
||||
//String javaExecPath = ProcessHandle.current().info().command().orElseThrow();
|
||||
|
||||
if (!(new File(javaExecPath)).exists()) {
|
||||
System.err.println(
|
||||
"A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the -XstartOnFirstThread argument manually!");
|
||||
return false;
|
||||
}
|
||||
|
||||
jvmArgs.add(javaExecPath);
|
||||
jvmArgs.add("-XstartOnFirstThread");
|
||||
jvmArgs.add("-D" + JVM_RESTARTED_ARG + "=true");
|
||||
jvmArgs.addAll(ManagementFactory.getRuntimeMXBean().getInputArguments());
|
||||
jvmArgs.add("-cp");
|
||||
jvmArgs.add(System.getProperty("java.class.path"));
|
||||
String mainClass = System.getenv("JAVA_MAIN_CLASS_" + pid);
|
||||
if (mainClass == null) {
|
||||
StackTraceElement[] trace = Thread.currentThread().getStackTrace();
|
||||
if (trace.length > 0) {
|
||||
mainClass = trace[trace.length - 1].getClassName();
|
||||
} else {
|
||||
System.err.println("The main class could not be determined.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
jvmArgs.add(mainClass);
|
||||
|
||||
try {
|
||||
if (!redirectOutput) {
|
||||
ProcessBuilder processBuilder = new ProcessBuilder(jvmArgs);
|
||||
processBuilder.start();
|
||||
} else {
|
||||
Process process = (new ProcessBuilder(jvmArgs))
|
||||
.redirectErrorStream(true).start();
|
||||
BufferedReader processOutput = new BufferedReader(
|
||||
new InputStreamReader(process.getInputStream()));
|
||||
String line;
|
||||
|
||||
while ((line = processOutput.readLine()) != null) {
|
||||
System.out.println(line);
|
||||
}
|
||||
|
||||
process.waitFor();
|
||||
}
|
||||
} catch (Exception e) {
|
||||
System.err.println("There was a problem restarting the JVM");
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts a new JVM if the application was started on macOS without the
|
||||
* {@code -XstartOnFirstThread} argument. Returns whether a new JVM was
|
||||
* started and thus no code should be executed. Redirects the output of the
|
||||
* new JVM to the old one.
|
||||
* <p>
|
||||
* <u>Usage:</u>
|
||||
*
|
||||
* <pre>
|
||||
* public static void main(String... args) {
|
||||
* if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
|
||||
* // the actual main method code
|
||||
* }
|
||||
* </pre>
|
||||
*
|
||||
* @return whether a new JVM was started and thus no code should be executed
|
||||
* in this one
|
||||
*/
|
||||
public static boolean startNewJvmIfRequired() {
|
||||
return startNewJvmIfRequired(true);
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 9.5 KiB |
|
After Width: | Height: | Size: 879 B |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 4.9 KiB |
@@ -0,0 +1 @@
|
||||
include 'html', 'core', 'lwjgl3'
|
||||