Initial Commit

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2025-07-21 12:20:41 +02:00
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buildscript {
repositories {
gradlePluginPortal()
}
dependencies {
// using jpackage only works if the JDK version is 14 or higher.
// your JAVA_HOME environment variable may also need to be a JDK with version 14 or higher.
if (JavaVersion.current().isCompatibleWith(JavaVersion.VERSION_14)) {
classpath "org.beryx:badass-runtime-plugin:1.13.0"
}
}
}
if (JavaVersion.current().isCompatibleWith(JavaVersion.VERSION_14)) {
apply plugin: 'org.beryx.runtime'
}
else {
apply plugin: 'application'
}
//sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ]
sourceSets.main.resources.srcDirs += [ rootProject.file('assets') ]
mainClassName = 'io.doppelspalt.lwjgl3.Lwjgl3Launcher'
eclipse.project.name = appName + '-lwjgl3'
java.sourceCompatibility = 11
java.targetCompatibility = 11
dependencies {
implementation "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
implementation "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
implementation project(':core')
}
def os = System.properties['os.name'].toLowerCase()
run {
workingDir = rootProject.file('assets').path
setIgnoreExitValue(true)
// This next line could be needed to run LWJGL3 Java apps on macOS, but StartupHelper should make it unnecessary.
//if (os.contains('mac')) jvmArgs += "-XstartOnFirstThread"
// If you encounter issues with the 'lwjgl3:run' task on macOS specifically, try uncommenting the above line, and
// regardless, please report it via the gdx-liftoff issue tracker or just mention it on the libGDX Discord.
}
jar {
// sets the name of the .jar file this produces to the name of the game or app.
archiveBaseName.set(appName)
// using 'lib' instead of the default 'libs' appears to be needed by jpackageimage.
destinationDirectory = file("${project.layout.buildDirectory.asFile.get().absolutePath}/lib")
// the duplicatesStrategy matters starting in Gradle 7.0; this setting works.
duplicatesStrategy(DuplicatesStrategy.EXCLUDE)
dependsOn configurations.runtimeClasspath
from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } }
// these "exclude" lines remove some unnecessary duplicate files in the output JAR.
exclude('META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
dependencies {
exclude('META-INF/INDEX.LIST', 'META-INF/maven/**')
}
// setting the manifest makes the JAR runnable.
manifest {
attributes 'Main-Class': project.mainClassName
}
// this last step may help on some OSes that need extra instruction to make runnable JARs.
doLast {
file(archiveFile).setExecutable(true, false)
}
}
if (JavaVersion.current().isCompatibleWith(JavaVersion.VERSION_14)) {
tasks.jpackageImage.doNotTrackState("This task both reads from and writes to the build folder.")
runtime {
options.set(['--strip-debug',
'--compress', '2',
'--no-header-files',
'--no-man-pages',
'--strip-native-commands',
'--vm', 'server'])
// you could very easily need more modules than this one.
// use the lwjgl3:suggestModules task to see which modules may be needed.
modules.set([
'jdk.unsupported'
])
distDir.set(file(project.layout.buildDirectory))
jpackage {
imageName = appName
// you can set this to false if you want to build an installer, or keep it as true to build just an app.
skipInstaller = true
// this may need to be set to a different path if your JAVA_HOME points to a low JDK version.
jpackageHome = javaHome.getOrElse("")
mainJar = jar.archiveFileName.get()
if (os.contains('win')) {
imageOptions = ["--icon", "icons/logo.ico"]
} else if (os.contains('nix') || os.contains('nux') || os.contains('bsd')) {
imageOptions = ["--icon", "icons/logo.png"]
} else if (os.contains('mac')) {
// If you are making a jpackage image on macOS, the below line should work thanks to StartupHelper.
imageOptions = ["--icon", "icons/logo.icns"]
// If the above line doesn't produce a runnable executable, you can try using the below line instead of the above one.
// imageOptions = ["--icon", "icons/logo.icns", "--java-options", "\"-XstartOnFirstThread\""]
}
}
}
}
// Equivalent to the jar task; here for compatibility with gdx-setup.
tasks.register('dist') {
dependsOn['jar']
}
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package io.doppelspalt.lwjgl3;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import io.doppelspalt.Main;
/** Launches the desktop (LWJGL3) application. */
public class Lwjgl3Launcher {
public static void main(String[] args) {
if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
createApplication();
}
private static Lwjgl3Application createApplication() {
return new Lwjgl3Application(new Main(), getDefaultConfiguration());
}
private static Lwjgl3ApplicationConfiguration getDefaultConfiguration() {
Lwjgl3ApplicationConfiguration configuration = new Lwjgl3ApplicationConfiguration();
configuration.setTitle("Doppelspalt");
configuration.useVsync(true);
//// Limits FPS to the refresh rate of the currently active monitor.
configuration.setForegroundFPS(Lwjgl3ApplicationConfiguration.getDisplayMode().refreshRate);
//// If you remove the above line and set Vsync to false, you can get unlimited FPS, which can be
//// useful for testing performance, but can also be very stressful to some hardware.
//// You may also need to configure GPU drivers to fully disable Vsync; this can cause screen tearing.
configuration.setWindowedMode(640, 480);
configuration.setWindowIcon("libgdx128.png", "libgdx64.png", "libgdx32.png", "libgdx16.png");
return configuration;
}
}
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/*
* Copyright 2020 damios
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//Note, the above license and copyright applies to this file only.
package io.doppelspalt.lwjgl3;
import org.lwjgl.system.macosx.LibC;
import java.io.BufferedReader;
import java.io.File;
import java.io.InputStreamReader;
import java.lang.management.ManagementFactory;
import java.util.ArrayList;
/**
* Adds some utilities to ensure that the JVM was started with the
* {@code -XstartOnFirstThread} argument, which is required on macOS for LWJGL 3
* to function. Also helps on Windows when users have names with characters from
* outside the Latin alphabet, a common cause of startup crashes.
* <br>
* <a href="https://jvm-gaming.org/t/starting-jvm-on-mac-with-xstartonfirstthread-programmatically/57547">Based on this java-gaming.org post by kappa</a>
* @author damios
*/
public class StartupHelper {
private static final String JVM_RESTARTED_ARG = "jvmIsRestarted";
private StartupHelper() {
throw new UnsupportedOperationException();
}
/**
* Starts a new JVM if the application was started on macOS without the
* {@code -XstartOnFirstThread} argument. This also includes some code for
* Windows, for the case where the user's home directory includes certain
* non-Latin-alphabet characters (without this code, most LWJGL3 apps fail
* immediately for those users). Returns whether a new JVM was started and
* thus no code should be executed.
* <p>
* <u>Usage:</u>
*
* <pre><code>
* public static void main(String... args) {
* if (StartupHelper.startNewJvmIfRequired(true)) return; // This handles macOS support and helps on Windows.
* // after this is the actual main method code
* }
* </code></pre>
*
* @param redirectOutput
* whether the output of the new JVM should be rerouted to the
* old JVM, so it can be accessed in the same place; keeps the
* old JVM running if enabled
* @return whether a new JVM was started and thus no code should be executed
* in this one
*/
public static boolean startNewJvmIfRequired(boolean redirectOutput) {
String osName = System.getProperty("os.name").toLowerCase();
if (!osName.contains("mac")) {
if (osName.contains("windows")) {
// Here, we are trying to work around an issue with how LWJGL3 loads its extracted .dll files.
// By default, LWJGL3 extracts to the directory specified by "java.io.tmpdir", which is usually the user's home.
// If the user's name has non-ASCII (or some non-alphanumeric) characters in it, that would fail.
// By extracting to the relevant "ProgramData" folder, which is usually "C:\ProgramData", we avoid this.
System.setProperty("java.io.tmpdir", System.getenv("ProgramData") + "/libGDX-temp");
}
return false;
}
// There is no need for -XstartOnFirstThread on Graal native image
if (!System.getProperty("org.graalvm.nativeimage.imagecode", "").isEmpty()) {
return false;
}
long pid = LibC.getpid();
// check whether -XstartOnFirstThread is enabled
if ("1".equals(System.getenv("JAVA_STARTED_ON_FIRST_THREAD_" + pid))) {
return false;
}
// check whether the JVM was previously restarted
// avoids looping, but most certainly leads to a crash
if ("true".equals(System.getProperty(JVM_RESTARTED_ARG))) {
System.err.println(
"There was a problem evaluating whether the JVM was started with the -XstartOnFirstThread argument.");
return false;
}
// Restart the JVM with -XstartOnFirstThread
ArrayList<String> jvmArgs = new ArrayList<>();
String separator = System.getProperty("file.separator");
// The following line is used assuming you target Java 8, the minimum for LWJGL3.
String javaExecPath = System.getProperty("java.home") + separator + "bin" + separator + "java";
// If targeting Java 9 or higher, you could use the following instead of the above line:
//String javaExecPath = ProcessHandle.current().info().command().orElseThrow();
if (!(new File(javaExecPath)).exists()) {
System.err.println(
"A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the -XstartOnFirstThread argument manually!");
return false;
}
jvmArgs.add(javaExecPath);
jvmArgs.add("-XstartOnFirstThread");
jvmArgs.add("-D" + JVM_RESTARTED_ARG + "=true");
jvmArgs.addAll(ManagementFactory.getRuntimeMXBean().getInputArguments());
jvmArgs.add("-cp");
jvmArgs.add(System.getProperty("java.class.path"));
String mainClass = System.getenv("JAVA_MAIN_CLASS_" + pid);
if (mainClass == null) {
StackTraceElement[] trace = Thread.currentThread().getStackTrace();
if (trace.length > 0) {
mainClass = trace[trace.length - 1].getClassName();
} else {
System.err.println("The main class could not be determined.");
return false;
}
}
jvmArgs.add(mainClass);
try {
if (!redirectOutput) {
ProcessBuilder processBuilder = new ProcessBuilder(jvmArgs);
processBuilder.start();
} else {
Process process = (new ProcessBuilder(jvmArgs))
.redirectErrorStream(true).start();
BufferedReader processOutput = new BufferedReader(
new InputStreamReader(process.getInputStream()));
String line;
while ((line = processOutput.readLine()) != null) {
System.out.println(line);
}
process.waitFor();
}
} catch (Exception e) {
System.err.println("There was a problem restarting the JVM");
e.printStackTrace();
}
return true;
}
/**
* Starts a new JVM if the application was started on macOS without the
* {@code -XstartOnFirstThread} argument. Returns whether a new JVM was
* started and thus no code should be executed. Redirects the output of the
* new JVM to the old one.
* <p>
* <u>Usage:</u>
*
* <pre>
* public static void main(String... args) {
* if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
* // the actual main method code
* }
* </pre>
*
* @return whether a new JVM was started and thus no code should be executed
* in this one
*/
public static boolean startNewJvmIfRequired() {
return startNewJvmIfRequired(true);
}
}
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